Drakestone Posted February 6 Share Posted February 6 2 hours ago, hyrule_king said: Few panels I have been laying out how I like them. This layout very much reminds me of an old skin I made, can't remember which FM, called Blak. Not sure about the colour scheme but that's just personal preference. Nice work! 1 Link to post Share on other sites More sharing options...
Drakestone Posted February 6 Share Posted February 6 (edited) If Obsidian and Sas24 had an illegitimate child Edited February 6 by Drakestone 4 Link to post Share on other sites More sharing options...
hyrule_king Posted February 7 Share Posted February 7 On 06/02/2024 at 19:00, Drakestone said: This layout very much reminds me of an old skin I made, can't remember which FM, called Blak. Not sure about the colour scheme but that's just personal preference. Nice work! Link to post Share on other sites More sharing options...
Drakestone Posted February 7 Share Posted February 7 4 minutes ago, hyrule_king said: You could use some clever shadowing effect in order to make it loke more layered, so the title and tab bar look on top of the content box and the content look like its above the sidebar. I think the box in the sidebar with the logo in need aligning correctly as it looks a little wonky as is though. Not huge on the shadowy style boxes for the content. Link to post Share on other sites More sharing options...
Drakestone Posted February 7 Share Posted February 7 Its quite funny you're using purple though.... 6 Link to post Share on other sites More sharing options...
hyrule_king Posted February 8 Share Posted February 8 9 hours ago, Drakestone said: You could use some clever shadowing effect in order to make it loke more layered, so the title and tab bar look on top of the content box and the content look like its above the sidebar. I think the box in the sidebar with the logo in need aligning correctly as it looks a little wonky as is though. Not huge on the shadowy style boxes for the content. Link to post Share on other sites More sharing options...
Drakestone Posted February 8 Share Posted February 8 (edited) 7 hours ago, hyrule_king said: Much much better, although i preferred the header as before with the separation between title and tabbar Edited February 8 by Drakestone Link to post Share on other sites More sharing options...
Popular Post Drakestone Posted February 8 Popular Post Share Posted February 8 Did a bit more work to this bastardization. New background overlay, customised the club overview panel more and some other stuffs... 8 Link to post Share on other sites More sharing options...
johnwalker Posted February 10 Share Posted February 10 As some people may have noticed my playing style is heavily based around adapting to the opposition. With that in mind I have recently spent time updating the opposition instructions panel, some pretty clear inspiration and graphics from @GIMN fantastic tactic screen here. 2 Link to post Share on other sites More sharing options...
hyrule_king Posted February 11 Share Posted February 11 Club info page that I am working on. 2 Link to post Share on other sites More sharing options...
hyrule_king Posted February 13 Share Posted February 13 Little redesign of the inbox 1 Link to post Share on other sites More sharing options...
Wong77 Posted February 17 Share Posted February 17 TATO and FME. 5 Link to post Share on other sites More sharing options...
peppe1 Posted February 19 Share Posted February 19 Am 17.2.2024 um 05:54 schrieb Wong77: TATO and FME. great addition to the tato skin can you share your header panel ? Link to post Share on other sites More sharing options...
kimmanzambi01 Posted February 22 Share Posted February 22 On 17/02/2024 at 04:54, Wong77 said: TATO and FME. can the this club panel please x Link to post Share on other sites More sharing options...
TCSSkin Posted February 22 Share Posted February 22 38 minutes ago, kimmanzambi01 said: can the this club panel please x its in the tato skin Link to post Share on other sites More sharing options...
hyrule_king Posted February 22 Share Posted February 22 Condensed down the tab bar and titlebar into one area. The tab bar is a pain, is there a separate file that you can edit the size of it a bit more. 1 Link to post Share on other sites More sharing options...
snowofman Posted February 22 Author Share Posted February 22 8 minutes ago, hyrule_king said: Condensed down the tab bar and titlebar into one area. The tab bar is a pain, is there a separate file that you can edit the size of it a bit more. no idea if you can edit the size of it. But in worse case, can you not just add a empty container at the back and squeeze the tab bar ? Link to post Share on other sites More sharing options...
hyrule_king Posted February 22 Share Posted February 22 11 minutes ago, snowofman said: no idea if you can edit the size of it. But in worse case, can you not just add a empty container at the back and squeeze the tab bar ? Tried that it just shifts the bar along and overlaps with the continue button. Link to post Share on other sites More sharing options...
JR866Gunner Posted February 23 Share Posted February 23 On 08/12/2023 at 18:06, johnwalker said: Hi Ben, thank you for the feedback. It's probably the only beautiful thing in my skin! I would be lying if I didn't say seeing your contributions metric was the inspiration for this! As I have said before I am not the best skinner and learn from taking stuff from released skins which you will see here. I am also different to most other people in I use the player attributes panel as standard and don't put too much in there. Original plan was to compress the attributes into top middle then have another panel next to personality etc, but I don't know what I would like there. I really liked your passing graph and thought about having that in middle center panel, then moving ability etc to pop right. Also don't really like the default player radars now and thought about adding either a pizza or your fbref style charts (they were where the new metric was), or both, but not sure. Sidenote - how weird is this players profile (from my beta save). Even though I am not showing xG per shot the metrics perfectly demonstrates this player is a low volume high xG per shot player. Would love to see this skin. The colours are sublime and the player profile is spot on and not at all cluttered! Link to post Share on other sites More sharing options...
johnwalker Posted February 23 Share Posted February 23 1 hour ago, JR866Gunner said: Would love to see this skin. The colours are sublime and the player profile is spot on and not at all cluttered! Thank you for the kind feedback. Outside of a few files that are entirely my own work I will never share anything from my skin. My skinning involves taking something someone more talented than me ( @GIMN @_Ben_ among others) has created and modifying it for my own personal taste. As a side note I previously didn't share screenshots of my skin because it uses others work and I wonder if I should revert back to that as I don't want to upset anyone who's work I have used. I post for inspiration to show what someone can achieve with no background/expierence in skinning with a bit (lot) of time. 1 Link to post Share on other sites More sharing options...
JustHowie Posted February 23 Share Posted February 23 (edited) 3 hours ago, johnwalker said: Thank you for the kind feedback. Outside of a few files that are entirely my own work I will never share anything from my skin. My skinning involves taking something someone more talented than me ( @GIMN @_Ben_ among others) has created and modifying it for my own personal taste. As a side note I previously didn't share screenshots of my skin because it uses others work and I wonder if I should revert back to that as I don't want to upset anyone who's work I have used. I post for inspiration to show what someone can achieve with no background/expierence in skinning with a bit (lot) of time. I think posting picture of what you've done and progress is great and can help inspire others to have a go is what this threads about. As it's for personal use I don't see why anyone would get upset as it's for your own personal use and needs. Edited February 23 by JustHowie 4 Link to post Share on other sites More sharing options...
GIMN Posted February 23 Share Posted February 23 42 minutes ago, johnwalker said: Thank you for the kind feedback. Outside of a few files that are entirely my own work I will never share anything from my skin. My skinning involves taking something someone more talented than me ( @GIMN @_Ben_ among others) has created and modifying it for my own personal taste. As a side note I previously didn't share screenshots of my skin because it uses others work and I wonder if I should revert back to that as I don't want to upset anyone who's work I have used. I post for inspiration to show what someone can achieve with no background/expierence in skinning with a bit (lot) of time. More screenshots please. Lots more screenshots!! That's kind of the point of this whole thread is to show off what you've done - whether that's something utterly unique, reimagining others work, or just showing personal learning. 4 Link to post Share on other sites More sharing options...
johnwalker Posted February 23 Share Posted February 23 27 minutes ago, JustHowie said: I think posting picture of what you've done and progress is great and can help inspire others to have a go is what this threads about. Asking as it's for personal use I don't see why anyone would get upset as it's for your own personal use and needs. 1 minute ago, GIMN said: More screenshots please. Lots more screenshots!! That's kind of the point of this whole thread is to show off what you've done - whether that's something utterly unique, reimagining others work, or just showing personal learning. Thank you both. I will carry on as before then! 2 Link to post Share on other sites More sharing options...
hyrule_king Posted February 23 Share Posted February 23 (edited) Had to rethink the one area header as getting the mtach titlebar to show up was proving very difficult. Edited February 23 by hyrule_king change of pic 1 Link to post Share on other sites More sharing options...
hyrule_king Posted February 24 Share Posted February 24 Finally got the graphic how I wanted it to be for the boxes. Link to post Share on other sites More sharing options...
_Ben_ Posted February 24 Share Posted February 24 (edited) I've made some very minor changes to certain strings, which turns them into widgets and allows me to double up. This comes off the back of seeing the Team/League widget that comes in the game. The name is now custom to show all nationalities; the position now shows left and right foot strength as well as media description; the personality label now includes media handling and the wage label now includes an expiry date. Some changes to the Team View with this, too - namely the appearances and goals widget: Edited February 24 by _Ben_ 4 Link to post Share on other sites More sharing options...
SAMiles Posted February 24 Share Posted February 24 29 minutes ago, _Ben_ said: I've made some very minor changes to certain strings, which turns them into widgets and allows me to double up. This comes off the back of seeing the Team/League widget that comes in the game. The name is now custom to show all nationalities; the position now shows left and right foot strength as well as media description; the personality label now includes media handling and the wage label now includes an expiry date. Some changes to the Team View with this, too - namely the appearances and goals widget: It's a shame you can't combine the "AT APPS" to be a sliding stat to show assits, clean sheets etc Link to post Share on other sites More sharing options...
_Ben_ Posted February 24 Share Posted February 24 42 minutes ago, SAMiles said: It's a shame you can't combine the "AT APPS" to be a sliding stat to show assits, clean sheets etc The widgets can contain any separate entity that the game stores. Sadly, things like all time clean sheets appear to be formulaic and done through tables and, as such, cannot be isolated! Link to post Share on other sites More sharing options...
johnwalker Posted February 25 Share Posted February 25 2 hours ago, _Ben_ said: I've made some very minor changes to certain strings, which turns them into widgets and allows me to double up. This comes off the back of seeing the Team/League widget that comes in the game. The name is now custom to show all nationalities; the position now shows left and right foot strength as well as media description; the personality label now includes media handling and the wage label now includes an expiry date. Some changes to the Team View with this, too - namely the appearances and goals widget: Can I please ask what change you've made? The personality/media handling style one interests me in particular! Link to post Share on other sites More sharing options...
hyrule_king Posted February 25 Share Posted February 25 13 hours ago, _Ben_ said: I've made some very minor changes to certain strings, which turns them into widgets and allows me to double up. This comes off the back of seeing the Team/League widget that comes in the game. The name is now custom to show all nationalities; the position now shows left and right foot strength as well as media description; the personality label now includes media handling and the wage label now includes an expiry date. Some changes to the Team View with this, too - namely the appearances and goals widget: Looks really good , very neat and enables more info to be show in a smaller area. Link to post Share on other sites More sharing options...
_Ben_ Posted February 25 Share Posted February 25 (edited) 12 hours ago, johnwalker said: Can I please ask what change you've made? The personality/media handling style one interests me in particular! Yeah... In person properties, the personality section looks like this: <!--personality--> <record> <integer id="id" value="PPst" /> <integer id="width" value="150" /> <integer id="minimum_width" value="150" /> <translation id="name" translation_id="251873" type="use" value="Personality[COMMENT - person list view column heading]" /> <flags id="customisation_context" value="any" /> <translation id="category" translation_id="248359" type="use" value="General" /> <integer id="auto_hide_priority" value="98" /> <record id="widget_info"> <symbol id="class" value="client_object_viewer_xml_panel" /> <string id="file" value="widgets/personality widget" /> </record> <record id="column_widget_properties"> <flags id="alignment" value="left,centre_y" /> </record> <record id="column_heading"> <flags id="alignment" value="left,centre_y" /> <translation id="text" translation_id="251873" type="use" value="Personality[COMMENT - person list view column heading]" /> <translation id="hint" translation_id="330307" type="use" value="Personality[COMMENT - person list view column heading hint]" /> </record> <record id="search_filter"> <integer id="id" value="pfpu" /> </record> </record> You can see where I've changed the widget_info away from personality_label and directed it to that widget. I saw that this was possible on the position one so figured that all would work! You can still use personality_label elsewhere, as seen below, as this only changes the fixed listed items, as would changing the numbers to dots, for example: The personality widget is really simple: <container height="60"> <layout class="vertical_arrange" vertical_layout="-1,-1" vertical_gap="2" /> <widget class="personality_label" autosize="vertical" font="text" alignment="left,bottom" colour="text"> <record id="object_property" get_property="PPst" /> </widget> <container height="60"> <layout class="vertical_arrange" vertical_layout="-1,-1" vertical_gap="2" /> <widget class="media_handling_label" autosize="vertical" font="text" style="semi_bold" alignment="left,top" colour="faded text"> <record id="object_property" get_property="Pghm" /> </widget> </container> </container> I've also amended the hierarchy widget to show both hierarchy and social group. The next idea is to amend the 'Last 5 Games' widget to include goals, assists and conceded in that period. I'll pop up a screenshot once done! 58 minutes ago, hyrule_king said: Looks really good , very neat and enables more info to be show in a smaller area. Entirely my idea! I love the Newgan faces so like to make the rows a bit bigger than default and this means there is wasted space, which I've now found ways to fill! Edited February 25 by _Ben_ 1 Link to post Share on other sites More sharing options...
_Ben_ Posted February 25 Share Posted February 25 And here it is: Quite nice for trying to analyse opposition threats from previous form.. 1 Link to post Share on other sites More sharing options...
hyrule_king Posted February 25 Share Posted February 25 Player Overview Link to post Share on other sites More sharing options...
johnwalker Posted February 25 Share Posted February 25 1 hour ago, _Ben_ said: Yeah... In person properties, the personality section looks like this: <!--personality--> <record> <integer id="id" value="PPst" /> <integer id="width" value="150" /> <integer id="minimum_width" value="150" /> <translation id="name" translation_id="251873" type="use" value="Personality[COMMENT - person list view column heading]" /> <flags id="customisation_context" value="any" /> <translation id="category" translation_id="248359" type="use" value="General" /> <integer id="auto_hide_priority" value="98" /> <record id="widget_info"> <symbol id="class" value="client_object_viewer_xml_panel" /> <string id="file" value="widgets/personality widget" /> </record> <record id="column_widget_properties"> <flags id="alignment" value="left,centre_y" /> </record> <record id="column_heading"> <flags id="alignment" value="left,centre_y" /> <translation id="text" translation_id="251873" type="use" value="Personality[COMMENT - person list view column heading]" /> <translation id="hint" translation_id="330307" type="use" value="Personality[COMMENT - person list view column heading hint]" /> </record> <record id="search_filter"> <integer id="id" value="pfpu" /> </record> </record> You can see where I've changed the widget_info away from personality_label and directed it to that widget. I saw that this was possible on the position one so figured that all would work! You can still use personality_label elsewhere, as seen below, as this only changes the fixed listed items, as would changing the numbers to dots, for example: The personality widget is really simple: <container height="60"> <layout class="vertical_arrange" vertical_layout="-1,-1" vertical_gap="2" /> <widget class="personality_label" autosize="vertical" font="text" alignment="left,bottom" colour="text"> <record id="object_property" get_property="PPst" /> </widget> <container height="60"> <layout class="vertical_arrange" vertical_layout="-1,-1" vertical_gap="2" /> <widget class="media_handling_label" autosize="vertical" font="text" style="semi_bold" alignment="left,top" colour="faded text"> <record id="object_property" get_property="Pghm" /> </widget> </container> </container> I've also amended the hierarchy widget to show both hierarchy and social group. The next idea is to amend the 'Last 5 Games' widget to include goals, assists and conceded in that period. I'll pop up a screenshot once done! Entirely my idea! I love the Newgan faces so like to make the rows a bit bigger than default and this means there is wasted space, which I've now found ways to fill! Thank you, will have a play later! Link to post Share on other sites More sharing options...
_Ben_ Posted February 25 Share Posted February 25 (edited) 1 hour ago, johnwalker said: Thank you, will have a play later! I’d thought about taking it a long way but might need to take a step back. I’d thought I could have goals/xG, goals per90/xG per 90 etc for the actual stats. With that - I’d then be able to add in a metric image - such as the 5 dots (20% for each) that I use elsewhere. I think that I need to stop and just take check on how much work this would be! Like this, but on a bigger scale... And, so far, on the Player Search panel: What do people think? Edited February 25 by _Ben_ 3 Link to post Share on other sites More sharing options...
Olas Nick Posted February 26 Share Posted February 26 added a little colors to the inbox panel Spoiler 2 Link to post Share on other sites More sharing options...
hyrule_king Posted February 26 Share Posted February 26 21 hours ago, _Ben_ said: I’d thought about taking it a long way but might need to take a step back. I’d thought I could have goals/xG, goals per90/xG per 90 etc for the actual stats. With that - I’d then be able to add in a metric image - such as the 5 dots (20% for each) that I use elsewhere. I think that I need to stop and just take check on how much work this would be! Like this, but on a bigger scale... And, so far, on the Player Search panel: What do people think? It looks good, The position and foot graphic is a really nice addition. 1 Link to post Share on other sites More sharing options...
zois92 Posted February 27 Share Posted February 27 On 25/02/2024 at 16:15, _Ben_ said: I’d thought about taking it a long way but might need to take a step back. I’d thought I could have goals/xG, goals per90/xG per 90 etc for the actual stats. With that - I’d then be able to add in a metric image - such as the 5 dots (20% for each) that I use elsewhere. I think that I need to stop and just take check on how much work this would be! Like this, but on a bigger scale... And, so far, on the Player Search panel: What do people think? I love it!! Would this be in certain stats as the ones you mentioned above? Link to post Share on other sites More sharing options...
_Ben_ Posted February 27 Share Posted February 27 2 hours ago, zois92 said: I love it!! Would this be in certain stats as the ones you mentioned above? Yep. Have a look in my Statman thread and you can see what I’ve done! It’s for every metric I have collated data on within the game, so pretty much every per90 stat. Link to post Share on other sites More sharing options...
hyrule_king Posted February 27 Share Posted February 27 (edited) Is there any way to have a numbered rank , a bit like the 20 percentile top leagues rank used in some skins to rate stats? So for example have another column with the ranking vs others in the current league and in europe? Edited February 27 by hyrule_king change of pic Link to post Share on other sites More sharing options...
_Ben_ Posted February 27 Share Posted February 27 I think that - within reason - you can put anything into the widgets which now replace the normal stats. Here, I repurposed a stat that I've never seen used (penalties faced) and changed it to mirror the passing metrics I use elsewhere in my skin: gold: chance creation, dark blue: key pass, mid blue: progressive, light grey: boring passes, light blue: incomplete passes. 1 Link to post Share on other sites More sharing options...
snowofman Posted February 27 Author Share Posted February 27 47 minutes ago, _Ben_ said: I think that - within reason - you can put anything into the widgets which now replace the normal stats. Here, I repurposed a stat that I've never seen used (penalties faced) and changed it to mirror the passing metrics I use elsewhere in my skin: gold: chance creation, dark blue: key pass, mid blue: progressive, light grey: boring passes, light blue: incomplete passes. i used Panalty faced sine last year in my Stats box. but yes, not many uses that stat. Link to post Share on other sites More sharing options...
_Ben_ Posted February 27 Share Posted February 27 (edited) 48 minutes ago, snowofman said: i used Panalty faced sine last year in my Stats box. but yes, not many uses that stat. I did this, went out and thought about it whilst driving. I wonder if I can just add another property - changing the ID to whatever I want considering that it then uses a widget I've created, anyway. I guess there is one way to find this out... EDIT: YES, you can! <!--test--> <record> <integer id="id" value="Ptes" /> <integer id="width" value="150" /> <integer id="minimum_width" value="150" /> <translation id="name" type="use" value="TEST STRING" /> <flags id="customisation_context" value="any" /> <translation id="category" translation_id="248359" type="use" value="General" /> <integer id="auto_hide_priority" value="98" /> <record id="widget_info"> <symbol id="class" value="client_object_viewer_xml_panel" /> <string id="file" value="widgets/personality widget" /> </record> <record id="column_widget_properties"> <flags id="alignment" value="left,centre_y" /> </record> <record id="column_heading"> <flags id="alignment" value="left,centre_y" /> <translation id="text" type="use" value="TEST STRING" /> <translation id="hint" type="use" value="TEST STRING" /> </record> <record id="search_filter"> <integer id="id" value="pfpu" /> </record> </record> I have no idea what I will do with this information but you can now create widgets that show anything and assign them to any property within the game. Edited February 27 by _Ben_ 1 Link to post Share on other sites More sharing options...
zois92 Posted February 28 Share Posted February 28 15 hours ago, _Ben_ said: I think that - within reason - you can put anything into the widgets which now replace the normal stats. Here, I repurposed a stat that I've never seen used (penalties faced) and changed it to mirror the passing metrics I use elsewhere in my skin: gold: chance creation, dark blue: key pass, mid blue: progressive, light grey: boring passes, light blue: incomplete passes. Your skin is getting better and better, it's amazing Link to post Share on other sites More sharing options...
hyrule_king Posted February 28 Share Posted February 28 16 hours ago, _Ben_ said: I did this, went out and thought about it whilst driving. I wonder if I can just add another property - changing the ID to whatever I want considering that it then uses a widget I've created, anyway. I guess there is one way to find this out... EDIT: YES, you can! <!--test--> <record> <integer id="id" value="Ptes" /> <integer id="width" value="150" /> <integer id="minimum_width" value="150" /> <translation id="name" type="use" value="TEST STRING" /> <flags id="customisation_context" value="any" /> <translation id="category" translation_id="248359" type="use" value="General" /> <integer id="auto_hide_priority" value="98" /> <record id="widget_info"> <symbol id="class" value="client_object_viewer_xml_panel" /> <string id="file" value="widgets/personality widget" /> </record> <record id="column_widget_properties"> <flags id="alignment" value="left,centre_y" /> </record> <record id="column_heading"> <flags id="alignment" value="left,centre_y" /> <translation id="text" type="use" value="TEST STRING" /> <translation id="hint" type="use" value="TEST STRING" /> </record> <record id="search_filter"> <integer id="id" value="pfpu" /> </record> </record> I have no idea what I will do with this information but you can now create widgets that show anything and assign them to any property within the game. So could you use them to combine different stats? Link to post Share on other sites More sharing options...
hyrule_king Posted February 28 Share Posted February 28 Need to create a similar class tab set to the one above like snowofman , with different position stats. Link to post Share on other sites More sharing options...
snowofman Posted February 28 Author Share Posted February 28 59 minutes ago, hyrule_king said: Need to create a similar class tab set to the one above like snowofman , with different position stats. You are free to take mine and change it to how you feel Link to post Share on other sites More sharing options...
_Ben_ Posted February 28 Share Posted February 28 1 hour ago, hyrule_king said: So could you use them to combine different stats? No. You can do something like this: Where I've added together total values and displayed in a different way - in this case, in bar charts. But, as far as I know, you cannot take 10 goals + 10 assists and have it represented as 20 goal contributions. Before adding that contribution widget, I toyed with the idea of making small attribute analyers, but I think they're too small! 1 Link to post Share on other sites More sharing options...
hyrule_king Posted February 28 Share Posted February 28 (edited) 2 hours ago, snowofman said: You are free to take mine and change it to how you feel Thank you. EDIT: Added to skin , will edit the stats I want at some point. Edited attributes panel to a graphical bar, credit to @TCSSkin for the graphics. Edited February 28 by hyrule_king add pic Link to post Share on other sites More sharing options...
hyrule_king Posted February 28 Share Posted February 28 34 minutes ago, _Ben_ said: No. You can do something like this: Where I've added together total values and displayed in a different way - in this case, in bar charts. But, as far as I know, you cannot take 10 goals + 10 assists and have it represented as 20 goal contributions. Before adding that contribution widget, I toyed with the idea of making small attribute analyers, but I think they're too small! Amazing Work. How some peoples minds work is beyond me. 1 Link to post Share on other sites More sharing options...
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