keysi Posted February 28 Share Posted February 28 1 hour ago, _Ben_ said: No. You can do something like this: Where I've added together total values and displayed in a different way - in this case, in bar charts. But, as far as I know, you cannot take 10 goals + 10 assists and have it represented as 20 goal contributions. Before adding that contribution widget, I toyed with the idea of making small attribute analyers, but I think they're too small! 1 Link to post Share on other sites More sharing options...
hyrule_king Posted March 1 Share Posted March 1 On 17/02/2024 at 04:54, Wong77 said: TATO and FME. TATO AND OPZ @Wong77 4 Link to post Share on other sites More sharing options...
a31632 Posted March 12 Share Posted March 12 Never had this screen before (staff reactions to add posted for open positions) decided to edit it Default screen: New (edited) version: 7 Link to post Share on other sites More sharing options...
giggsxbr Posted March 16 Share Posted March 16 在 2023/11/10 在 AM4点09分, GnuGoku说: Update Love the sidebar with team colour. Is it possible to make it transparent with this sidebar? 1 Link to post Share on other sites More sharing options...
_Ben_ Posted March 25 Share Posted March 25 Interested in an opinion here please. I'm trying different ways to display my club DNA on the player popup panel and have found two ways I quite like: Both animate, with the left filling and the marker on the right moving across to the end point. There are slightly different graphics behind them, which is why they are in slightly different end places but that's fine as soon as I am comparing like for like. I am leaning towards the latter as it feels more scaleable in terms of what good looks like but am open to ideas. Sadly, I've not been able to make this editable so the five attributes that are used to make it up are, unless you amend the .xml file, fixed. Link to post Share on other sites More sharing options...
keysi Posted March 25 Share Posted March 25 54 minutes ago, _Ben_ said: Interested in an opinion here please. I'm trying different ways to display my club DNA on the player popup panel and have found two ways I quite like: Both animate, with the left filling and the marker on the right moving across to the end point. There are slightly different graphics behind them, which is why they are in slightly different end places but that's fine as soon as I am comparing like for like. I am leaning towards the latter as it feels more scaleable in terms of what good looks like but am open to ideas. Sadly, I've not been able to make this editable so the five attributes that are used to make it up are, unless you amend the .xml file, fixed. I think I would use the second option too, the only thing I would probably consider is the colours to make the moving | better to see. The first one looks good because it fits your skin colours in terms of bg and accent. Link to post Share on other sites More sharing options...
_Ben_ Posted March 25 Share Posted March 25 35 minutes ago, keysi said: I think I would use the second option too, the only thing I would probably consider is the colours to make the moving | better to see. The first one looks good because it fits your skin colours in terms of bg and accent. Yeah - that was my exact thought with the right one, too. Statman - my accent colour - looks too close to the orange, black (and bg darker) get lost still and 'blue 900' - another skin theme colour - gets lost too I've, therefore, reverted to the 'fg' colour and just made it a little thicker and added a little contrast to it: Link to post Share on other sites More sharing options...
keysi Posted March 25 Share Posted March 25 1 hour ago, _Ben_ said: Yeah - that was my exact thought with the right one, too. Statman - my accent colour - looks too close to the orange, black (and bg darker) get lost still and 'blue 900' - another skin theme colour - gets lost too I've, therefore, reverted to the 'fg' colour and just made it a little thicker and added a little contrast to it: Yes, it looks like the edited last one will be the best one. Link to post Share on other sites More sharing options...
_Ben_ Posted March 25 Share Posted March 25 1 hour ago, keysi said: Yes, it looks like the edited last one will be the best one. Thanks! I spend an awful lot of time just looking through players as well as using this panel as a thumbnail in my career updates so some tidying up on here was much needed: Above are the three tabbed parts for players currently at a human club. 1 Link to post Share on other sites More sharing options...
SAMiles Posted March 25 Share Posted March 25 2 hours ago, _Ben_ said: Thanks! I spend an awful lot of time just looking through players as well as using this panel as a thumbnail in my career updates so some tidying up on here was much needed: Above are the three tabbed parts for players currently at a human club. love the DNA addition, it's a shame there isn't a way of editing the attributes for it does the DNA show differently for players at AI clubs? Link to post Share on other sites More sharing options...
_Ben_ Posted March 25 Share Posted March 25 36 minutes ago, SAMiles said: love the DNA addition, it's a shame there isn't a way of editing the attributes for it does the DNA show differently for players at AI clubs? I tried to use a selector button hidden within the coloured bar, which would then move the pointer along. Sadly, it didn’t work! The bar currently is the same for human and AI players but, as you’d expect, the process graph is hidden for them. Link to post Share on other sites More sharing options...
_Ben_ Posted March 28 Share Posted March 28 (edited) Been playing with the touchline tablet to try and incorporate the chalkboard panel stats into a more user friendly method. I've added a few new things to each area: These now update 'live' for you and your opponent and, whilst I'm working through what does and doesn't work (progressive passes, for example, do not work here or anywhere for that matter), I'm able to build a nicer picture of seeing what is happening. Clicking on any of the buttons there takes you to the piece of action in the chalkboard, too. Edited March 28 by _Ben_ 1 Link to post Share on other sites More sharing options...
JustHowie Posted March 28 Share Posted March 28 (edited) 10 minutes ago, _Ben_ said: Been playing with the touchline tablet to try and incorporate the chalkboard panel stats into a more user friendly method: These now update 'live' for you and your opponent and, whilst I'm working through what does and doesn't work (progressive passes, for example, do not work here or anywhere for that matter), I'm able to build a nicer picture of seeing what is happening. Clicking on any of the buttons there takes you to the piece of action in the chalkboard, too. I'd been trying to get more stats to show up here myself with little success at getting things to pull though, excellent work! Edited March 28 by JustHowie Link to post Share on other sites More sharing options...
_Ben_ Posted March 28 Share Posted March 28 2 hours ago, JustHowie said: I'd been trying to get more stats to show up here myself with little success at getting things to pull though It's doable! You want to be accessing the part of person properties.xml called <!-- CUSTOM CHALKBOARD STATS --> from line 24025 onwards in the original file. --- Whilst I have you - any idea on how I can stretch this panel to fill up to the scoreboard? It's not something I've ever actually looked at before! 1 Link to post Share on other sites More sharing options...
JustHowie Posted March 28 Share Posted March 28 (edited) 1 hour ago, _Ben_ said: It's doable! You want to be accessing the part of person properties.xml called <!-- CUSTOM CHALKBOARD STATS --> from line 24025 onwards in the original file. --- Whilst I have you - any idea on how I can stretch this panel to fill up to the scoreboard? It's not something I've ever actually looked at before! haven't tried it but potentially the same as the tactics with embedded section tabs panel in the match folder there is match tactics with embedded section tabs panel Will take a look now edit: definitely the right file Edit: attached working match tactics with embedded section tabs panel.xml Edited March 28 by JustHowie 2 Link to post Share on other sites More sharing options...
_Ben_ Posted March 28 Share Posted March 28 1 hour ago, JustHowie said: edit: definitely the right file Edit: attached working Appreciate this! Thanks. Link to post Share on other sites More sharing options...
keysi Posted March 28 Share Posted March 28 7 hours ago, _Ben_ said: Been playing with the touchline tablet to try and incorporate the chalkboard panel stats into a more user friendly method. I've added a few new things to each area: These now update 'live' for you and your opponent and, whilst I'm working through what does and doesn't work (progressive passes, for example, do not work here or anywhere for that matter), I'm able to build a nicer picture of seeing what is happening. Clicking on any of the buttons there takes you to the piece of action in the chalkboard, too. I remember I activated many of these chalkboard buttons/stats when I was making FM23 skin and I have it for both home/away teams stats within the touchline tablet. Some of them didn't work, unfortunately. 3 Link to post Share on other sites More sharing options...
JustHowie Posted March 30 Share Posted March 30 (edited) Been having a play with the match preview screen got faces on subs with stats if you hover the name going to have a play with this tomorrow and get the names to the side of the player for bigger pictures and play with the ugly rough containers. Edited March 30 by JustHowie 4 Link to post Share on other sites More sharing options...
zbidram Posted March 30 Share Posted March 30 On 12/03/2024 at 05:17, a31632 said: Never had this screen before (staff reactions to add posted for open positions) decided to edit it Default screen: New (edited) version: Hello. Could you please tell me what font is that how can I find it, please? Thanks. 1 Link to post Share on other sites More sharing options...
a31632 Posted March 31 Share Posted March 31 19 hours ago, zbidram said: Hello. Could you please tell me what font is that how can I find it, please? Thanks. Hi, the font I use is "Montserrat-SemiBold" (in older versions of the skin I used "GothaProMed" which looks very similar. You can just Google the fonts, not sure if they are copyright protected. 1 Link to post Share on other sites More sharing options...
_Ben_ Posted April 4 Share Posted April 4 I was trying something different with the opposition instructions panel earlier: The intention was to make a useful screen for each player that I could scroll through (since I can't fathom the idea around popups for this. But, sadly, I've been unable to really get this how I wanted as I've had to mess around with insets because making each row in the table 800px, for example, also makes the header row that much and inset/offset has led to some of the players' info being hidden. If I were to return to this - I'd be using that bottom third for things like match sharpness, favoured foot and the key attributes that - for me - dictate whether or not I will utilise individual instructions. 3 Link to post Share on other sites More sharing options...
JustHowie Posted April 4 Share Posted April 4 1 hour ago, _Ben_ said: I was trying something different with the opposition instructions panel earlier: The intention was to make a useful screen for each player that I could scroll through (since I can't fathom the idea around popups for this. But, sadly, I've been unable to really get this how I wanted as I've had to mess around with insets because making each row in the table 800px, for example, also makes the header row that much and inset/offset has led to some of the players' info being hidden. If I were to return to this - I'd be using that bottom third for things like match sharpness, favoured foot and the key attributes that - for me - dictate whether or not I will utilise individual instructions. Interesting concept do the boxes move if the formation differs? Shame if this concept doesn't work it's actually clever Link to post Share on other sites More sharing options...
_Ben_ Posted April 5 Share Posted April 5 14 hours ago, JustHowie said: Interesting concept do the boxes move if the formation differs? Shame if this concept doesn't work it's actually clever Yeah - it's based on the actual panel but I know that the information is presented in rows in a table but felt that I could try and build on that. Sadly, I was not able to! Link to post Share on other sites More sharing options...
Olas Nick Posted April 6 Share Posted April 6 On 30/01/2024 at 05:42, BouFitty said: IDK what to use this for but it's possible to get a modal popup for clubs at least: out.mp4 4.27 MB · 0 downloads Here it's just stretched over that container with the badge and everything. It only works for clubs since it ends up using the budget adjustment popup from finances. I'm not sure if there's anything else for people or anything, or if it's possible to set the object for the widget some other way (I tried object_property in widget_properties and stuff but it didn't work.) <!-- finances summary for budget adjustment popup --> <container class="finances_summary_panel" file="none"> <record id="object_property" get_property="objt" set_property="objt" /> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!-- id necessary, budget adjustment popup --> <widget class="widget_popup_button" id="bact" appearance="none" popup_alignment="right,top"> <string id="widget_type" value="client_object_viewer_xml_panel" /> <record id="widget_properties" width="1500" height="950"> <string id="file" value="club/bf/background popup" /> <!-- <list id="animations"> <record class="slide_in_bottom_animation"/> </list> <real id="delay_modal_close" value="0.3"/> --> </record> <record id="modal_popup_properties"> <!-- <string id="file" value="modal popup panel auto sized" /> --> <!-- <string id="modal_sheet_file" value="modal sheet" /> --> <!-- <string id="modal_sheet_file" value="modal sheet no animation" /> --> <!-- <flags id="stick_to_parent" value="all" /> --> <!-- <flags id="stick_to_parent" value="middle" /> --> <!-- <boolean id="darkened" value="true"/> --> <!-- <boolean id="propagate_mouse_events" value="false"/> --> <boolean id="attempt_to_reposition" value="false" /> <!-- <string id="file" value="club/bf/background popup" /> --> </record> <!-- This must be set after modal properties --> <!-- <boolean id="allow_hover_to_open" value="true"/> --> </widget> </container> and club/bf/background popup.xml is this just to test that it's the club object: <panel> <colour id="background_colour" red="0" green="100" blue="0" alpha="150" /> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0" /> <widget class="picture" scale_picture="false" keep_aspect_ratio="true" image_alignment="centre_x,top"> <record id="object_property" get_property="bgnd" set_property="file" /> </widget> <widget class="club_overview_staff_panel" file="club/bf/staff panel"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> </panel> If you fiddle with it and it ends up covering the whole screen escape key closes it. IDK how to make a close button. I thought for a long time what can be done with this idea... and voila Link to post Share on other sites More sharing options...
JustHowie Posted April 6 Share Posted April 6 12 hours ago, Olas Nick said: I thought for a long time what can be done with this idea... and voila BAH was hoping there was something in this to help me resolve this long standing issue with a the pop up not wanting to fill the screen Link to post Share on other sites More sharing options...
GIMN Posted April 8 Share Posted April 8 On 04/04/2024 at 21:26, _Ben_ said: I was trying something different with the opposition instructions panel earlier: The intention was to make a useful screen for each player that I could scroll through (since I can't fathom the idea around popups for this. But, sadly, I've been unable to really get this how I wanted as I've had to mess around with insets because making each row in the table 800px, for example, also makes the header row that much and inset/offset has led to some of the players' info being hidden. If I were to return to this - I'd be using that bottom third for things like match sharpness, favoured foot and the key attributes that - for me - dictate whether or not I will utilise individual instructions. I really like this! I'm wondering if there's a way to use either the Training Table (like I used with the failed squad view thing) or the Season Preview panel to have the details populate on the right without needing the scroll. Link to post Share on other sites More sharing options...
Berserker02 Posted April 22 Share Posted April 22 En 6/2/2024 a las 16:02, Drakestone dijo: If Obsidian and Sas24 had an illegitimate child Will you share it at some point? is very good 2 Link to post Share on other sites More sharing options...
Popular Post BGN Posted April 25 Popular Post Share Posted April 25 I'm about 98% happy with my frankenskin, so I thought I would post some screenshots. The player overview is largely a mix of TCS and Rensie The match screen started with Tato with a lot taken from TCS and the header from Rensie. I also went down a rabbit hole and created about 50 custom views in various xml files over the last few weeks. My favorite part was figuring out you could put the "add to shortlist" button into the scouting-related views. This will not be released since most of it was taken from other skins. 13 Link to post Share on other sites More sharing options...
TCSSkin Posted April 26 Share Posted April 26 22 hours ago, BGN said: I'm about 98% happy with my frankenskin, so I thought I would post some screenshots. The player overview is largely a mix of TCS and Rensie The match screen started with Tato with a lot taken from TCS and the header from Rensie. I also went down a rabbit hole and created about 50 custom views in various xml files over the last few weeks. My favorite part was figuring out you could put the "add to shortlist" button into the scouting-related views. This will not be released since most of it was taken from other skins. Definitely one of the best "frankenskin's" i've seen! Great stuff 1 Link to post Share on other sites More sharing options...
Popular Post Noscho Posted April 27 Popular Post Share Posted April 27 A mix of skins I liked (mainly FME, WTS, Tato) over the years, combined with little to no knowledge of skinning:) worked out well in the end. 9 Link to post Share on other sites More sharing options...
TCSSkin Posted April 28 Share Posted April 28 On 27/04/2024 at 15:06, Noscho said: A mix of skins I liked (mainly FME, WTS, Tato) over the years, combined with little to no knowledge of skinning:) worked out well in the end. Big fan of the UI! 1 Link to post Share on other sites More sharing options...
alexmorak Posted May 5 Share Posted May 5 On 27/04/2024 at 17:06, Noscho said: A mix of skins I liked (mainly FME, WTS, Tato) over the years, combined with little to no knowledge of skinning:) worked out well in the end. Nice work! From which skin is the titlebar? 1 Link to post Share on other sites More sharing options...
Noscho Posted May 6 Share Posted May 6 On 05/05/2024 at 13:21, alexmorak said: Nice work! From which skin is the titlebar? Thanks! If I remeber correctly it's based on the FME Zealand FM23 skin's first version. I just modified the colour scheme, added the stripes from an old default FM skin for better logo visibility, and changed the tab bar/date/continue buttons. 1 Link to post Share on other sites More sharing options...
Jun2023 Posted May 11 Share Posted May 11 在 2024/4/25 在 AM9点50分, BGN说: I'm about 98% happy with my frankenskin, so I thought I would post some screenshots. The player overview is largely a mix of TCS and Rensie The match screen started with Tato with a lot taken from TCS and the header from Rensie. I also went down a rabbit hole and created about 50 custom views in various xml files over the last few weeks. My favorite part was figuring out you could put the "add to shortlist" button into the scouting-related views. This will not be released since most of it was taken from other skins. Hello, can you share it privately for my own use and to learn from you? 2 Link to post Share on other sites More sharing options...
yakus Posted May 20 Share Posted May 20 This will not be released since most of it was taken from other skins~ 2 Link to post Share on other sites More sharing options...
Wong77 Posted May 27 Share Posted May 27 The framework from Kojuro and the Eligibility panel from FME. 3 Link to post Share on other sites More sharing options...
konspyro Posted June 10 Share Posted June 10 On 17/02/2024 at 06:54, Wong77 said: TATO and FME. can you share your header panel ? 1 Link to post Share on other sites More sharing options...
Wong77 Posted June 10 Share Posted June 10 2 小时前, konspyro说: can you share your header panel ? It' s in FME 1.10 skin for fm23. Link to post Share on other sites More sharing options...
konspyro Posted June 10 Share Posted June 10 10 hours ago, Wong77 said: It' s in FME 1.10 skin for fm23. Thank you! and which files/folders do you take from there? Link to post Share on other sites More sharing options...
snowofman Posted June 10 Author Share Posted June 10 5 minutes ago, konspyro said: Thank you! and which files/folders do you take from there? Please DM the user or ask in the Random and small questions thread. This is the Show your skin thread Thank you Link to post Share on other sites More sharing options...
Popular Post jkadms Posted July 26 Popular Post Share Posted July 26 (edited) Almost finished with this TCS x Statman x Mustermann Frankenskin with a couple minor additions from other skins as well Not going to be releasing as it takes far too heavily from other skins, although I am happy to share some stuff that I worked on myself (mainly the classes and graphics for the charts / attributes) with @_Ben_ @TCSSkin and @GIMN if they want to use anything here in their own skin It took an embarrassingly large amount of time to make, as I had 0 prior skinning experience. The majority of the work went into the minor details, as I am very picky with regards to aesthetics so getting things to be perfectly aligned took a while. Also extra details such as data collection for the FBREF / Pizza charts that scales based on position group etc. And also quite a few panels that aren't shown here. Really happy with how it turned out, and am especially pleased with the player comparison page Sidenote: If anyone has any clue how I can get the 'games played in position' table to populate on the player comparison page, that would be great. I tried putting so many <record id="object_property" get_property="objt" set_property="objt"/> into the code but nothing worked lol Edited July 26 by jkadms formatting 12 Link to post Share on other sites More sharing options...
_Ben_ Posted July 26 Share Posted July 26 5 hours ago, jkadms said: This is the panel that made me stop and take a deeper look. I love the way you've tried to make this as realistic as possible. Are the attribute values just single attributes, such as physicality? Link to post Share on other sites More sharing options...
jkadms Posted July 27 Share Posted July 27 9 hours ago, _Ben_ said: This is the panel that made me stop and take a deeper look. I love the way you've tried to make this as realistic as possible. Are the attribute values just single attributes, such as physicality? Thank you! This panel is the one that I'm probably proudest of, just a little frustrated that I can't get the 'games played in position' to populate! It would help with putting the stats into context The only one that is a single value is flair, couldn't really think of an appropriate grouping for that one A couple of others are weighted, since your design for the bars requires three attributes to make up the full bar. I don't actually mind this though, as the weightings help imo. So crossing is crossing, crossing and technique Physicality is strength, strength, and jumping reach Long shots are long shots, long shots and technique Quickness is pace, pace and acceleration The rest of them are all 3 attributes, but some of them are changed from your skin Link to post Share on other sites More sharing options...
zois92 Posted July 27 Share Posted July 27 10 hours ago, _Ben_ said: This is the panel that made me stop and take a deeper look. I love the way you've tried to make this as realistic as possible. Are the attribute values just single attributes, such as physicality? this is so beautifull man! Link to post Share on other sites More sharing options...
_Ben_ Posted July 27 Share Posted July 27 2 hours ago, jkadms said: Thank you! This panel is the one that I'm probably proudest of, just a little frustrated that I can't get the 'games played in position' to populate! It would help with putting the stats into context The only one that is a single value is flair, couldn't really think of an appropriate grouping for that one A couple of others are weighted, since your design for the bars requires three attributes to make up the full bar. I don't actually mind this though, as the weightings help imo. So crossing is crossing, crossing and technique Physicality is strength, strength, and jumping reach Long shots are long shots, long shots and technique Quickness is pace, pace and acceleration The rest of them are all 3 attributes, but some of them are changed from your skin I like your thought process on it. It has inspired me to review my own comparison panel that had been left behind a little bit with the player profile changes: 3 Link to post Share on other sites More sharing options...
TCSSkin Posted July 28 Share Posted July 28 On 26/07/2024 at 17:01, jkadms said: Almost finished with this TCS x Statman x Mustermann Frankenskin with a couple minor additions from other skins as well Not going to be releasing as it takes far too heavily from other skins, although I am happy to share some stuff that I worked on myself (mainly the classes and graphics for the charts / attributes) with @_Ben_ @TCSSkin and @GIMN if they want to use anything here in their own skin It took an embarrassingly large amount of time to make, as I had 0 prior skinning experience. The majority of the work went into the minor details, as I am very picky with regards to aesthetics so getting things to be perfectly aligned took a while. Also extra details such as data collection for the FBREF / Pizza charts that scales based on position group etc. And also quite a few panels that aren't shown here. Really happy with how it turned out, and am especially pleased with the player comparison page Sidenote: If anyone has any clue how I can get the 'games played in position' table to populate on the player comparison page, that would be great. I tried putting so many <record id="object_property" get_property="objt" set_property="objt"/> into the code but nothing worked lol For a first skin, this has genuinely annoyed me. Mine was a mess 😂 Incredible work, keep it up. I didn't even know you could edit the comparison pages 1 Link to post Share on other sites More sharing options...
jkadms Posted July 28 Share Posted July 28 7 hours ago, TCSSkin said: For a first skin, this has genuinely annoyed me. Mine was a mess 😂 Incredible work, keep it up. I didn't even know you could edit the comparison pages Well I did use your skin as the base, so I didn't have to create that much from scratch. Honestly the work that everyone in here does is incredible, I had a lot of trouble whenever I had to figure something out for myself instead of just moving around things that people smarter than me had already created lol I appreciate the compliment, though! I'm very happy with the skin and excited to actually, you know, play the damn game now Link to post Share on other sites More sharing options...
Marcelo22 Posted August 4 Share Posted August 4 I use Rensie skin as my base skin and add some features from other skins and edit some panels from Rensie. honestly I can't remember all of the skins I use but Tato skin, flut skin (numbers and processing panel), light skin, just skin and some older skins are the ones I remember. thanks to @snowofman for helping me in some configuration I don't know how to do it 5 Link to post Share on other sites More sharing options...
snowofman Posted August 4 Author Share Posted August 4 On 06/11/2023 at 20:18, TCSSkin said: I've added a new rule to the original post. Don't ask if Creator is releasing the skin. It isn't the purpose of this thread and can get annoying for people who don't want to release it. NOTE FOR CREATORS: Please specify whether you plan to release or not, for your own sanity Just a reminder. Link to post Share on other sites More sharing options...
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