Jump to content

BuzzR

Members+
  • Posts

    379
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by BuzzR

  1. Hmm.. So maybe it's something from my player overview panel then, something changing the alignment to child objects.
  2. Hi all, I have a weird issue that is bugging me since the beginning of time.. or something like this When I start the game the agent label in my custom player overview / player personal details panel is aligned to the left. Every time I start the game ! If I clear cache and reload skin it's getting in position as I want to be, and it stays like this .. ( until I quit the game and start again ) I don't know why is this happening.. it just kills my nerves slowly every time I start the game, reminding me that there is an issue I didn't fix. This is my player personal details panel, if you guys want to take a look.. player personal details panel.xml Thanks.
  3. I have seen something similar but with fullbacks also. I usually play a balanced 4-4-2 - nothing fancy , mid block , no PI for defenders or OI and sometimes, for some reason one of my CBs decide to challenge a ball that the other one is waiting. If I change to higher mentality - positive or attacking - I've seen fullbacks sprinting to challenge the ball in the air even though the CBs is in position waiting for it. It's silly. As much as I appreciate some improvements of the ME the issues on the defensive side are obvious even after patches.
  4. @robterrace the v5 pictures look amazing. Can you please share a prompt example ? I wonder how to use a shirt from some obscure level 10 team
  5. Headers numbers are enormous: I think the hole match gameplay is little bit off.. a lot of long kicks by goalkeepers and by defenders. The options pool is pretty limited and the ball is kicked forward too often. The heading stats are an effect of lack of diversity and options in build up play. Also it's becoming clear that those stupid balls over the top are still a thing - it's happening too often and it's really silly. I'm talking about that ball that falls 1m behind the defender, when he jumps a little missing the header leaving the striker with an open run to 1v1 with the keeper, no other defenders helping , no preventive positioning for the header - nothing. I would really like someone from SI just explain it to us how is this still a a thing, after all this time. It's not bad animation, it's not bad representation - it's working as intended ( badly ! ) - it's a stupid attributes check that is completely unrealistic. This is not a long ball played in space behind the defensive live .. it's a ball that should fall on the defender/ attacker head but somehow it's computed to be a missed header. Ok could happen very rarely but the defender has some kind of chance to recover. Also what's with the strikers ratings since the update? It's the same mess like the FBs and DMs 2 editions ago.
  6. This a very good and on point summarization of the current state of the franchise in general and FM23 in particular. The new features are really forgettable, adding to a long list of half baked modules that the game drags along edition to edition - never fully connected, never fully integrated or completed. And never touched again from an iteration to another. ( I don't think UEFA licenses are a new feature. ) So we can say we only have an improved match engine that took 5 month from the launch to be corrected, polished - and now adding new issues.
  7. Hi. See the panel attached , what you are looking for it's at line 300. non player profile.xml
  8. Something changed with the default font ? It feels brighter and blurry, I don't know - I have trouble reading it now. Felt like I didn't had an issue with it before the update.
  9. I do see a little flicker of season stats widget when I hit " continue " button and the progress overlay appears, not on other overlays. But I was looking for it after I've seen your post.
  10. It does feel like it. Also ( maybe related or maybe not ) but the ball physics seems a little bit odd. I can't put a finger on it .. maybe it's spinning too much, or has some strange speed after bouncing off players, maybe it's sliding too much like a hockey puck. I don't know - maybe it's just an illusion.
  11. This is well said. People tend to forget that a custom skin is a mod made available for free by the skinner - there are no obligations, no binding contracts implied by a commercial transaction, etc. It's just someone sharing his work for others to use. Politeness and gratitude should be the default speech, but somehow some users around here feel they are entitled for "more" or some kind of specific catering of their needs: lower/higher resolution, translations, that color scheme, this borders, these panels, I don't like this, I don't like that .. Suggestions and maybe decent request are ok, but there is no obligation for the skinner to deliver anything. Not even bug fixing. Take it as it is and fix it/ change it/ mod it yourself as you please.
  12. Ok, Ok .. I have to share this ! Football Manager 2023 2023-02-20 19-33-20_Trim.mp4
  13. Thank you. The process seems clear now. I had 20-30 pictures already generated when I've read your post about " aging" them.. and I thought "that's a very cool idea !". Now I'm reviewing previous prompts to get the seeds. I've used a similar prompt for some of the test pictures, then I've moved to something like this, if you want to test it : photo of a ** year old English football player wearing a shirt with black and white stripes and black shirt collar::5 well-lit, sharp-focus, high-quality, artistic, colorful, unique, award-winning photograph, Canon EOS 5D Mark IV DSLR, f/8, ISO 100, 1/250 second, close-up, natural light, professional, flattering, portrait::2 --seed 10 Sometimes I add hair info, eyes and some personality / posing details - aggressive , determined, smiling etc. The picture info is taken from a video tutorial on youtube. ( camera, high-quality etc). What I struggle with is to keep the shirt color not to make the photo black and white. It kind of overtakes the picture when colors are mentioned.
  14. How do you generate them ? Do you prompt with the first image and age them - if so , what prompt do you use ? or you keep the prompt and seed and generate all 4 from the start with different age ?
  15. Guys , I want to thank you for this ! I've stumbled upon this thread by chance and now my regens never looked better !!
  16. Hi, I would like to ask if it's correct that I can only offer non-contracts in Northern Counties East League Premier Division ? The team is semi-professional but the only option for contracts is non-contract. I've looked around and from what I've seen all teams have non-contracts up till National League N / S where we can find part-time contracts. Thanks.
  17. There is a "plain box.xml" ( no underscore in file name ) here: sitoolkit\skins\fmc-widgets\styles , if it's helpful.
  18. These 2 phrases are really really good summarizing the reality of current state of the FM series - and if I may, I fear for the future with or without women's football addition. We have unresolved issues and half baked "features" for years now - and by the looks of it every year we add more to this list of half baked "features" that will remain disjointed & buggy modules that just frustrates more or in the best case are completely ignored by players. Board vision and now supporters vision, players promises and interaction, media, the almost useless "squad planner" , set pieces ! , a convoluted and strange scouting system..
  19. Thank you. Happy New Year !! P.S.: I've left a small donation earlier. Thank you again for your effort with this amazing database.
  20. Hi. First of, thank you for your hard work. Is there a problem with the amateur teams in the previous release ? I have an ongoing save started and thinking now if it worth continuing it .. Thanks.
  21. I will answer what I think, imho should be the right approach - as I've seen it IRL , and this is also why I think the defensive module in FM is kind of bad regarding long balls. Again, I am just an amateur and this is just a feedback discussion - maybe I am wrong. I think when the defense reads and acknowledges the long ball - they should become more compact, 1 defender will engage the attacker and fight for the header, and the other 2 defenders closer to him will drop behind him and form a pocket to cover for flicks etc. The 4th defender, - the LB in my example would get closer to the second attacker and help out. That would be imho the ideal positioning for this example. Again, we should have errors , mistakes, lack of concentration - and we would see them if there was the case. Maybe the RB has lost his focus- doesn't drop back behind the CD who's engaging the header. Ok. Maybe the LCD has bad positioning, again OK. possible. But imho the issue is that the right positioning never happens in the game and the bad positioning is always there. The back 4 are always in line and do not react when the long ball fires;1 defender challenges the header and 3 defenders are holding position and watch the play and react AFTER the header is missed and the striker is free on goal. I was playing a 4-4-2 Balanced , no marking instructions, standard pressing. No OI. No counter pressing. No regrouping. What does it matter the role for the defenders in this particular situation ? It should not matter - defending long balls needs: A. challenge the header and cover for flicks and second balls or B. high pressing and that's another topic. The other CB should drop behind the ball challenger, as I said. No need for crashing anyone else. Little bit of unnecessary sarcasm there, but ok. And yes, I would say on the long ball - the defense should get closer together ( more compact ) and leave the wide area open. The ball is already in play, we challenge for it and we guard against flick on and second balls by the way - the CMs should fall back towards the zone were the ball is heading. The 2 and a half seconds are irrelevant. Maybe the ball physics are wrong, maybe the time representation is wrong, maybe the defenders are in the wrong position - just holding the line. Maybe I'm wrong . In my opinion the RFB is too wide from the start when the possession is lost but we should see the intention and the failure to get behind and cover for flicks even if the time is short. As I said before, this could be because of some imbalance between the weight of position, threat assessment, marking in the defenders decision tree - but I never never see them set up correctly for defending a long ball. Again, just my opinion. But hey, again this is the feedback thread.. So I hope I can throw my 2 cents here.
  22. I don't think we can blame it on the animation every time. There are persistent issues with the defensive module and they aren't new. Yes, the glaring issues that we had in the beta version ( a.k.a. release version ) were patched, but the recurrent ones are still there. Football Manager 2023 ex.mp4 I don't think this is an animation problem. There is a long ball - but not an over the top ball where the defenders should get in a pace contest with the attacker. This a long ball on the head of the target man, the defender is close but makes a mistake. Ok. Could happen. What is wrong with this situation - in my opinion, is the behavior of the FBs and the other CB. There is no cover for the possible mistake. In real life the RB and the other CB are closing in and dropping a little when the long ball is fired, and also the CMs are getting back for the second ball recovery. The LB should also close in for the other striker. But, as we can see the RB is more concerned about his position closer to the sideline - moving away when the long ball is fired, the other CB is closing in just a bit, then moves away! and the LB is having a break on the left side. There is a lack of communication ( not sure if this is even implemented in some form ) and an imbalance in the decision tree between the position, ball following, man mark, threat of the entire defensive module. Again, this was visible in FM22 (at least). And again, this is happening too often imho.
×
×
  • Create New...