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Platinum

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Everything posted by Platinum

  1. Something I wanted for a long time. From a realism point of view, if you are starting the game employed then Your world makes sense. If you are starting unemployed then choose Real World, however start the game after the transfer window has ended. Also PSA: I will be playing FM 24 after and giving my updates in this thread and the Story forum like I did in FM 22. As usual I'll be using a DoF
  2. That's because you copy and pasted instead of cut and pasted. If you are copying you are making a copy of all the files which will take a long time and is unnecessary as you have duplicate files
  3. FM24 heralds a significant milestone for the series and the wider SEGA family as it marks our official debut in Japan and the first time Japanese language will be officially supported in our games.
  4. They already said this is coming in fm 25
  5. Same, a good touch with transparency
  6. Good to see set pieces have been overhauled! I really really hope the DoF functionality is much improved as it's a MASSIVE part of transfers now and they don't really work well in FM
  7. Yep thats why graphics sliders exist. However the CPU and RAM requirements need to upgrade. There are SO many new features that could be added or existing features that could be improved if they did this. The game currently caters to machines built in 2009, you cant improve a game to modern standards when you are doing that, and you will find it difficult to attract a new generation of players. With those requirements the SI team have done very well. Players playing on an Xbox Series X but are seeing a game that supports 2009 hardware will be a hard sell
  8. Yeah what gunner86 said is true. Or alternatively you can make lists within your shortlist. So you can make one for ex/current staff
  9. Yeah sometimes they jsut change their mind over time, but trying to build your relationship with the player always helps
  10. I highly doubt it, and nothing they've said points towards this. They haven't even mentioned anything about being able to build stadiums
  11. I was thinking it would be today, but it could be next week. Normally the initial announcement video has no details though, its only at the end of september where they start talking about features
  12. The option is there but it is not fleshed out properly and it has very little depth, which in my opinion leads to a massively frustrating playing experience. The main issue is that the DoF makes decisions in isolation from you the manager/first team coach, rather than making decisions together as a team. Im hoping its improved in FM24 as this is how I want to play - and from the forums it seems like a lot of people want to play like this. Just a few of the glaring issues with it: If the DoF is set to renew player contracts you cant talk to the DoF to give your view on a player - to say whether you think they have a role going forward and how often you think they will play (playing time). This leads to the DoF renewing contracts of players on big wages that you never play, or not renewing contracts of players you always play To get around this you can make it so that the DoF will only try renew the contract of players you tell them to - but in this case STILL you cant tell them what expected playing time to give them, which leads to negotiations breaking down VERY often If you set a player as a transfer target the DoF will not make multiple bids for the player, they will make one bid and if its unsuccessful they will leave it at that. This means you wont be able to buy most players They dont offer a lot of your best youth academy prospects a contract during the trial period In my experience they have found it extremely difficult to come to contract renewal agreements on your most talented u18 players due to salary demands, so you lose most of them There are two options for using a DoF: Either you let them choose who to buy and sell - but when they do this they dont take into account your playing style, the type of players you need for your tactic and how you think players will progress. And you cant give them suggestions for transfer targets. This means the DoF builds an unbalanced squad that doesnt fit your tactics Or you tell them who you want them to buy and sell (which kind of defeats the purpose of having a DoF) - but in this case their negotiating skills are often subpar, you cant tell them the expected playing time for contract renewals which then impacts the wage they give and leads to contract renewals failing even though the player isnt asking for much. The main cause of this is that you and the DoF can have wildly different views of a player, for example: I viewed a player as a key player (and his current playing time matched that) however the DoF viewed him as a squad player, which meant even the player had modest salary demands the DoF wouldnt match it. This issue happens often. The telling them who to sell feature doesnt really work either as if an unsolicited bid for a player comes in you cant tell the DoF to reject any transfer offers - you have to do it yourself (which means you are subverting the DoF which doesnt make sense) The reason for this is likely because this is not a main feature, the design of the game is catered for not using a DoF, but of course football has changed so hopefully FM updates with it. Training should have much more depth than transfers in my opinion, as that reflects the responsibilities of a modern manager.
  13. Hoping I'll be back in here for FM24, it all hinges on if DF functionality and behaviour has been improved
  14. A high difficult level in FM means: Realistic injury rate Harder to keep squad morale high Harder to convince players to join your team/agree a wage/transfer fee - particularly if you aren't established as a massive club & top manager More competition for player transfers Make transfers and wage negotiations take longer to conclude. Currently they can be done in 1 - 3 hours in the game world time Board are harsher with you when your reputation is low
  15. You actually make a really good point. I've never been against press conferences as I'm pretty neutral when it comes to them, but you are right, since their impact on what happens in the game word is somewhere between minimal to negligent, they serve no purpose and should be removed or changed. Its a waste of time and resources when they add more questions to them as the dont have any significant impact on the game world. I think hardly anyone thinks press conferences have had a significant impact on the outcome of their FM game/career.
  16. Transfers is the big one that can also be easily solved by SI implementing a realistic DoF feature/functionality. The board shouldn't have any expectations on the manager regarding players bought in/player sales. Currently you are so you can actually get sacked/get warned because the DoF didnt sign players in line with the boards expectations
  17. Miles says in this that with FM23 they failed with making features for the hardcore players and that they will learn from it. I'm actually really glad to hear him admit this and it makes me more optimistic for FM24
  18. Thats happened in a match for me before and I've seen a goalkeeper get injured once. I don't think goalkeepers are capable of fouling a player though unfortunately, which is the main way keepers get booked in real life.
  19. Exactly, doesnt make any sense for it to be an objective for a manager/coach
  20. Yep agreed, probably not cost effective, but purely from a users point of view it will bring much more variety. Would have to testing around how often it adds things that aren't factual /true though
  21. A player should play at a level that is appropriate for their ability. So if they are good enough for B team football they should play there. If the B team is in a senior professional league then yh its a professional level.
  22. There was quite a big discussion about this video on these forums when the video was released
  23. You havent even mentioned the broken youth teams that arent able to promote ANY players to the first team or reserves
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