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Platinum

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Everything posted by Platinum

  1. Yep its "player additional stats.xml" ! I am able to swap the current stats for new ones now. Unfortunately adding more items to the table doesn't add them to the view as there isnt any space though. I thought a scroll bar would appear so I could see them.
  2. Cheers yep I just ended up finding that file as well! Do you know which xml file controls the stats panel in the image I shared?
  3. Wondering if anyone can tell me how I can add more stats to this page. I can see loads of stats panels under player/ but I cant tell which one is for this page. I was also wondering how I can find out the ids/names of the stats so I can add more?
  4. Hey keysi, this is the table but how do you know which numbers refer to which stats?
  5. Thank you very much, I added it as a selector. This will helps also loads on my journey to becoming much better at skinning. If there are any resources you used apart from the guides on this forum I'd happily have a look at them.
  6. I just had a look at your great skin that also moves the assistant feedback, but the touchline tablet has been significantly changed in your version so found it a bit difficult to understand what I should be doing with a base touchline tablet.
  7. Thanks! Do i add that snippet to 'match touchline tablet panel.xml'? Also how did you know that it references the dugout, is there a glossary/dictionary anywhere that describes that?
  8. Is it possible to add the dugout assistant feedback to the touchline tablet?
  9. I wouldn't bet on it! He will likely have another 3 to 4 years at the top level, unless he gets injuries
  10. Great work! Will be using this and will report on any bugs I find Ultimately the Head Researchers answer/report to SI and SI should be checking the quality of the work and telling them to fix these types of issues.
  11. It can be used to replace repetitive text strings, however whether this is something thats actually useful is another question. I personally don't think it would be. With significantly more development time it could be used to have conversations with the media and your players with free text input from the user. However I don't think this would be fun.
  12. These new AI models can be used to generate unique player conversations and press conferences based on your free text input from the user. However whether the user would want to enter free text rather than the current multiple choice options is another question.
  13. Really good idea tbh. SI could fine tune these types of models on real press conference transcripts to make the press conferencesmuch better. No idea if SI have a data science team though. If you do or youre looking to have one then hire me please as I would very much enjoy brining better AI (non-match) to the game and Im an experienced data scientist lol.
  14. Nope if you are set to initiate it means that your DoF wont actively look to sell players. Having him set to negotiate though means that he will be in charge of any incoming offers and will choose to accept/reject them. There should be an option for what you've described though.
  15. I basically play the same as you but the big issue I have is contract renewals. SI havent implemented the functionality to tell the DOF the playing time you want to give to a player when renewing contracts (but you can when buying a player) so I've often gone back and forth between allowing and disallowing myself to renegotiate if my DoF fails due to e.g.a £20 difference in wage for a youth or playing time issues when I would give the player the playing time that is requested. Think I'll try your way though as its the most realistic out of the two options, but really we should be able to tell the DoF the playing time we want the player to have.
  16. How is the DoF for players for negotiating contracts for players in your youth academy?
  17. I've wondered this too but havent done a simulation to check it yet. I'll probably do it today now
  18. Yep your findings are the same as mine. Very odd transfer, loan and playing time decisions lead to newgens (in the big 5 european nations) not playing enough so not playing for their national teams. In one of my saves I found a 195 CA newgen player who was by far the best player in the world in 2031 and got the goals, assists and avg rating to back it up have a lower reputation than most elite 'real' players. He played for Real Madrid - it took way too long to for a top team to buy him btw. The reputation for newgens has to increase faster somehow - the challenge is that this has a knock on effect on so many other areas of the game including transfers, starting line ups, club vision, player happiness and more. Tbf though I have only simulated a 5 nation database but I think (?) this is a similar setup what most people play with. As you say I think this is a very big issue for longer term saves. Hopefully the bug reports and the interest in the issue mean it can get solved soon.
  19. One of the best situations I've seen - but of course every database set up is different and there is also random chance. The problem seems to be biggest in the big 5 european nations, there are lots of nations where players develop really fast. And yep it does look like its reputation that is causing the problem which is something I had also mentioned - to be clear I'm not saying the players can't develop, I'm saying they arent developing because of squad management (reputation) issues.
  20. I would guess that you have under 5 newgens in total across the Italian, English, Spanish and French national teams - assuming you made those leagues playable? Unfortunately that seems to be the case almost every time now - I've done quite a few long term holidays since the update. I agree that developing players is harder which is great and I am really happy about that! Unfortunately AI squad management means there arent enough top quality players being developed for the big nations in particular and most nations have old teams. Great to get your views as a youth only player
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