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Daz2205

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Everything posted by Daz2205

  1. No 'one' monitor is game specific, rather your pc spec capabilities. If you have a decent computer (hardware - graphics card etc) that is recommended for 1440p, get the highest refresh rate 1440p that suits your budget. If your computer specs suit 1080p, same rules and so forth. I personally have a computer suited to high end 1440p, so I bought a 1440p 165hz monitor than can scale down to 1080p should I choose. I'm no computer expert but these things are easy to grasp with a little research both into hardware you would like and hardware you already have.
  2. If you save regularly and have a loadable (separate save file each time) save, load that save and then delete the league you loaded during in-game. Fixed it for me. Lost about 6 months of progression but I still got my save back and well… I ended up doing better second time round!
  3. Speaking of releasing things and such... isn't FM23 supposed to be given free on Amazon Prime Gaming on the 7th (today)? *Edit* - And now it is. FM23 is free on Prime Gaming. Activated through Epic Games Store.
  4. Go to a players profile, click the in-game editor tab top right, click "Edit player attribute details", first two options for CA/PA. Quick note, if you are increasing a players current ability higher than their PA, first you must alter the potential ability or else it won't change because you can't have a current ability higher than potential ability.
  5. Screen resolution perhaps? I'm not in the slightest a skin expert, perhaps someone else could lead you further but at least you managed to get it loaded!
  6. No need to start a new save, skins aren't data driven. Have you reloaded the skin within the game? Inside Preferences > Search bar > type "skin" > enable "Reload skin when confirming changes to preferences. > Also enable "On" for "Reload skin when confirming changes in preferences" > Click "Reload Skin" bottom right. Should be under the default Football Manager 2023 skin as I believe its a rework of the default skin. (could be wrong but it worked for me under the default FM23 skin)
  7. Copy paste folders from zip to Documents > Sports Interactive > Football Manager 2023 <-- that folder - do not paste them INSIDE "skins"
  8. Assuming the folders are in the appropriate places and you've done all the steps required perhaps the issue lies in game where you need to reload the skin and click a couple settings. Inside Preferences > Search bar > type "skin" > enable "Reload skin when confirming changes to preferences. > Also enable "On" for "Reload skin when confirming changes in preferences" Now, if none of this helps.. You'll need to seek guidance from someone perhaps a little knowledgeable of skinning in FM but these are the steps I did and it worked. Hope it does for you.
  9. It’s still available, at half time or full time click on the analytic tab found typically after a match where it shows a preview of team average shape, match stats etc. Out of the game and to navigate from a previously played game, click ‘view match’ and if I recall correctly it’s in the right hand side view with player stats and analytic stats. Not currently at the computer to give a precise response but the data you are after is this there, but not technically ‘while the game being played’, only half and full time. Also I believe leagues not loaded or specific data loaded, not every game will hold this data so make sure if you want to check on an opponents last few games you have the appropriate data loaded to see their match stats.
  10. Yeah, as mentioned above by pedrosantos, on the left, second option down then on that screen you'll see options for "Global Settings" and "Program Settings" > Click Program settings and navigate to your Football Manager.exe
  11. I was only able to make three but the opposition can make 5...
  12. Credit to @fc.cadoniwith the tech help: Right click on Football Manager 2023 on Steam > Properties > Launch Options --disable_flip_discard In NVIDIA Control Panel Low Latency Mode - Ultra Threaded Optimization - On Triple Buffering - Off Vertical Sync - Off
  13. I believe what you are asking and to what is needed to be done is you will have had needed the original files to begin with, if you have updated automatically without saving these files elsewhere as mentioned you won't be able to rollback unless somehow those files are shared and sent to you.
  14. Keep the file named "Start.ivf". I deleted them all once before and experienced the same, added that one back and it worked for me.
  15. To verify game - Steam > Game Name > Right Click > Properties > Local files > Verify integrity of game files
  16. Physical growth will happen naturally anyway, they’re still growing. Nothing should stunt that unless quite honestly some medical issue which I’m pretty sure FM doesn’t have. Take control of their training and include a second session for them to work on that is related to physicals. Odd game time here and there if you’re winning etc and they’ll be having green arrows on their attributes in no time.
  17. I do this already. I add youths to senior squad and then make them available for X squad (u19 etc) and they’ll remain in the first team squad, also added benefits of training with senior squad and getting mentoring from senior players. Don’t even have them on subs bench just pushed them to main squad and set them to play for the other squads matches. Good development from youths this way and you keep track of them without forgetting about them a few seasons down the line and buy someone else 😆
  18. Hence the possible need for a second ME code to ensure all the behaviours and the way the players move coincide with how training looks and feels, all the work involved up to now with the current ME isn’t just a years work - it’s the work from the very first introduction of the 3D engine, so think how long it would be for a training version to view training, easily looking at 4-5 years work. Because the ME is already a predetermined result when ‘teams are warming up’ (granted it recalculates when you make changes etc) training would be the same mindset, pre determined training drills.
  19. The thing here would be what would it be used for? It would possibly mean an entire new independent ME to the ME for match days, in that players would need to act and behave differently to have them perform and move how we wish for them to train “things”, to a normal ME match viewing. Again dependant on what the implementation of the training ME would be used for it could be to use (as we already have) for pre-set formations (in this case for training perhaps, pre-set training drills) and those come with exploits, bugs, reiterating them and bringing them into the official ME code and hopefully not breaking, bugging out or becoming overpowered. If nothing like just mentioned then wouldn’t it just be watching 3D models kick a ball back and forth around cones and such alike? Would love to see something in the future. So much is missing from football manager and so much more is being held back so it’s a give and take. We can all but hope, eh!
  20. You’ll need to provide PKM’s to the incident reported with a time stamp for the devs to look closer in to the issue.
  21. You’ll need to provide PKM’s to the incident reported with a time stamp for the devs to look closer in to the issue.
  22. Correct, Off The Ball movement dictates the movement in which a player can/will make when a pass is attempted. Couple this with his other attributes and you have a much fuller picture of how the player should/could react to any given circumstance. Adama Traore can run like the wind, he can abuse his pace, put him in front of goal and the crowed fear for their lives... some birds flying past perhaps as well..
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