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autohoratio

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Everything posted by autohoratio

  1. Not sure if this is a bug or attributable to the player's attributes. At 85:05, opposition CB launches a long ball forward. One of my CBs goes to contest the header against the opposing striker, while the other CB runs back to cover. The weird behaviour here is that the CB running back to cover (#18 Dunne) just keeps running backwards, without checking his surroundings or I guess no teammates shouting at him to turn around, because the ball gets flicked on by the opposing striker and pretty munch bounces right up to Dunne without him noticing at all. This allows the striker to take a first time shot from the edge of the box. A similar occurence happens at 89:55 when my LB (#2 Tait) runs backwards to get back into position more as the opposition DM launches a clearance from their box that their winger is chasing. Tait runs back to the touchline next to the halfway line, and doesn't look back to see the ball that he could reasonably have recovered possession of a couple of seconds before. He ended up just managing to intercept it and pass to my DM before the opposing winger did. Uploaded "Betasave St. Mirren July 22.fm" from July 13, three days before the match on July 16, "St. Mirren v Dumbarton - Odd Behavior Example.pkm" and "St. Mirren v Dumbarton - Odd Behavior Example match_recording.rec" to the SI Cloud service.
  2. 3D ME is running perfectly for me at max settings and 200% render scale, with a GTX 1080 and 1440p monitor. Hopefully it's just a driver issue for you!
  3. Early ME thoughts (only played a couple of matches) - ball progression in midfield seems lacking with a tendency to spray the ball wide too much - the ball seems a bit too light and floaty with not enough intertia when kicked into the air, feels like long balls should have more power hit into them - players are foul-happy even with no hard tackling instructions/PIs set - if they were set I think I'd be getting at least one red card every game
  4. This Match Momentum message popped up in the lower left of the screen randomly. The bright blue is a bit jarring, is that intentional? It has a normal, much easier on the eye colour in the Touchline Tablet
  5. Not sure if this is the right forum for this or if it should be moved to Translation instead, Should be something like "Henderson's goal made a tangible impact" instead. Uploaded "Betasave St. Mirren - Inbox message bug.fm" to the SI Owncloud, save generated just after the match (I previously uploaded "Betasave St. Mirren (v02)" which is from the day before the match), "St. Mirren Inbox Message bug.pkm" and "St Mirren Match Report Bug match_recording.rec"
  6. I don't like how pausing the match replaces the match clock with "PAUSED" – I don't need that to tell me I've paused it! Being able to always see the match clock is much more useful. Is there a setting to change this behaviour?
  7. The order of the contract bonus clauses changes every time the plus/minus are clicked. Steps to reproduce: Open contract talks with any player or staff, add two or more bonus clauses, then change their value with the plus/minus icons. See video for example: contract clause bug.mp4
  8. First staff meeting of the save, first topic raised by the AssMan. He seems to think our team doesn't have a captain, but for some reason suggests a 17y/o player from the u18s. The first team already has a captain and a vice captain. Save uploaded to SI Owncloud: Betasave St. Mirren (v02).fm
  9. With the addition of the Squad Planner, where you can choose which position you see the player being used in, I think the Comparison widget on the player profile screens should allow changing which position they are compared with - e.g. I want to use Erhahon as a DMC, so the comparison should be against other DMCs, not MCs.
  10. With the Squad Planner addition, I think that you should be able to select the position you want on the Comparison widget on the player profile screens. E.g. I want to compare Erhahon as a DM, not an MC.
  11. In real life he's Club's scout/data analyst, so might have just messed up inputting the data
  12. On the other hand there is a change to the Create Manager screen - you can no longer Edit Face to change the facial structure like you used to be able to do. Wonderful
  13. Slightly disappointed to see this is unchanged. I made a feature request a couple of years ago requesting that the size of the picture you have to add nodes to be increased in size, because on a 1440p monitor it's really awkward and fiddly.
  14. Not sure I'd quite say it's awful but definitely a downgrade imo, I was looking at a folder of FM screenshots I forgot I had yesterday and realised how much I miss some of the panels/widgets that were removed.
  15. No, a couple of channels went live on twitch early in anticipation of the beta dropping They aren't actually playing the game yet, they just set their stream category to display that.
  16. You can check the list of games verified to run well on Steam Decks here: https://www.steamdeck.com/en/verified Or check the games in your Steam Library: https://store.steampowered.com/steamdeck/mygames This is the compatability rating for FM22, so I think FM23 will be fine too:
  17. The beta has been released a few days early in the past few years, though. "Up to two weeks" is SI not wanting to overpromise and underdeliver.
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