Jump to content

Holzi

Members+
  • Posts

    99
  • Joined

  • Last visited

Everything posted by Holzi

  1. What is this skin? Thanks! Trying to edit this screen myself but could not get the team logos to centre.
  2. Have you checked in other skins? They do the same thing?
  3. What is the code to get full team names in the scoreboard? I found this for FM21 home team but need to test it first: <widget class="team_button" font="europa bold" size="14" alignment="right, centre_y" multiline="true" auto_size="all" colour="black" icon_enabled="true" mode="1"> <record id="object_property" get_property="home" set_property="valu" /> </widget>
  4. Well, I use this file (for Germans :P): https://www.meistertrainerforum.de/index.php?topic=29646.0 I can change the club names but not the national team names in between a save. Anyway: If it is working now after a new save game start then it is okay for me. EDIT: Well, after loading the save again it is back to the english names. Strange... Is it possible to change it in the editor?!
  5. Hey, yes I have done that and it seems to work if I start a new save. But is the purpose of the lnc files not that you can change team names and nation names in existing runs?
  6. Better use Notepad++ See: <widget class="picture" file="boxes/custom/interface/background pattern/background pattern/overlay" transparency="0.5"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <widget class="picture" file="boxes/custom/interface/background pattern/background pattern/overlay" transparency="0.6"> <layout class="stick_to_object_attachment" id="align_top" get_side="top" set_side="top" target="mai1"/> <layout class="stick_to_object_attachment" id="align_bottom" get_side="bottom" set_side="bottom" target="mai1"/> <layout class="stick_to_object_attachment" id="align_right" get_side="right" use_recursive_search="true" set_side="left" target="side"/> <layout class="stick_to_object_attachment" id="align_right" get_side="left" set_side="left" target="mai1"/> <animation class="translate_animation" start_value="0, 0.2" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> <record get_property="HdBk" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <widget class="inner_contrast_box" appearance="boxes/custom/interface/content/secondary/paper" transparency="0.6"> <layout class="stick_to_object_attachment" id="align_top" get_side="top" set_side="top" target="mai1"/> <layout class="stick_to_object_attachment" id="align_bottom" get_side="bottom" set_side="bottom" target="mai1"/> <layout class="stick_to_object_attachment" id="align_right" get_side="right" use_recursive_search="true" set_side="left" target="side"/> <layout class="stick_to_object_attachment" id="align_right" get_side="left" set_side="left" target="mai1"/> <animation class="translate_animation" start_value="0, 0.2" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> <record get_property="HdBk" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> Hope this helps.
  7. Hello, I started a new save with your files but the new Russian national team shows up as "Russia" even tho I am playing in German. Is there a way to change this? I tried to change the team name in the lnc (2430) Nationen.lnc with no luck so far.
  8. Thats what I wanted to do but I need the actual value number for the nations (this is not their unique ID).
  9. @snowofman You have any idea how to show (or what is the actual code of) the nation flag on player overview panel other than this value_based_pictures I use? I have the code: <!--National flag--> <widget class="object_portrait_picture" id="npiB" image_alignment="centre_x,centre_y" scale_picture="true" width="50" height="50" wants_mouse_events="true" embed_in_frame="true"> <layout class="centre_in_parent_attachment" alignment="all" inset="0" embed_in_frame="true" /> <record id="object_property" dont_set_hint="true" get_property="PNat" set_property="objt" /> </widget> for showing the nation logo but not the flag. If I use id="flag" instead of id="npiB" like in nation overview this is not working for me in player overview panel. I also don't want to overwrite the logo pictures with the nation flag pictures because I wanted to use the nation logos in other places.
  10. This seems kinda strange.. normally you are right and the value should be the unique ID of the nation but it is unfortunately not. Maybe I am gonna ask Wozzie directly but he seems to be gone. Maybe @keysi can help? This list needs to be coming from somewhere.
  11. I have this list from Tato skin in player_overview_panel.xml but I need to change a flag and wanted to know where these value numbers are coming from. Thanks.
  12. Thanks for the fast answer. I don't think it is the unique ID of the country, because England has: <record value="139" file="pictures/flags/large/europe/eng"/>
  13. Hello, i use value_based_picture for showing national flags: for example: <record value="0" file="pictures/flags/large/africa/alg"/> <record value="1" file="pictures/flags/large/africa/ang"/> <record value="5" file="pictures/flags/large/africa/bdi"/> how can I find out which country is connected to which value number? Thank you!
  14. Thanks! Can you point me to the xml in which this change has to be done?
  15. Has he published it somewhere? With the help of this forum I changed a lot of things on skins for my personal need and preferences.
  16. Which skin are you using? For Rensie skin the file which is responsible for the score should be match/match title bar popup.xml
  17. Hello! Is is possible to get the match_notable_events_panel without the stats part (red box removed) in the match full time review panel? I just want to see goalscorers, assists, yellow cards etc.. (important events). Thanks! EDIT: Should be doable in match notable events panel.xml Fixed:
  18. I thought that too but could not find anything. Or I overlooked it. Using Rensie skin.
  19. Maybe you can try to use another skin to check if it is the same? During the match intro when the league table gets shown is there the opponent name also black? I checked a lot of xmls in the last days and the only xmls I see highlighting the opponents name was match league stage cut scene: <!-- colour to highlight opponent team name --> <flags id="OTNc" value="teal 800" /> Maybe this is also used in other xmls... EDIT: I think thats not it. For me the opponent has the same color than me.. also not that good. I think you have to check where this table is from..
  20. That was it! Wanted to change the layout of the league table there.
  21. I think this is after the match full time review panel. First comes the stats.. then changing room with coach speech and then that. Thanks Rensie. Checking this later.
  22. Anyone knows what this screen is? (after match) Thanks!
×
×
  • Create New...