HelderA91 Posted March 17, 2023 Share Posted March 17, 2023 1 hour ago, bluestillidie00 said: attach your titlebar.xml Is that the one? titlebar.xml Link to post Share on other sites More sharing options...
hyrule_king Posted March 17, 2023 Share Posted March 17, 2023 On 16/03/2023 at 17:10, Loda said: Suspect it's the placement of a background or overlay container. Cross reference it with the base file or one from a custom skin. Been through base skin and transparent, just don't know what I am doing wrong , it has now come up as a non transparent box over the top of the default background i have setup. Link to post Share on other sites More sharing options...
Loda Posted March 17, 2023 Share Posted March 17, 2023 upload your client object browser Link to post Share on other sites More sharing options...
hyrule_king Posted March 17, 2023 Share Posted March 17, 2023 (edited) 2 minutes ago, Loda said: upload your client object browser I have sorted the main menu one so its transparent but the match engine one is still there. Main one has gone. client object browser.xml Edited March 17, 2023 by hyrule_king Link to post Share on other sites More sharing options...
Loda Posted March 17, 2023 Share Posted March 17, 2023 (edited) 46 minutes ago, hyrule_king said: I have sorted the main menu one so its transparent but the match engine one is still there. Main one has gone. client object browser.xml 12.41 kB · 1 download Ok not 100% sure what you're trying to do here... guessing you want some kind of general overlay which won't effect match and menu... I'm unsure though as you've got the answer already there, if that's the case, just adjust the transparency on line 28. This seems a bit too simple... Line 40 is the issue you've given everything this overlay. That needs to go. I wouldn't be giving any containers appearances in the client browser. Using your client browser in my skin with these adjustments gives the overlay (I made it pink for effect) but away from match and menu: If I've misunderstood and you don't want any overlay just delete primary/paper, it won't matter then. client object browser.xml Edited March 17, 2023 by Loda 1 Link to post Share on other sites More sharing options...
hyrule_king Posted March 18, 2023 Share Posted March 18, 2023 14 hours ago, Loda said: Ok not 100% sure what you're trying to do here... guessing you want some kind of general overlay which won't effect match and menu... I'm unsure though as you've got the answer already there, if that's the case, just adjust the transparency on line 28. This seems a bit too simple... Line 40 is the issue you've given everything this overlay. That needs to go. I wouldn't be giving any containers appearances in the client browser. Using your client browser in my skin with these adjustments gives the overlay (I made it pink for effect) but away from match and menu: If I've misunderstood and you don't want any overlay just delete primary/paper, it won't matter then. client object browser.xml 12.35 kB · 0 downloads Cheers will try it out now, i wanted to get rid of the overlay btw. Link to post Share on other sites More sharing options...
TCSSkin Posted March 19, 2023 Author Share Posted March 19, 2023 Wrong thread.. 1 Link to post Share on other sites More sharing options...
GIMN Posted March 19, 2023 Share Posted March 19, 2023 2 minutes ago, bluestillidie00 said: Posted my personal skin on twitter and got some good reactions, so i might as well post it here. I won't be releasing it as its largely built off stuff taken from other skins, so it's not fair on them. Shoutout to @GIMN, @Grootinho, @_Ben_, @wkdsoul and others! Love the tablet idea with the social feed/news panel Link to post Share on other sites More sharing options...
TCSSkin Posted March 19, 2023 Author Share Posted March 19, 2023 Just now, GIMN said: Love the tablet idea with the social feed/news panel posted in the wrong thread.. had a mare there Link to post Share on other sites More sharing options...
Nachote912 Posted March 20, 2023 Share Posted March 20, 2023 Good morning/afternoon, sorry to bother you. I wanted to know how I can add an attributes tab in the green area that i highligthed. I hope someone's help!! thank you so much!! Link to post Share on other sites More sharing options...
hyrule_king Posted March 21, 2023 Share Posted March 21, 2023 (edited) Not sure what i have done , there is now a gap between the titlebar and tabbar, how do i get rid of it? EDIT: Fixed it,: Edited March 21, 2023 by hyrule_king Link to post Share on other sites More sharing options...
bosssssss Posted March 21, 2023 Share Posted March 21, 2023 (edited) hello , someone can help me how i can put the faces of players in the squad view like this in my skin pls Edited March 21, 2023 by bosssssss Link to post Share on other sites More sharing options...
TCSSkin Posted March 21, 2023 Author Share Posted March 21, 2023 2 hours ago, bosssssss said: hello , someone can help me how i can put the faces of players in the squad view like this in my skin pls Easiest way is to export the view and import it in your skin, there is another way of doing it but its pretty complicated Link to post Share on other sites More sharing options...
bosssssss Posted March 21, 2023 Share Posted March 21, 2023 (edited) but i don't have that , that image i found in the google only xD Edited March 21, 2023 by bosssssss Link to post Share on other sites More sharing options...
hyrule_king Posted March 21, 2023 Share Posted March 21, 2023 2 hours ago, bosssssss said: hello , someone can help me how i can put the faces of players in the squad view like this in my skin pls Or activate the player picture/mugshot in the person properties.xml and it will be an option within Custom View/General for 99% of all views. Change the "none" to "play", save and restart the game. 2 Link to post Share on other sites More sharing options...
hyrule_king Posted March 23, 2023 Share Posted March 23, 2023 Struggling with getting the sections stripmenu to show all of the options, it seems to cut off the last few on some of the screens , most notably the scouting screen, any recommendations on what alignment settings need changing so it shifts to the left a bit more or even in the middle of the screen? Spoiler <!--tab bar--> <!-- @archie.buck The tutorial relies on this id not changing, if you need to adjust it please let me know --> <container height="60" id="tabz"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!-- hide this panel in "navigation disabled" mode --> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="equal" value="1" skip_if_null="false" /> <record get_property="dtty" test_mode="equal" comparison_mode="and" value="53" skip_if_null="false" /> <record get_property="hide_tabs" test_mode="equal" comparison_mode="or" value="true" skip_if_null="false" /> </list> <integer id="set_property" value="hidn" /> </attachment> <!-- coloured actions bar image --> <widget class="picture" file="boxes/custom/interface/tab bar/paper" blue_replacement="dark grey"/> <!-- actions and sections bar --> <container class="sections_menu_strip" id="acse" alignment="right" inset="0"/> Link to post Share on other sites More sharing options...
bosssssss Posted March 23, 2023 Share Posted March 23, 2023 how i put the player faces here on the tactics panel? pls Link to post Share on other sites More sharing options...
Nachote912 Posted March 23, 2023 Share Posted March 23, 2023 En 20/3/2023 a las 11:33, Nachote912 dijo: Good morning/afternoon, sorry to bother you. I wanted to know how I can add an attributes tab in the green area that i highligthed. I hope someone's help!! thank you so much!! Can someone help me please?? i don't want to bother us or being disrespectfull Link to post Share on other sites More sharing options...
Olas Nick Posted March 23, 2023 Share Posted March 23, 2023 1 hour ago, Nachote912 said: Can someone help me please?? i don't want to bother us or being disrespectfull just look at how it's done in other skins. this is an absolutely primitive task. Link to post Share on other sites More sharing options...
Loda Posted March 24, 2023 Share Posted March 24, 2023 2 hours ago, Nachote912 said: Can someone help me please?? i don't want to bother us or being disrespectfull There's a thread on this not that far down, please search. I've actually provided the code. That main container needs to be turned into a tabbed container too if that's how you want it. Pretty much every player overview panel these days have a tabbed container so search within one of these to see how you need to organise this section The panel in question here is: widgets/scouting centre report card If you don't have this panel in your skin, you need to go back to basics and look at the guides and extract the resource archiver. Alternatively just 'steal' one from someone else's skin. Many edit this page. Link to post Share on other sites More sharing options...
Nachote912 Posted March 24, 2023 Share Posted March 24, 2023 hace 35 minutos, Loda dijo: There's a thread on this not that far down, please search. I've actually provided the code. That main container needs to be turned into a tabbed container too if that's how you want it. Pretty much every player overview panel these days have a tabbed container so search within one of these to see how you need to organise this section The panel in question here is: widgets/scouting centre report card If you don't have this panel in your skin, you need to go back to basics and look at the guides and extract the resource archiver. Alternatively just 'steal' one from someone else's skin. Many edit this page. Thank you for your help mate and sorry to bother you.. 1 Link to post Share on other sites More sharing options...
lugui Posted March 24, 2023 Share Posted March 24, 2023 Em 23/03/2023 em 13:50, bosssssss disse: how i put the player faces here on the tactics panel? pls Brasically, you will need to add the code below in panels/tactics/tactics icon info panel overview.xml You will need to adjust the size according to your taste, do this through inset values. Further explanations can be found here: Spoiler <container> <layout class="arrange_vertical_attachment" layout="-1, 20" offset="0" gap="2"/> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="1" apply_to_children="true"/> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <widget class="object_portrait_picture" id="pict" scale_picture="true" image_alignment="centre" > <layout class="stick_to_sides_attachment" alignment="all" inset="0,0,36,0"/> <record id="object_property" get_property="objt" set_property="objt"/> </widget> </container> Link to post Share on other sites More sharing options...
Nachote912 Posted March 24, 2023 Share Posted March 24, 2023 Sorry for bother again, i'm very noob with skinning, but i'm trying to autosize the panel but i cant.. it's very frustrating Link to post Share on other sites More sharing options...
Loda Posted March 24, 2023 Share Posted March 24, 2023 10 minutes ago, Nachote912 said: Sorry for bother again, i'm very noob with skinning, but i'm trying to autosize the panel but i cant.. it's very frustrating That requires reformatting of the involved tables, row spacing being an obvious one and the text sizes maybe potentially (kinda depends what you want). This will be found within the attributes panel you've linked. Maybe an additional attributes panel too, I'm not sure what has been done with this skin... If you don't have separate attribute panels you will be effecting the player overview as well however (maybe more, I always have separate attribute panels for this reason) so I wouldn't recommend it and to be honest I would also question how good that will look... Seems like potentially a lot of effort (if you're not a skinner) for not a lot. I might consider adding something else in... or maybe condensing it a bit. Saying that I think it looks alright as is to be fair. Link to post Share on other sites More sharing options...
Olas Nick Posted March 24, 2023 Share Posted March 24, 2023 1 hour ago, Nachote912 said: i'm trying to autosize the panel but i cant The size of the panel does not change when the "height" and "width" parameters are changed? It's almost impossible to answer something without seeing the code. And why did you even start doing it? Link to post Share on other sites More sharing options...
Nachote912 Posted March 24, 2023 Share Posted March 24, 2023 player scout reports attributes.xmlattributes panel1.xml Hi, I have this panels that i took from OPZ but i don't know how to separate more the additional attributes, also i don't know how to separate more the attributes to complete all the box.. Link to post Share on other sites More sharing options...
Olas Nick Posted March 24, 2023 Share Posted March 24, 2023 20 minutes ago, Nachote912 said: player scout reports attributes.xml 7.39 kB · 0 downloads attributes panel1.xml 7.48 kB · 0 downloads Hi, I have this panels that i took from OPZ but i don't know how to separate more the additional attributes, also i don't know how to separate more the attributes to complete all the box.. maybe the height of the panel is 350, this is set in line 150 of the first file. and the ratio of the sizes of the panels of the main and additional attributes equal to 11/3 is set in the 2nd line of the 2nd file. if you want to start changing something in the skins, it's better to start with the default skin. custom skins can be very difficult to understand. Link to post Share on other sites More sharing options...
Loda Posted March 24, 2023 Share Posted March 24, 2023 (edited) Tables tend to have set row heights/spacing so regardless of the size of the container they often don't adjust. This is especially true of attribute tables (I had to scramble for something to fill the excess space within mine on the overview..). I'm trying and struggling to think of any table that has automatically adjusted to be honest (vertically, it's a given they will horizontally). So... You might want to look at: Row height and row spacing in the second panel. And you may also want to consider increasing the text sizes for the attribute name and value sections, just add size="whatever value suits" to help it look less sparse. That's the best I can suggest if you're intend on these changes. @Nachote912 Although looking back at the screenshot I'm not convinced that space is entirely allocated to the attributes given the traits are getting cut off. The primary panel needs further investigation for me to be sure, which you've not provided. Edited March 24, 2023 by Loda Link to post Share on other sites More sharing options...
Nachote912 Posted March 24, 2023 Share Posted March 24, 2023 hace 38 minutos, Loda dijo: Tables tend to have set row heights/spacing so regardless of the size of the container they often don't adjust. This is especially true of attribute tables (I had to scramble for something to fill the excess space within mine on the overview..). I'm trying and struggling to think of any table that has automatically adjusted to be honest (vertically, it's a given they will horizontally). So... You might want to look at: Row height and row spacing in the second panel. And you may also want to consider increasing the text sizes for the attribute name and value sections, just add size="whatever value suits" to help it look less sparse. That's the best I can suggest if you're intend on these changes. @Nachote912 Although looking back at the screenshot I'm not convinced that space is entirely allocated to the attributes given the traits are getting cut off. The primary panel needs further investigation for me to be sure, which you've not provided. hace 1 hora, Olas Nick dijo: maybe the height of the panel is 350, this is set in line 150 of the first file. and the ratio of the sizes of the panels of the main and additional attributes equal to 11/3 is set in the 2nd line of the 2nd file. if you want to start changing something in the skins, it's better to start with the default skin. custom skins can be very difficult to understand. Thank you both, for answer quickly.. I will change some numbers, let see if i can change something.. @Loda This is the primary panel what you were asking for it.. scouting centre report card.xml Link to post Share on other sites More sharing options...
JustHowie Posted March 24, 2023 Share Posted March 24, 2023 (edited) What controls the colour of the data hub's cyan in the polygons it provides please? Found it! in Widgets > data hub polygon analyser visualisation.xml Spoiler <panel> <real id ="label_width_offset" value="0.0" /> <!-- Scale the polygon to fit the widget and draw it in code --> <boolean id="scale_picture" value="true" /> <boolean id="fill_polygon" value="true" /> <integer id="layer_id_to_draw" value="1" /> <!-- First layer colour--> <record id="line_style"> <colour id="colour" name="fg" /> <integer id="alpha" value="50" /> <real id="width" value="2.0" /> </record> <!-- Second layer colour--> <record id="second_colour"> <colour id="colour" name="Red 400" /> <string id="size" value="large" /> <integer id="alpha" value="120" /> <string id="style" value="semi_bold" /> <real id="width" value="2.0" /> </record> <record id="highlight_settings"> <record id="line_style"> <colour id="colour" name="fg alpha" /> <real id="width" value="3.0" /> </record> <real id="radius" value="10.0" /> </record> <!-- Colours (and number) of the concentric polygon rings --> <list id="ring_colours"> <colour red="100" green="100" blue="120" alpha="100"/> <colour red="100" green="100" blue="120" alpha="85"/> <colour red="100" green="100" blue="120" alpha="70"/> <colour red="100" green="100" blue="120" alpha="55"/> <colour red="100" green="100" blue="120" alpha="40"/> </list> </panel> Edited March 26, 2023 by JustHowie Found solution Link to post Share on other sites More sharing options...
UkFootballScore Posted March 25, 2023 Share Posted March 25, 2023 hey guys, does anyone have any clue how to edit Goal Net colours for each team?? Link to post Share on other sites More sharing options...
RinusFM Posted March 25, 2023 Share Posted March 25, 2023 (edited) Hii skinners, I don't know where to ask this without 'necroing' an 2/3 year old topic. I am using FM21, and this week I discovered I could add faces to the match panel widget. I downloaded a generic xml file and it was working lovely. Then I thought lets download a better xml-file from a skin. Works awesome too. Even better. However, I noticed both doesn't display an injury. Cards, goals, etc all fine, but no injuries. When I delete the xml file and it uses the vanilla xml file it works as it should be. I also took a look in the xml files, but can't see anything wrong. Maybe my knowledge is just not good enough. Can anyone push me in the right direction? I am using the base dark skin from michaeltmurrayuk Thank you so much. Hope to learn a bit more. Regards, Marius ps. Found a widget xml that have injury working. Awesome. Need to delve myself in the code match players bar widget.xml match players bar widget.xml Edited March 26, 2023 by RinusFM Link to post Share on other sites More sharing options...
Powermonger Posted March 26, 2023 Share Posted March 26, 2023 Real newby question as I am trying to modify a skin I downloaded with some small adjustments to my taste. What is 'translation id' and where is the 'translation_id' value derived from? Example: <translation id="name" translation_id="230024" type="use" value="Goalkeeping" /> I just trying to understand it so I have more of an idea what I am changing. Link to post Share on other sites More sharing options...
lugui Posted March 26, 2023 Share Posted March 26, 2023 Would anyone be able to help and please tell me where and how I can edit the highlighted headings? I got all the others and would like to make it all the same as #1 or even remove them. Thanks in advance. Link to post Share on other sites More sharing options...
TCSSkin Posted March 26, 2023 Author Share Posted March 26, 2023 2 hours ago, Powermonger said: Real newby question as I am trying to modify a skin I downloaded with some small adjustments to my taste. What is 'translation id' and where is the 'translation_id' value derived from? Example: <translation id="name" translation_id="230024" type="use" value="Goalkeeping" /> I just trying to understand it so I have more of an idea what I am changing. translation_id is what tells the game how to translate. You can find them all in the file example, in the languages file in your football manager 2023 folder 2 Link to post Share on other sites More sharing options...
Powermonger Posted March 26, 2023 Share Posted March 26, 2023 10 hours ago, bluestillidie00 said: translation_id is what tells the game how to translate. You can find them all in the file example, in the languages file in your football manager 2023 folder Thanks, that makes things clearer. Another question, is there a reference file available that lists all the IDs/values you can reference to pull information from the db for the skin to display? Link to post Share on other sites More sharing options...
TCSSkin Posted March 26, 2023 Author Share Posted March 26, 2023 4 minutes ago, Powermonger said: Thanks, that makes things clearer. Another question, is there a reference file available that lists all the IDs/values you can reference to pull information from the db for the skin to display? Yeah in the langauges file i mentioned Link to post Share on other sites More sharing options...
Powermonger Posted March 27, 2023 Share Posted March 27, 2023 2 hours ago, bluestillidie00 said: Yeah in the languages file i mentioned OK. What about IDs like the following (id=pfed): <!-- Player match feedback--> <widget class="table" id="pfed" mode="fill_rows, stripe_rows,printable,keyboard" layout="200, 80, 70, -1" row_spacing="0" auto_size_rows="true" save_session_state="true"> I see many of these 4 letter codes use for IDs or Properties in the various skin XML files but can't find them in the languages file. Link to post Share on other sites More sharing options...
TCSSkin Posted March 27, 2023 Author Share Posted March 27, 2023 1 hour ago, Powermonger said: OK. What about IDs like the following (id=pfed): <!-- Player match feedback--> <widget class="table" id="pfed" mode="fill_rows, stripe_rows,printable,keyboard" layout="200, 80, 70, -1" row_spacing="0" auto_size_rows="true" save_session_state="true"> I see many of these 4 letter codes use for IDs or Properties in the various skin XML files but can't find them in the languages file. ah sorry no i misunderstood you yeah nah, there's no real documentation unfortunately. Link to post Share on other sites More sharing options...
Olas Nick Posted March 27, 2023 Share Posted March 27, 2023 4 hours ago, Powermonger said: I see many of these 4 letter codes use for IDs or Properties in the various skin XML files but can't find them in the languages file part of the identifiers can be seen in the .\properties\*.xml files 1 Link to post Share on other sites More sharing options...
Powermonger Posted March 27, 2023 Share Posted March 27, 2023 (edited) 3 hours ago, bluestillidie00 said: ah sorry no i misunderstood you yeah nah, there's no real documentation unfortunately. No problems, you’ve been a big help even if I started to feel a bit dim 42 minutes ago, Olas Nick said: part of the identifiers can be seen in the .\properties\*.xml files Ah ok cheers, I’ll give them a peruse. Edited March 27, 2023 by Powermonger Link to post Share on other sites More sharing options...
TCSSkin Posted March 27, 2023 Author Share Posted March 27, 2023 3 hours ago, Powermonger said: No problems, you’ve been a big help even if I started to feel a bit dim Ah ok cheers, I’ll give them a peruse. always around if you need to bounce ideas and stuff of someone! Link to post Share on other sites More sharing options...
ForeverNedved Posted March 27, 2023 Share Posted March 27, 2023 Hi, I would like to change the color of scorers from yellow to white, does enyone know how? Link to post Share on other sites More sharing options...
bosssssss Posted March 27, 2023 Share Posted March 27, 2023 Hello , can someone tell me how i put the position/role/duty here on this space on the scouting reports? pls Link to post Share on other sites More sharing options...
TCSSkin Posted March 27, 2023 Author Share Posted March 27, 2023 38 minutes ago, bosssssss said: Hello , can someone tell me how i put the position/role/duty here on this space on the scouting reports? pls exact code you use on the player overview should work fine Link to post Share on other sites More sharing options...
bosssssss Posted March 27, 2023 Share Posted March 27, 2023 what is the file that control this panel? Link to post Share on other sites More sharing options...
Mark8213 Posted March 27, 2023 Share Posted March 27, 2023 what is the name of this panel please Link to post Share on other sites More sharing options...
TCSSkin Posted March 27, 2023 Author Share Posted March 27, 2023 40 minutes ago, bosssssss said: what is the file that control this panel? widgets/scouting centre report card i believe 37 minutes ago, Mark8213 said: what is the name of this panel please match/match team news panel Link to post Share on other sites More sharing options...
Mark8213 Posted March 27, 2023 Share Posted March 27, 2023 3 minutes ago, bluestillidie00 said: widgets/scouting centre report card i believe match/match team news panel Thanks Link to post Share on other sites More sharing options...
TCSSkin Posted March 27, 2023 Author Share Posted March 27, 2023 On 26/03/2023 at 12:40, lugui said: Would anyone be able to help and please tell me where and how I can edit the highlighted headings? I got all the others and would like to make it all the same as #1 or even remove them. Thanks in advance. So it'll depend. If the containers are in a box which supports titles, you can edit the fonts and colours in the paper.xml file Like so If they're just normal font files, just whack a font="title" on them Link to post Share on other sites More sharing options...
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