eldandy Posted July 9, 2023 Share Posted July 9, 2023 4 hours ago, snowofman said: The kit background is a graphics file, and the only way you can say that this team should have stripes and other should not, will be making custom kits. You would then have to replace the current code with a code that shows the jersey either from the front or back. then it will grab the ingame jersey designs unless you have made custom kits for the club or used a kit pack of sort easy way would be to look at a skin that already have the kits as you like them and then borrow the code from there thank you for the response! what would be the root to get there and find the code, would you know? if it's too much trouble and not worth the effort, I understand I can just forget about it. Link to post Share on other sites More sharing options...
snowofman Posted July 9, 2023 Share Posted July 9, 2023 10 minutes ago, eldandy said: thank you for the response! what would be the root to get there and find the code, would you know? if it's too much trouble and not worth the effort, I understand I can just forget about it. There isnt any easy way, sadly a basic understanding would be required in my opinion, else you will have a very hard time, and it might not work in your 1st few tries when that is said. you would have to find a skin that shows the kit as you would like it, then locate the panel from the skin code and replace your own and it rare that it just fits when it comes to kits and faces. so there will "probably" be some adjusting etc. Link to post Share on other sites More sharing options...
godzilu Posted July 11, 2023 Share Posted July 11, 2023 (edited) Which setting takes care of the background for the Yes buttons? https://prnt.sc/JF-9PnA13f_n BG accent? Thank you. EDIT: Nope, not BG accent. Edited July 11, 2023 by godzilu Link to post Share on other sites More sharing options...
Olas Nick Posted July 11, 2023 Share Posted July 11, 2023 49 minutes ago, godzilu said: Which setting takes care of the background for the Yes buttons? https://prnt.sc/JF-9PnA13f_n BG accent? Thank you. EDIT: Nope, not BG accent. its not button, its toogle. i think their colour its primary_button and standart_button 1 Link to post Share on other sites More sharing options...
godzilu Posted July 11, 2023 Share Posted July 11, 2023 (edited) Thanks mate, will give it a go later. EDIT: Nope, those 2 buttons are not covered by primary or standard. EDIT2: It's one of the buttons in there, I am too lazy to sieve which one. They still keep a transparency on that specific screen, I will work on that. Edited July 11, 2023 by godzilu Link to post Share on other sites More sharing options...
JohnWarrington Posted July 11, 2023 Share Posted July 11, 2023 (edited) Is there a way to edit a skin to show the first line of a players club history in the player search as a column? So instead of their current club it shows their first club Edited July 11, 2023 by JohnWarrington Link to post Share on other sites More sharing options...
snowofman Posted July 11, 2023 Share Posted July 11, 2023 5 minutes ago, JohnWarrington said: Is there a way to edit a skin to show the first line of a players club history in the player search as a column? So instead of their current club it shows their first club id="pDcl" will show a players 1st club you can try and edit the search player view and see if it works, else you might need to fiddle around in the person properties.xml Link to post Share on other sites More sharing options...
godzilu Posted July 13, 2023 Share Posted July 13, 2023 (edited) Is there a way to remove that round icon from all panels? The small one on the left, that when you hover over it, it opens the person preview. Thank you Edited July 13, 2023 by godzilu Link to post Share on other sites More sharing options...
snowofman Posted July 13, 2023 Share Posted July 13, 2023 17 minutes ago, godzilu said: Is there a way to remove that round icon from all panels? The small one on the left, that when you hover over it, it opens the person preview. Thank you i've never been looking for it, but i think person_is_player="true" is what makes the dot, but i'm not 100% sure 1 Link to post Share on other sites More sharing options...
godzilu Posted July 13, 2023 Share Posted July 13, 2023 Thanks, will give it a try. Link to post Share on other sites More sharing options...
godzilu Posted July 13, 2023 Share Posted July 13, 2023 Found a workaround. Preferences/Display players' attributes popup on/Change Hover to Click. 1 Link to post Share on other sites More sharing options...
snowofman Posted July 13, 2023 Share Posted July 13, 2023 A question of Priority So i have been trying to wrap my head around priority of panels and i've made this simple test Spoiler I'm trying to have 4 boxes above the top row to show if zoom is like 85% or lower But i can't for the life of my figure out how priority works, and all i get is 4 boxes on top and a squished bottom. Any help is appreciated test.xml Link to post Share on other sites More sharing options...
GIMN Posted July 13, 2023 Share Posted July 13, 2023 7 minutes ago, snowofman said: A question of Priority So i have been trying to wrap my head around priority of panels and i've made this simple test Hide contents I'm trying to have 4 boxes above the top row to show if zoom is like 85% or lower But i can't for the life of my figure out how priority works, and all i get is 4 boxes on top and a squished bottom. Any help is appreciated test.xml 1.45 kB · 0 downloads There might be more than 1 way to do it, but the way I've done it previously in a vertical_adaptive_container is to define minimum_height. <container class="vertical_adaptive_container" gap="0" mode="distribute_equally" draw_horizontal_dividers="true"> <container default_height="-1" minimum_height="200" priority="2"> <!--ALL YOUR LOVELY TOP ROW STUFF--> </container> <container default_height="-3" minimum_height="600" priority="1"> <!--ALL YOUR LOVELY BOTTOM STUFF--> </container> </container> The lower the number, the higher the priority - e.g. 1 means "first". I believe it also does it at a container level. So for example, if you had 4 boxes in the top row, but a 5th one if above a certain resolution, you can still use "1" as the top priority within that container. That was explained badly. Like this: <container class="horizontal_adaptive_container" default_height="-1" minimum_height="200" priority="2"> <container default_width="-1" minimum_width="340" priority="1"/> <container default_width="-1" minimum_width="340" priority="2"/> <!--LET'S SAY FOR SOME REASON YOU WANT THE EXTRA BOX TO APPEAR IN THE MIDDLE--> <container default_width="-1" minimum_width="340" priority="5"/> <container default_width="-1" minimum_width="340" priority="3"/> <container default_width="-1" minimum_width="340" priority="4"/> </container> 1 Link to post Share on other sites More sharing options...
snowofman Posted July 13, 2023 Share Posted July 13, 2023 31 minutes ago, GIMN said: There might be more than 1 way to do it, but the way I've done it previously in a vertical_adaptive_container is to define minimum_height. <container class="vertical_adaptive_container" gap="0" mode="distribute_equally" draw_horizontal_dividers="true"> <container default_height="-1" minimum_height="200" priority="2"> <!--ALL YOUR LOVELY TOP ROW STUFF--> </container> <container default_height="-3" minimum_height="600" priority="1"> <!--ALL YOUR LOVELY BOTTOM STUFF--> </container> </container> The lower the number, the higher the priority - e.g. 1 means "first". I believe it also does it at a container level. So for example, if you had 4 boxes in the top row, but a 5th one if above a certain resolution, you can still use "1" as the top priority within that container. That was explained badly. Like this: <container class="horizontal_adaptive_container" default_height="-1" minimum_height="200" priority="2"> <container default_width="-1" minimum_width="340" priority="1"/> <container default_width="-1" minimum_width="340" priority="2"/> <!--LET'S SAY FOR SOME REASON YOU WANT THE EXTRA BOX TO APPEAR IN THE MIDDLE--> <container default_width="-1" minimum_width="340" priority="5"/> <container default_width="-1" minimum_width="340" priority="3"/> <container default_width="-1" minimum_width="340" priority="4"/> </container> Thank you, i'll try it tomorrow. it's getting late here and now is not the time for it Link to post Share on other sites More sharing options...
snowofman Posted July 14, 2023 Share Posted July 14, 2023 12 hours ago, GIMN said: There might be more than 1 way to do it, but the way I've done it previously in a vertical_adaptive_container is to define minimum_height. <container class="vertical_adaptive_container" gap="0" mode="distribute_equally" draw_horizontal_dividers="true"> <container default_height="-1" minimum_height="200" priority="2"> <!--ALL YOUR LOVELY TOP ROW STUFF--> </container> <container default_height="-3" minimum_height="600" priority="1"> <!--ALL YOUR LOVELY BOTTOM STUFF--> </container> </container> The lower the number, the higher the priority - e.g. 1 means "first". I believe it also does it at a container level. So for example, if you had 4 boxes in the top row, but a 5th one if above a certain resolution, you can still use "1" as the top priority within that container. That was explained badly. Like this: <container class="horizontal_adaptive_container" default_height="-1" minimum_height="200" priority="2"> <container default_width="-1" minimum_width="340" priority="1"/> <container default_width="-1" minimum_width="340" priority="2"/> <!--LET'S SAY FOR SOME REASON YOU WANT THE EXTRA BOX TO APPEAR IN THE MIDDLE--> <container default_width="-1" minimum_width="340" priority="5"/> <container default_width="-1" minimum_width="340" priority="3"/> <container default_width="-1" minimum_width="340" priority="4"/> </container> It defo took longer then i wanted it too, but i've managed in the end. I ended up remaking my test while having your post in my mind, and i "think" that all my previous attempts failed due to a wrongly minimum_height (but thats with looking back and comparing the working and non working code) Anyway, thank you for the help. Much appreciated 1 Link to post Share on other sites More sharing options...
GIMN Posted July 14, 2023 Share Posted July 14, 2023 14 minutes ago, snowofman said: It defo took longer then i wanted it too, but i've managed in the end. I ended up remaking my test while having your post in my mind, and i "think" that all my previous attempts failed due to a wrongly minimum_height (but thats with looking back and comparing the working and non working code) Anyway, thank you for the help. Much appreciated I think the biggest issue with minimum_height is that to get it working correctly you need to have it defined everywhere basically. And that means calculating which resolution in kicks in at, and what the split will be at that specific resolution, and then adding in any margins/gaps/etc... until you can be absolutely exact. And that's far too much maths for anyone 1 Link to post Share on other sites More sharing options...
snowofman Posted July 14, 2023 Share Posted July 14, 2023 2 minutes ago, GIMN said: I think the biggest issue with minimum_height is that to get it working correctly you need to have it defined everywhere basically. And that means calculating which resolution in kicks in at, and what the split will be at that specific resolution, and then adding in any margins/gaps/etc... until you can be absolutely exact. And that's far too much maths for anyone i agree. i will have to go through it again at some point and do the math, but for now i've just winged it and it's working for now as i want it Link to post Share on other sites More sharing options...
snowofman Posted July 15, 2023 Share Posted July 15, 2023 Minor question i'm trying to make a DNA attribute analysis panel. i've follow the same way the normal Attribute analysis works When i look at a Outfield player, it works as it should, but when i look at a goalkeeper it does not swap to the keeper part and it does not populate.. IF i comment out the outfield container it shows the goalkeeper part as it should Does anyone have an idea ? all seems to work, just not together. <container> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0" /> <!-- Outfield player --> <container class="person_attributes_analyser_panel" id="ofap" file="player/player dna analyser outfield" > <record id="object_property" get_property="Pigo" set_property="hidn"/> </container> <!-- Goalkeeper --> <container class="person_attributes_analyser_panel" file="player/player dna analyser goalkeeper" id="gkap"> <record id="object_property" get_property="Pigo" set_property="Shwn"/> </container> </container> Link to post Share on other sites More sharing options...
_Ben_ Posted July 16, 2023 Share Posted July 16, 2023 16 hours ago, snowofman said: Minor question i'm trying to make a DNA attribute analysis panel. i've follow the same way the normal Attribute analysis works When i look at a Outfield player, it works as it should, but when i look at a goalkeeper it does not swap to the keeper part and it does not populate.. IF i comment out the outfield container it shows the goalkeeper part as it should Does anyone have an idea ? all seems to work, just not together. <container> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0" /> <!-- Outfield player --> <container class="person_attributes_analyser_panel" id="ofap" file="player/player dna analyser outfield" > <record id="object_property" get_property="Pigo" set_property="hidn"/> </container> <!-- Goalkeeper --> <container class="person_attributes_analyser_panel" file="player/player dna analyser goalkeeper" id="gkap"> <record id="object_property" get_property="Pigo" set_property="Shwn"/> </container> </container> I tend to put the ‘hidn’ and ‘Shwn’ in different parent containers and then only have one inside each. Personal preference, I imagine, but has done the trick for me in the past. Link to post Share on other sites More sharing options...
snowofman Posted July 16, 2023 Share Posted July 16, 2023 1 minute ago, _Ben_ said: I tend to put the ‘hidn’ and ‘Shwn’ in different parent containers and then only have one inside each. Personal preference, I imagine, but has done the trick for me in the past. Thank you, i'm gonna try that Link to post Share on other sites More sharing options...
snowofman Posted July 16, 2023 Share Posted July 16, 2023 1 hour ago, snowofman said: Thank you, i'm gonna try that didnt manage to get this working i'll try and remake it later, i might have messed up somewhere as i was tired Thanks tho Link to post Share on other sites More sharing options...
_Ben_ Posted July 16, 2023 Share Posted July 16, 2023 Hopefully a nice simple one...what is the path for the below panel please? I need to change the resolution check to make that much bigger on the screen. Link to post Share on other sites More sharing options...
snowofman Posted July 16, 2023 Share Posted July 16, 2023 4 minutes ago, _Ben_ said: Hopefully a nice simple one...what is the path for the below panel please? Spoiler I need to change the resolution check to make that much bigger on the screen. https://community.sigames.com/forums/topic/570260-fm23-random-and-small-skinning-questions/?do=findComment&comment=14080816 was easier then looking for the file again Link to post Share on other sites More sharing options...
JustHowie Posted July 16, 2023 Share Posted July 16, 2023 (edited) "Tactics embedded" isnt it? 😅 always forget what it's called myself Edited July 16, 2023 by JustHowie Link to post Share on other sites More sharing options...
snowofman Posted July 16, 2023 Share Posted July 16, 2023 1 minute ago, JustHowie said: "Tactics embedded" isnt it? 😅 always forget what it's called myself Yes the file is called tactics with embedded section tabs panel.xml I just linked to a previous post by me as i could not remember the full name on top of my head and had the link closer Link to post Share on other sites More sharing options...
_Ben_ Posted July 16, 2023 Share Posted July 16, 2023 27 minutes ago, JustHowie said: "Tactics embedded" isnt it? 😅 always forget what it's called myself 24 minutes ago, snowofman said: Yes the file is called tactics with embedded section tabs panel.xml I just linked to a previous post by me as i could not remember the full name on top of my head and had the link closer Thanks both! Not quite the name I'd have given it but never mind! Link to post Share on other sites More sharing options...
Noscho Posted July 16, 2023 Share Posted July 16, 2023 apologies if this is answered somewhere before: i want to add the third colour that's used in the default club and comp logos to my skin. the primary & secondary colours are used in the xml's as such: <colour id="red_replacement" name="primary"/> ----> this returns the green color in the logo <colour id="green_replacement" name="secondary"/> ----> this returns the white color in the logo what is the id for blue_replacement if i want to use the third color, in this case black? i tried everything but couldn't find it. thanks in advance! Link to post Share on other sites More sharing options...
snowofman Posted July 16, 2023 Share Posted July 16, 2023 7 minutes ago, Noscho said: apologies if this is answered somewhere before: i want to add the third colour that's used in the default club and comp logos to my skin. the primary & secondary colours are used in the xml's as such: <colour id="red_replacement" name="primary"/> ----> this returns the green color in the logo <colour id="green_replacement" name="secondary"/> ----> this returns the white color in the logo what is the id for blue_replacement if i want to use the third color, in this case black? i tried everything but couldn't find it. thanks in advance! id="blue_replacement R, G, B colours Link to post Share on other sites More sharing options...
Noscho Posted July 17, 2023 Share Posted July 17, 2023 10 hours ago, snowofman said: id="blue_replacement R, G, B colours sorry, i might not be clear with the question i know the id is blue_replacement but i want to know what corresponds it. <colour id="red_replacement" name="primary"/> <colour id="green_replacement" name="secondary"/> <colour id="blue_replacement" name="???????"/> what should be the "name" for blue_replacement? as in primary, secondary etc. Link to post Share on other sites More sharing options...
snowofman Posted July 17, 2023 Share Posted July 17, 2023 2 minutes ago, Noscho said: sorry, i might not be clear with the question i know the id is blue_replacement but i want to know what corresponds it. <colour id="red_replacement" name="primary"/> <colour id="green_replacement" name="secondary"/> <colour id="blue_replacement" name="???????"/> what should be the "name" for blue_replacement? as in primary, secondary etc. The "name" can be anything you want more or less. Lets say you want the "blue" on your graphics to be orange, you can either just do orange but if you know that you'll have multiply places where you want to give it a specific colour, just name it like colour1 and in the settings file, you create a colour1 that has a value of orange Link to post Share on other sites More sharing options...
j.nthnlm Posted July 17, 2023 Share Posted July 17, 2023 Hey guys, Anyone know where to edit the font of the player names in the picture? I'm using the SaS skin with Tato font added into it but can't seem to find the place to edit this. Also want to edit the lineup font of the SaS match overview screen. Link to post Share on other sites More sharing options...
snowofman Posted July 17, 2023 Share Posted July 17, 2023 28 minutes ago, j.nthnlm said: Hey guys, Anyone know where to edit the font of the player names in the picture? I'm using the SaS skin with Tato font added into it but can't seem to find the place to edit this. Also want to edit the lineup font of the SaS match overview screen. match players bar widget.xml for the picture Link to post Share on other sites More sharing options...
j.nthnlm Posted July 17, 2023 Share Posted July 17, 2023 1 hour ago, snowofman said: match players bar widget.xml for the picture Thank you! I managed to change the font but I am now looking at how to reduce the space between the title wording (e.g. SQUAD) and the description (e.g. 14th in Premier League......) Where can I find the .xml file and what do I edit? Link to post Share on other sites More sharing options...
snowofman Posted July 17, 2023 Share Posted July 17, 2023 4 minutes ago, j.nthnlm said: Thank you! I managed to change the font but I am now looking at how to reduce the space between the title wording (e.g. SQUAD) and the description (e.g. 14th in Premier League......) Where can I find the .xml file and what do I edit? Changing font and size will always mess with panels, spacing etc. titlebar, is probably where you should look. without knowing where you exactly mean Link to post Share on other sites More sharing options...
Brunosaur Posted July 17, 2023 Share Posted July 17, 2023 I have tried to change the text colour from the tab menu but I'm not able to find where to change, can anyone let me know where it is? thank you Link to post Share on other sites More sharing options...
Jamie Aubrey Posted July 17, 2023 Share Posted July 17, 2023 Does anyone know what controls the rating outline ? This is the code I have ( image was taking with only the senior value being grey the other 3 was black ) There's nothing in the graphics folder, I dunno if there should be Link to post Share on other sites More sharing options...
j.nthnlm Posted July 18, 2023 Share Posted July 18, 2023 (edited) 17 hours ago, snowofman said: Changing font and size will always mess with panels, spacing etc. titlebar, is probably where you should look. without knowing where you exactly mean Thanks for the reply! I realised I forgot to put in the screenshot. I've looked at the titlebar.xml file as well as the titlebar search panel.xml file and I don't really know what to edit. The rest of the panels seem fine, just the title bar here. Would really appreciate any help! Edited July 18, 2023 by j.nthnlm Link to post Share on other sites More sharing options...
Olas Nick Posted July 18, 2023 Share Posted July 18, 2023 3 hours ago, j.nthnlm said: Thanks for the reply! I realised I forgot to put in the screenshot. I've looked at the titlebar.xml file as well as the titlebar search panel.xml file and I don't really know what to edit. The rest of the panels seem fine, just the title bar here. Would really appreciate any help! if this is a problem due to the replacement of the standard font, then it is more efficient to change not the sizes of the panels and fonts in the panels, but the general sizes of the fonts in the *.fontxml files. because such a situation can arise in hundreds of panels, and you simply noticed only the one you see most often. this is a fairly standard problem when changing the default font Link to post Share on other sites More sharing options...
snowofman Posted July 18, 2023 Share Posted July 18, 2023 10 hours ago, Jamie Aubrey said: Does anyone know what controls the rating outline ? This is the code I have ( image was taking with only the senior value being grey the other 3 was black ) There's nothing in the graphics folder, I dunno if there should be The graphics will be pulled from the default game 1 Link to post Share on other sites More sharing options...
CRN711 Posted July 19, 2023 Share Posted July 19, 2023 On a "non player profile popup panel", how to highlight the attribute needed for the role you select ? Link to post Share on other sites More sharing options...
snowofman Posted July 19, 2023 Share Posted July 19, 2023 37 minutes ago, CRN711 said: On a "non player profile popup panel", how to highlight the attribute needed for the role you select ? they need to be in the same container Link to post Share on other sites More sharing options...
lembergman Posted July 19, 2023 Share Posted July 19, 2023 guys, what is the name of this and similar panels? Спойлер 1 Link to post Share on other sites More sharing options...
Fwiedwice Posted July 21, 2023 Share Posted July 21, 2023 Does anyone know how to fix this? I think I found the panel as team next match past meetings details.xml but unable to change it so the 2nd team isn't cut off. Thanks Link to post Share on other sites More sharing options...
keysi Posted July 21, 2023 Share Posted July 21, 2023 3 hours ago, Fwiedwice said: Does anyone know how to fix this? I think I found the panel as team next match past meetings details.xml but unable to change it so the 2nd team isn't cut off. Thanks It's connected to the simple past meetings screen/file. You have to edit the 'past meetings panel.xml' (in the team folder) and there's a line 16 with 'layout="110,-1" - just increase the number 110 to higher, save the file and reload the skin. Or delete the global UI main box gap in the same folder but increasing the height will be enough. 1 Link to post Share on other sites More sharing options...
Mark8213 Posted July 23, 2023 Share Posted July 23, 2023 can i get the name of this panel please Link to post Share on other sites More sharing options...
snowofman Posted July 23, 2023 Share Posted July 23, 2023 5 hours ago, Mark8213 said: can i get the name of this panel please it could be team report scout report panel but i'm not 100% on it Link to post Share on other sites More sharing options...
TCSSkin Posted July 23, 2023 Author Share Posted July 23, 2023 On 17/07/2023 at 23:58, Jamie Aubrey said: Does anyone know what controls the rating outline ? This is the code I have ( image was taking with only the senior value being grey the other 3 was black ) There's nothing in the graphics folder, I dunno if there should be Its on the actual graphic, its set to a lighter red than the base red so you'd have to edit the graphic. Can be found in sitoolkit\skins\fm-widgets\graphics\icons\custom\star rating\senior\large Extract it from here, and drag and drop into your skin On 17/07/2023 at 20:16, Brunosaur said: I have tried to change the text colour from the tab menu but I'm not able to find where to change, can anyone let me know where it is? thank you Inside sitoolkit\skins\fm-widgets\graphics\tabs\standard, there will be two folders, normal and selected, follow those folders through and edit the paper.xml files, the text colour is controlled in there 3 Link to post Share on other sites More sharing options...
manoman Posted July 24, 2023 Share Posted July 24, 2023 How can I Implement tato skin match tablet screen Implemented into another skin thanks Link to post Share on other sites More sharing options...
snowofman Posted July 24, 2023 Share Posted July 24, 2023 2 minutes ago, manoman said: How can I Implement tato skin match tablet screen Implemented into another skin thanks Already answered in the tato thread, no need for extra posts Link to post Share on other sites More sharing options...
Mark8213 Posted July 24, 2023 Share Posted July 24, 2023 13 hours ago, snowofman said: it could be team report scout report panel but i'm not 100% on it Thanks Link to post Share on other sites More sharing options...
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