hyrule_king Posted November 23, 2023 Share Posted November 23, 2023 5 Link to post Share on other sites More sharing options...
snowofman Posted November 24, 2023 Author Share Posted November 24, 2023 On 06/11/2023 at 20:18, TCSSkin said: I've added a new rule to the original post. Don't ask if Creator is releasing the skin. It isn't the purpose of this thread and can get annoying for people who don't want to release it. NOTE FOR CREATORS: Please specify whether you plan to release or not, for your own sanity And please. unless the Creator asks for feedback. try and hold your opinion inside 1 Link to post Share on other sites More sharing options...
wkdsoul Posted November 24, 2023 Share Posted November 24, 2023 No Name / No releasing. but so far so good on what i want to work after some serious crashing.. lol Football Manager 2024 2023-11-24 22-43-00.mp4 2 Link to post Share on other sites More sharing options...
JustHowie Posted November 26, 2023 Share Posted November 26, 2023 Scouting knowledge added to both the club and home page making, thoughts being when you look at the job you're applying for in game it's nice to get a feel on where the knowledge is strong. and also to have it graphically in your face with the club screen also telling you who the knowledge is coming from. Nothing revolutionary 3 Link to post Share on other sites More sharing options...
johnwalker Posted November 26, 2023 Share Posted November 26, 2023 On 14/11/2023 at 18:44, johnwalker said: My latest little "save the clicks" project has been to add the Manager's tactical style and tendencies to the next opponent overview screen. On FM 23 I would use that screen and then click into the Manager Profile screen for that added detail. I also decided to move where the next opponent section sits to the tactics screen to "save the clicks". Again nothing revolutionary or special but works for me. Today involved spending a bit (lot) of time figuring out Gimp so I could recolor the default game background image. I like the detail in the image, but the purple really didn't suit the colour scheme I have developed, happy with the end result 2 Link to post Share on other sites More sharing options...
a31632 Posted November 26, 2023 Share Posted November 26, 2023 Some screenshots of my skin, added squad depth panels from previous versions into the squad planner section (created a separate button in the bar, the info now more in-depth compared to the standard panel), also added tabbed containers in player and non-player pop up panels, lots of (bigger) player faces in various screens. 6 Link to post Share on other sites More sharing options...
snowofman Posted November 26, 2023 Author Share Posted November 26, 2023 On 06/11/2023 at 20:18, TCSSkin said: I've added a new rule to the original post. Don't ask if Creator is releasing the skin. It isn't the purpose of this thread and can get annoying for people who don't want to release it. NOTE FOR CREATORS: Please specify whether you plan to release or not, for your own sanity And please. unless the Creator asks for feedback. try and hold your opinion inside Link to post Share on other sites More sharing options...
Popular Post TCSSkin Posted December 1, 2023 Popular Post Share Posted December 1, 2023 Personal skin that I've been working on, no working name as of now. The plan with the skin is to basically make a modular, adjustable skin that adapts to all resolutions, but troubles with that has halted the release of the project and I just don't find it fun. At this point in time, the skin would look like crap on anything less than 1440p so that's put a big dampner on it. Credits to @GIMN, @Wozzie, @Grootinho, @keysi, @snowofman Still undecided whether I will release as it takes heavily from other skins. 19 Link to post Share on other sites More sharing options...
alexmorak Posted December 1, 2023 Share Posted December 1, 2023 10 hours ago, TCSSkin said: Personal skin that I've been working on, no working name as of now. The plan with the skin is to basically make a modular, adjustable skin that adapts to all resolutions, but troubles with that has halted the release of the project and I just don't find it fun. At this point in time, the skin would look like crap on anything less than 1440p so that's put a big dampner on it. Credits to @GIMN, @Wozzie, @Grootinho, @keysi, @snowofman Still undecided whether I will release as it takes heavily from other skins. Wonderful work, not a fan of attributeless skins but all the panels are made very good. Link to post Share on other sites More sharing options...
biz2121 Posted December 1, 2023 Share Posted December 1, 2023 I think it looks excellent and I play on 1440p so I would love a release. Link to post Share on other sites More sharing options...
keysi Posted December 1, 2023 Share Posted December 1, 2023 14 hours ago, TCSSkin said: Personal skin that I've been working on, no working name as of now. The plan with the skin is to basically make a modular, adjustable skin that adapts to all resolutions, but troubles with that has halted the release of the project and I just don't find it fun. At this point in time, the skin would look like crap on anything less than 1440p so that's put a big dampner on it. Credits to @GIMN, @Wozzie, @Grootinho, @keysi, @snowofman Still undecided whether I will release as it takes heavily from other skins. I had the staff overview edited in the FM22 & FM23 already but seeing this on your screen earlier today I decided to clean it and move the comparison down the same as you (= looks much better), I deleted some useless titles to save more space, edited the custom view in the middle etc. Also, don't care about releasing just because there could be some things from my skin. We all use some of your work. Link to post Share on other sites More sharing options...
TCSSkin Posted December 1, 2023 Share Posted December 1, 2023 5 hours ago, keysi said: I had the staff overview edited in the FM22 & FM23 already but seeing this on your screen earlier today I decided to clean it and move the comparison down the same as you (= looks much better), I deleted some useless titles to save more space, edited the custom view in the middle etc. Also, don't care about releasing just because there could be some things from my skin. We all use some of your work. Looks good! Yeah credit is the least issue currently. Main issue is resolution, this is what it looks like at 1080p. Problem is i don't have a 1080p monitor at all so no desire to make a skin that fits it anymore 1 Link to post Share on other sites More sharing options...
alexmorak Posted December 1, 2023 Share Posted December 1, 2023 18 minutes ago, TCSSkin said: Looks good! Yeah credit is the least issue currently. Main issue is resolution, this is what it looks like at 1080p. Problem is i don't have a 1080p monitor at all so no desire to make a skin that fits it anymore My problem for the last two years too. I had a viewer playing in 13" laptop and there are always problems now that I have a 4K 27" monitor. Link to post Share on other sites More sharing options...
alexmorak Posted December 1, 2023 Share Posted December 1, 2023 This is what I've done with the staff overview. Link to post Share on other sites More sharing options...
alexmorak Posted December 1, 2023 Share Posted December 1, 2023 21 hours ago, TCSSkin said: Can I ask you how did you make the Next Unread button not to show Continue when there are not unread messages and is greyed out? Link to post Share on other sites More sharing options...
TCSSkin Posted December 1, 2023 Share Posted December 1, 2023 43 minutes ago, alexmorak said: Can I ask you how did you make the Next Unread button not to show Continue when there are not unread messages and is greyed out? <widget class="primary_button" id="nexu" click_event="nexu" auto_size="vertical"> <global id="hidden" name="ui.is_fmt_controller_skin"/> <translation id="text" translation_id="248086" type="use" value="Next Unread"/> </widget> Link to post Share on other sites More sharing options...
alexmorak Posted December 1, 2023 Share Posted December 1, 2023 24 minutes ago, TCSSkin said: <widget class="primary_button" id="nexu" click_event="nexu" auto_size="vertical"> <global id="hidden" name="ui.is_fmt_controller_skin"/> <translation id="text" translation_id="248086" type="use" value="Next Unread"/> </widget> Thank you very much, it worked like a charm! Link to post Share on other sites More sharing options...
GnuGoku Posted December 2, 2023 Share Posted December 2, 2023 FME Miles Edition Update personal tweaks 6 Link to post Share on other sites More sharing options...
snowofman Posted December 2, 2023 Author Share Posted December 2, 2023 On 06/11/2023 at 20:18, TCSSkin said: I've added a new rule to the original post. Don't ask if Creator is releasing the skin. It isn't the purpose of this thread and can get annoying for people who don't want to release it. NOTE FOR CREATORS: Please specify whether you plan to release or not, for your own sanity And please. unless the Creator asks for feedback. try and hold your opinion inside Link to post Share on other sites More sharing options...
wkdsoul Posted December 2, 2023 Share Posted December 2, 2023 Bit of a clean up and picked a theme/colour scheme. 6 Link to post Share on other sites More sharing options...
Wong77 Posted December 4, 2023 Share Posted December 4, 2023 Based on Tato. 1 Link to post Share on other sites More sharing options...
snowofman Posted December 4, 2023 Author Share Posted December 4, 2023 On 06/11/2023 at 20:18, TCSSkin said: I've added a new rule to the original post. Don't ask if Creator is releasing the skin. It isn't the purpose of this thread and can get annoying for people who don't want to release it. NOTE FOR CREATORS: Please specify whether you plan to release or not, for your own sanity And please. unless the Creator asks for feedback. try and hold your opinion inside Just reposting this as some ppl might have missed it. Link to post Share on other sites More sharing options...
_Ben_ Posted December 6, 2023 Share Posted December 6, 2023 Hijacking a beautiful idea that @TCSSkin had... Trying to make their positions look almost like a heatmap. Yes, you've got the description and the player archetype there but you can see that Fofana is a player who could play anywhere centrally, once you've corroborated that with all of the stats on offer. Link to post Share on other sites More sharing options...
johnwalker Posted December 7, 2023 Share Posted December 7, 2023 (edited) I just wanted to share something that I have been working on over the last few days. I love data, but sometimes I can find that you can have too much of a good thing. I sometimes find it difficult to look at a pizza chart or a bar chart and especially a bunch of hard stats and really take in everything that it is telling me about a player. I often bucket certain things together when thinking about what a player offers; how many shots plus shot assists does a player get per game? how often does the player progress the ball forward either by dribbling or passing? What is there total expected output per game? Wanting a visual that can provide me a "snapshot" of a player has led me to creating this position based visual: Shot production is Shots+ Chances Created Ball Progression is Dribbles + Progressive Passes Safety in possession is really just me renaming possession lost Defensive production is pressures + Possession won The real time consuming bit is I have analysed the proportion of each action for the "average" player and adjusted the size of the bar accordingly, because in a lot of cases a simple 50/50 split wouldn't have shown the true combined output. For example in the data I analysed I found that 80% of xG+xA was made up of xG for the "average" striker so the bar for xG makes up 80% of the xG+xA metric (to demonstrate this I have set the two bars in a couple of the metrics above to different colors). This method isn't perfect because a striker who gets a lot of xA, but less xG would look worse than they are, but I think it's the best I can do. The white dash on xG+xA metric is the comparison of G+A at same rate, and the white dash on the Shot Production metric is comparison with xG+xA at the same rate. I started this by saying I sometimes find it difficult to look at data but realise I may have created something even more complex! Any constructive criticism would be appreciated I apologise for the rambling post, but I just want to thank @GIMN for answering my stupid questions and sharing his data set which got me started down this path. Edited December 7, 2023 by johnwalker 3 Link to post Share on other sites More sharing options...
_Ben_ Posted December 8, 2023 Share Posted December 8, 2023 (edited) 13 hours ago, johnwalker said: I just wanted to share something that I have been working on over the last few days. I love data, but sometimes I can find that you can have too much of a good thing. I sometimes find it difficult to look at a pizza chart or a bar chart and especially a bunch of hard stats and really take in everything that it is telling me about a player. I often bucket certain things together when thinking about what a player offers; how many shots plus shot assists does a player get per game? how often does the player progress the ball forward either by dribbling or passing? What is there total expected output per game? Wanting a visual that can provide me a "snapshot" of a player has led me to creating this position based visual: Shot production is Shots+ Chances Created Ball Progression is Dribbles + Progressive Passes Safety in possession is really just me renaming possession lost Defensive production is pressures + Possession won The real time consuming bit is I have analysed the proportion of each action for the "average" player and adjusted the size of the bar accordingly, because in a lot of cases a simple 50/50 split wouldn't have shown the true combined output. For example in the data I analysed I found that 80% of xG+xA was made up of xG for the "average" striker so the bar for xG makes up 80% of the xG+xA metric (to demonstrate this I have set the two bars in a couple of the metrics above to different colors). This method isn't perfect because a striker who gets a lot of xA, but less xG would look worse than they are, but I think it's the best I can do. The white dash on xG+xA metric is the comparison of G+A at same rate, and the white dash on the Shot Production metric is comparison with xG+xA at the same rate. I started this by saying I sometimes find it difficult to look at data but realise I may have created something even more complex! Any constructive criticism would be appreciated I apologise for the rambling post, but I just want to thank @GIMN for answering my stupid questions and sharing his data set which got me started down this path. I use something relatively similar in defensive/possession/attacking contributions built into my skin. I just wanted to say that your presentation of it is beautiful! Where do you display this info? Could I see your entire player profile please? Edited December 8, 2023 by _Ben_ 1 Link to post Share on other sites More sharing options...
VNR Ole Posted December 8, 2023 Share Posted December 8, 2023 On 02/12/2023 at 15:16, GnuGoku said: FME Miles Edition Update personal tweaks Thats gorgeous! Link to post Share on other sites More sharing options...
johnwalker Posted December 8, 2023 Share Posted December 8, 2023 3 hours ago, _Ben_ said: I use something relatively similar in defensive/possession/attacking contributions built into my skin. I just wanted to say that your presentation of it is beautiful! Where do you display this info? Could I see your entire player profile please? Hi Ben, thank you for the feedback. It's probably the only beautiful thing in my skin! I would be lying if I didn't say seeing your contributions metric was the inspiration for this! As I have said before I am not the best skinner and learn from taking stuff from released skins which you will see here. I am also different to most other people in I use the player attributes panel as standard and don't put too much in there. Original plan was to compress the attributes into top middle then have another panel next to personality etc, but I don't know what I would like there. I really liked your passing graph and thought about having that in middle center panel, then moving ability etc to pop right. Also don't really like the default player radars now and thought about adding either a pizza or your fbref style charts (they were where the new metric was), or both, but not sure. Sidenote - how weird is this players profile (from my beta save). Even though I am not showing xG per shot the metrics perfectly demonstrates this player is a low volume high xG per shot player. 1 Link to post Share on other sites More sharing options...
Olas Nick Posted December 10, 2023 Share Posted December 10, 2023 FM24 Light i got a few hours of free time and can present the alpha version of light skin for fm24. this skin is 99% similar to the FM23 Light visually tested on a trial version of the game 4 Link to post Share on other sites More sharing options...
snowofman Posted December 10, 2023 Author Share Posted December 10, 2023 On 06/11/2023 at 20:18, TCSSkin said: I've added a new rule to the original post. Don't ask if Creator is releasing the skin. It isn't the purpose of this thread and can get annoying for people who don't want to release it. NOTE FOR CREATORS: Please specify whether you plan to release or not, for your own sanity And please. unless the Creator asks for feedback. try and hold your opinion inside Link to post Share on other sites More sharing options...
Popular Post TCSSkin Posted December 14, 2023 Popular Post Share Posted December 14, 2023 On 01/12/2023 at 00:00, TCSSkin said: Personal skin that I've been working on, no working name as of now. The plan with the skin is to basically make a modular, adjustable skin that adapts to all resolutions, but troubles with that has halted the release of the project and I just don't find it fun. At this point in time, the skin would look like crap on anything less than 1440p so that's put a big dampner on it. Credits to @GIMN, @Wozzie, @Grootinho, @keysi, @snowofman Still undecided whether I will release as it takes heavily from other skins. Made a few tweaks, stole more stuff from Rensie and Sas. Tweaked the background and just tweaked the header. Also added a bookmarks popup tweaking Wannachup's BG selector As of now, i'm thinking no release as this skin doesn't work great under 1440p and anyone who's released a skin will know exactly how it'll go if i do. 12 Link to post Share on other sites More sharing options...
Orange2000 Posted December 15, 2023 Share Posted December 15, 2023 2 hours ago, TCSSkin said: Made a few tweaks, stole more stuff from Rensie and Sas. Tweaked the background and just tweaked the header. Also added a bookmarks popup tweaking Wannachup's BG selector As of now, i'm thinking no release as this skin doesn't work great under 1440p and anyone who's released a skin will know exactly how it'll go if i do. Hi great modifications! I`m doing also some for personal use. Is it possible that you share one panel? I`m very interested in Recent Form Panel from player overview (last screen). (with 3 deferent periods) . Thank you in advance! Link to post Share on other sites More sharing options...
TCSSkin Posted December 15, 2023 Share Posted December 15, 2023 36 minutes ago, Orange2000 said: Hi great modifications! I`m doing also some for personal use. Is it possible that you share one panel? I`m very interested in Recent Form Panel from player overview (last screen). (with 3 deferent periods) . Thank you in advance! if you look in wtcs, all three options are there, i just put it in a tab 1 Link to post Share on other sites More sharing options...
DamienQilBormliz Posted December 15, 2023 Share Posted December 15, 2023 5 hours ago, TCSSkin said: Made a few tweaks, stole more stuff from Rensie and Sas. Tweaked the background and just tweaked the header. Also added a bookmarks popup tweaking Wannachup's BG selector As of now, i'm thinking no release as this skin doesn't work great under 1440p and anyone who's released a skin will know exactly how it'll go if i do. Looks nice! If I may ask what background picture are you using? My eyes really settled in with it. And would you be able to just share the tactic overview panel? I've been trying to put names on the back of the shirt for a while. Thank you. Link to post Share on other sites More sharing options...
kayyuenchinup Posted December 15, 2023 Share Posted December 15, 2023 在 2023/12/7 在 AM2点52分, _Ben_说: Hijacking a beautiful idea that @TCSSkin had... Trying to make their positions look almost like a heatmap. Yes, you've got the description and the player archetype there but you can see that Fofana is a player who could play anywhere centrally, once you've corroborated that with all of the stats on offer. Can you please show how to do this? Link to post Share on other sites More sharing options...
TCSSkin Posted December 15, 2023 Share Posted December 15, 2023 3 hours ago, DamienQilBormliz said: Looks nice! If I may ask what background picture are you using? My eyes really settled in with it. And would you be able to just share the tactic overview panel? I've been trying to put names on the back of the shirt for a while. Thank you. background pic is here Tactics icon is just a person_name button overlayed at the top rather than the bottom Only problem is it doesn't respond to kit colour, so if you have a white kit the name will be white 2 Link to post Share on other sites More sharing options...
_Ben_ Posted December 15, 2023 Share Posted December 15, 2023 1 hour ago, kayyuenchinup said: Can you please show how to do this? Yeah. You need to just change the position icon in graphics with the heatmap icon. Not at my PC now, so not able to give you more details! Link to post Share on other sites More sharing options...
kayyuenchinup Posted December 15, 2023 Share Posted December 15, 2023 24 分钟前, _Ben_说: Yeah. You need to just change the position icon in graphics with the heatmap icon. Not at my PC now, so not able to give you more details! Let me know when you are available, I cannot find the position icon in the graphics folder Link to post Share on other sites More sharing options...
Sceptiquebleu Posted December 15, 2023 Share Posted December 15, 2023 On 10/12/2023 at 16:10, Olas Nick said: FM24 Light i got a few hours of free time and can present the alpha version of light skin for fm24. this skin is 99% similar to the FM23 Light visually tested on a trial version of the game You are a saint! Link to post Share on other sites More sharing options...
johnwalker Posted December 15, 2023 Share Posted December 15, 2023 On 07/12/2023 at 23:48, johnwalker said: I just wanted to share something that I have been working on over the last few days. I love data, but sometimes I can find that you can have too much of a good thing. I sometimes find it difficult to look at a pizza chart or a bar chart and especially a bunch of hard stats and really take in everything that it is telling me about a player. I often bucket certain things together when thinking about what a player offers; how many shots plus shot assists does a player get per game? how often does the player progress the ball forward either by dribbling or passing? What is there total expected output per game? Wanting a visual that can provide me a "snapshot" of a player has led me to creating this position based visual: Shot production is Shots+ Chances Created Ball Progression is Dribbles + Progressive Passes Safety in possession is really just me renaming possession lost Defensive production is pressures + Possession won The real time consuming bit is I have analysed the proportion of each action for the "average" player and adjusted the size of the bar accordingly, because in a lot of cases a simple 50/50 split wouldn't have shown the true combined output. For example in the data I analysed I found that 80% of xG+xA was made up of xG for the "average" striker so the bar for xG makes up 80% of the xG+xA metric (to demonstrate this I have set the two bars in a couple of the metrics above to different colors). This method isn't perfect because a striker who gets a lot of xA, but less xG would look worse than they are, but I think it's the best I can do. The white dash on xG+xA metric is the comparison of G+A at same rate, and the white dash on the Shot Production metric is comparison with xG+xA at the same rate. I started this by saying I sometimes find it difficult to look at data but realise I may have created something even more complex! Any constructive criticism would be appreciated I apologise for the rambling post, but I just want to thank @GIMN for answering my stupid questions and sharing his data set which got me started down this path. Spent some time updating this. Decided to remove the comparison between Shot Production and xG+xA as it felt unnecessary. Added pass completion in to Safety in Possession. Added dashed lines so it's easy to see the proportion of each stat in the overall bar. 3 Link to post Share on other sites More sharing options...
Davienene Posted December 15, 2023 Share Posted December 15, 2023 Best news feed ? Link to post Share on other sites More sharing options...
DamienQilBormliz Posted December 16, 2023 Share Posted December 16, 2023 22 hours ago, TCSSkin said: background pic is here Tactics icon is just a person_name button overlayed at the top rather than the bottom Only problem is it doesn't respond to kit colour, so if you have a white kit the name will be white Thanks champ! Appreciated Link to post Share on other sites More sharing options...
Olas Nick Posted December 16, 2023 Share Posted December 16, 2023 11 hours ago, Davienene said: Best news feed ? at least it's much better than the sad dark default page, but everything new is well forgotten old. it reminds me a lot of the fm19 panel Link to post Share on other sites More sharing options...
Zyraxz Posted December 22, 2023 Share Posted December 22, 2023 Em 30/11/2023 em 21:00, TCSSkin disse: Personal skin that I've been working on, no working name as of now. The plan with the skin is to basically make a modular, adjustable skin that adapts to all resolutions, but troubles with that has halted the release of the project and I just don't find it fun. At this point in time, the skin would look like crap on anything less than 1440p so that's put a big dampner on it. Credits to @GIMN, @Wozzie, @Grootinho, @keysi, @snowofman Still undecided whether I will release as it takes heavily from other skins. can I ask you something??? What would be the code for this Unread?? Link to post Share on other sites More sharing options...
TCSSkin Posted December 22, 2023 Share Posted December 22, 2023 12 minutes ago, Zyraxz said: can I ask you something??? What would be the code for this Unread?? It's in the default panel, search for <!--show/hide and unread count--> then remove this line <string id="create_if" value="ui.is_fmt_controller_skin"/> Link to post Share on other sites More sharing options...
Zyraxz Posted December 22, 2023 Share Posted December 22, 2023 2 minutos atrás, TCSSkin disse: It's in the default panel, search for <!--show/hide and unread count--> then remove this line <string id="create_if" value="ui.is_fmt_controller_skin"/> thank you friend Link to post Share on other sites More sharing options...
bahmet Posted December 23, 2023 Share Posted December 23, 2023 @TCSSkin I really need these buttons! Can you share it or give me a hint? Link to post Share on other sites More sharing options...
snowofman Posted December 23, 2023 Author Share Posted December 23, 2023 2 minutes ago, bahmet said: @TCSSkin I really need these buttons! Can you share it or give me a hint? human/inbox panel.xml Link to post Share on other sites More sharing options...
bahmet Posted December 23, 2023 Share Posted December 23, 2023 (edited) 24 минуты назад, snowofman сказал: human/inbox panel.xml I found this. But I don't know how to make buttons. <widget class="primary_button" id="???" click_event="???" auto_size="horizontal" red_replacement="blue"/> Edited December 23, 2023 by bahmet Link to post Share on other sites More sharing options...
snowofman Posted December 23, 2023 Author Share Posted December 23, 2023 14 minutes ago, bahmet said: I found this. But I don't know how to make buttons. <widget class="primary_button" id="???" click_event="???" auto_size="horizontal" red_replacement="blue"/> <widget class="button"> <record id="click_event"> <integer id="event_id" value="mard" /> <integer id="index" value="1" /> </record> <translation id="text" translation_id="383549" type="use" value="Mark All Items As Read[COMMENT: FR 10286; Inbox; Mark all news items as read]"/> </widget> 2 Link to post Share on other sites More sharing options...
snowofman Posted December 23, 2023 Author Share Posted December 23, 2023 On 06/11/2023 at 20:18, TCSSkin said: I've added a new rule to the original post. Don't ask if Creator is releasing the skin. It isn't the purpose of this thread and can get annoying for people who don't want to release it. NOTE FOR CREATORS: Please specify whether you plan to release or not, for your own sanity And please. unless the Creator asks for feedback. try and hold your opinion inside Link to post Share on other sites More sharing options...
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