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smeagoltonez

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Posts posted by smeagoltonez

  1. 19 hours ago, fc.cadoni said:

    Each attribute have different weighting for each position. For a DC position, Decision is the highest, next is Marking & Position, next is Acceleration - Agility - Jumping Reach - Strength. Next is Heading, Tackling, Anticipation and Pace. 

    Sorry, another question!

    If 'decisions' is given a higher CA weighting than the other centre-back attributes (& so I'm assuming it's more important to how well a centre-back performs), why is it not highlighted as a 'key' attribute but a 'preferable' one when looking at a CB(d)?

    And when looking at a NCB, 'decisions' isn't highlighted at all but is still given the highest weighting for CA?

    Thanks!

     

  2. On 28/06/2022 at 22:08, rsihn said:

    All stats up to 6 points are free in the game's CA calculation so there are no downsides to ensuring that all of your players have achieved at least 6 points in everything.  I'm not sure if you are familiar with how the game weights certain stats by position but most defensive stats are extremely cheap (borderline free) for attacking players and vice-versa for defenders with attacking stats. 

     

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    I have some more questions about this:

    1) do these weightings also apply to how the players perform in the match engine or is it just for CA calculation purposes? If so, this changes how I view my centre-backs. I usually look at positioning, concentration & jumping reach first & neglect decisions a little!

    2) I noticed that decisions (& composure) are not important for an NCB. This suggests to me that decisions are only used by a CB(d) when he has the ball at his feet (which pass to play) & that decisions are important for CB(st) & CB(c) when they have to decide whether to attack the ball or cover (depending on the role selected). Am I wrong?

    Thanks!

  3. 13 hours ago, Freakiie said:

    Because in reality clubs don't skyrocket up the football pyramid at the rate of 2 promotions a season and thus longer term vision like a youth academy might make much more sense. Even finding a couple youngsters over a decade that find their way upwards can see some amazing returns due to sell on clauses and youth development fees on every consequent transfer. Of course it depends how far down the pyramid you go, but the English 4th level still has pretty big clubs, Germany 3rd level a bunch of big clubs and those will often have the finances to afford this and some of the set up might be a sheer remainder from better days as well. Here in the Netherlands some clubs in the second tier (which are really small clubs mind you) are now managing to sell some of their youth products for a couple millions. Those are transfers that by themselves pretty much equal their yearly budget!

    Yeah, I'm just wondering whether anyone has some figures to show whether clubs do indeed making a profit (or at least break even) over a 10 year period or something. I know that Brentford are planning to reintroduce their academy after previously doing away with it but I read that's more to do with Brexit & the PL planning to make academies compulsory. I suspect that most clubs don't make a profit.

  4. 3 hours ago, Argonaut said:

    I'd just like to add a caveat to lower league management. I'd mostly scrap the youth setup, have no coaches or managers or players in those teams at all. Still have a HOYD for the youth intake, and if there's any good players bring them into the 1st team.

    It's just not worth it financially to pay all of the player and staff wages for youth teams when your facilities are bad. And you want to be moving up the leagues to afford better players, not develop them. The odd time you'll get a great player in the intake which you can rotate into your team right away or look to sell. I swear your first intake is hardcoded to have at least one good player.

    Some people like to do an all-youth challenge though, in which case they would disregard the above.

    I often wonder this exact thing, why bother? And why do clubs bother IRL? It's often argued that it's so that clubs can become self-sufficient but when you consider how much money is spent on youth programmmes & how rarely it pays off, is it really worth it? Is it simply that clubs are all chasing the dream of getting one gem that pays for the entire youth programme for years? Is this a realistic dream? Maybe someone with a better knowledge of club finances can answer that?

  5. 1 hour ago, glengarry224 said:

    I should be more careful adopting these ideas and repeating them.  I've read that, and have believed it, but have not tested it or heard anyone from SI say that.  Not saying it's wrong, instead that I just don't know. 

    Like you, I'd think that strength can be improved at a later age.  Indeed, IRL, many athletes gain strength throughout their 20s and even some in their 30s (but that might be enhanced...).  I'd guess that jumping rarely increases after a player's early 20s but arm and ground strength can...but we'd need a real expert to tell us more.

    I will try & find the topic that I read it in. It was on this forum & I think it was a reputable source but my searches have come up empty so far...

  6. 50 minutes ago, bosque said:

    That happens a lot to me even without having Counter on. It infurates me. In another thread we talked with@Johnny Aceabout this. He told me all holding players in DM or CM positions will go forward if there is space available.

    And, if you click on Counter you will see all players (except CBs) with an arrow going up.

    That's scary! Maybe in that case it would be good to train very defensive traits to supplement the 'hold position' instruction?

  7. Cool thread! I've not managed to test it out properly yet but my CM(a) is in a 442 with a lowish block. He's not the best finisher but he's an aggressive runner who is good in the air. Because of his attacking traits, I'm going to play him in BBM role so that he (hopefully) resembles a CM(a). I'm hoping he attacks the box to get on the end of crosses (a bit like Soucek). No idea if it will actually work out like that though. He's paired with a CM(d) & alongside him is a DW(s). On the other wing I have a WP(a). In front it's a TF(s) & a PF(a).

  8. On 21/06/2022 at 01:56, rsihn said:

    I'm going to ignore the schedules because I disagree with a "one size fits all" schedule and really think you need to customize schedules based on the particular needs of your squad .  With that said, let's move on to the players.

    I disagree with your choice of focus training for Sesay and also think you need to move him to the attacking training unit.  He is in the defensive unit because he is training as a DM but the areas he needs to improve in are areas that are part of the attacking unit's training benefits.  This is another reason that you should either go back to the default schedules or make sure you understand what exactly the results are of Rashidi's schedules.  The default training schedules include a lot more general training sessions that train the entire squad equally so it is actually harder to screw players up during their development but Rashidi has chosen to largely ignore those in favor of sessions that focus on one group or another.  With this in mind, you better make sure that you have the right players in the right training unit or they will be receiving all of the wrong benefits from training and as far as I'm concerned, you've got Sesay in the wrong group. 

     

    Back to the training focus, Sesay is already decent at the things that Endurance focuses on and he is clearly weak in some other areas such as strength, long shots/finishing, and he isn't the greatest of dribblers.   Strength is one of the stats that is a bit harder to develop as a player gets older so I would initially put the training focus on this until he hits around a value of 10 and then start focusing on shooting or dribbling.  

     

    Irving also needs strength focus training.  I'd also consider adding him into the defensive training unit to round out his stats a bit in case you ever decide you want to use him in another position that requires a more balanced set of skills. 

     

    Parker should be added to the attacking training unit and probably focus trained on dribbling/first touch. 

     

    Todd likewise could use strength focus training and should be added to the defensive training unit if you want a more well rounded player. 

     

     

    18 hours ago, glengarry224 said:

    A few things I noticed, of course only imnho:

    • match training (attacking movement, match tactics, set pieces, etc) are wasted sessions on U18;
    • I prefer fewer technical training sessions for U18, maybe 3-4 per week total = more physical and general training, some 'attacking patient', 'ground defense', etc.;
    • as @rsihn said, it's harder to improve physicals later, and they can improve a lot at 16-18 so focus on those now - minimum, I like 1 General Physical and 1 specific Physical, usually Quickness (or in your case, maybe Resistance too);
    • if you have any GK prospects, add 1-2 'shot stopping' or '1-1' otherwise skip those;
    • Sesay is kinda slow, could be a great DLP(d);
    • Dyson could be a good FB/WB (but needs to improve crossing and for any position, needs more pace/agility/mentals);
    • I wouldn't add too many traits at young ages especially
    • on your Training/Rest tab, players should be set for 'double intensity' at the top fitness levels

    I didn't realise strength was also difficult to develop as a player gets older. I knew that physical attributes such as pace & acceleration were harder (& that makes sense) but I'm sure I previously read that this didn't apply to 'strength' which again, makes sense (at least to me anyway as a player can get stronger by lifting weights). So I need to concentrate on improving all physicals when they're young? Thanks!

  9. Just like with the players, it would be awesome to have media descriptions for managers. Would be fun to check out the likes of Mourinho & Klopp as well as managers such as Hodgson & Allardyce. Redknapp & Warnock would have been fun too before their retirements.

  10. 13 minutes ago, rsihn said:

    All stats up to 6 points are free in the game's CA calculation so there are no downsides to ensuring that all of your players have achieved at least 6 points in everything.  I'm not sure if you are familiar with how the game weights certain stats by position but most defensive stats are extremely cheap (borderline free) for attacking players and vice-versa for defenders with attacking stats. 

     

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    Thank you, I did not know any of this! Very helpful! So is it still difficult to improve the attributes of a player aged over 24 if they have below 6 for the one you're targeting?

  11. 3 minutes ago, danej said:

    Yes for me that is more than decent, a 5 figure sum as well.

     

    Perhaps current ability also plays a big role. The players with Championship potential that I have struggled to sell all had non-league CA.

     

    Edit: Perhaps players are also more attractive if the currently or recently played regular first team football. And/or attractive if the play regularly in your own first team. Don't know, I'm just guessing. I have never managed below League One.

    I remember in last year's version, I sent a hopeless youngster out on loan to a lower division. He played in every game with decent form & when he returned, the coaches gave him a higher star rating but I used Genie to check his CA & it hadn't changed. I'm guessing his value would have increased too. I think form counts for a lot.

  12. On 17/06/2022 at 16:32, Draakon said:

    Wow. I didn't know that. Can anyone confirm - does it have any effect or not? I have a few youngsters that are labelled as team leaders in my U-18 team and have desired personality, but after I created mentoring groups for U-18 players it shows that all youth players have 'none' estimated influence on group and 'none' effect from group, so it doesn't look to have any real effect?

    Did you look at the social hierarchy of the youth players? It will show you which players are the most influential. Just like with the first team, the players with high ability who have played lots of games & who been there the longest will have the most influence & are the most apt at influencing others (for good or bad). Captains & vice captains will get an influence bonus. You can check why each player is where he is on the hierarchy ladder by clicking on him.

  13. 10 minutes ago, danej said:

    I also wonder what "decent potential" is more specifically. From my sparse experience, I usually struggle to get decent bids for youngsters who have Championship potential or lower, no matter what league I am in myself.

    Whereas my young players with Championship potential always gather unwanted interest in League 2. I suppose it depends on what you see as 'decent bids' though? Is a 6 figure sum decent? Last summer IRL, Colchester sold Poku for a 'substantial six-figure fee' & he had Championship potential. Chilvers will be next IRL & is already gathering interest at the beginning of my save.

  14. On 21/06/2022 at 01:56, rsihn said:

    I'm going to ignore the schedules because I disagree with a "one size fits all" schedule and really think you need to customize schedules based on the particular needs of your squad .  With that said, let's move on to the players.

    I disagree with your choice of focus training for Sesay and also think you need to move him to the attacking training unit.  He is in the defensive unit because he is training as a DM but the areas he needs to improve in are areas that are part of the attacking unit's training benefits.  This is another reason that you should either go back to the default schedules or make sure you understand what exactly the results are of Rashidi's schedules.  The default training schedules include a lot more general training sessions that train the entire squad equally so it is actually harder to screw players up during their development but Rashidi has chosen to largely ignore those in favor of sessions that focus on one group or another.  With this in mind, you better make sure that you have the right players in the right training unit or they will be receiving all of the wrong benefits from training and as far as I'm concerned, you've got Sesay in the wrong group. 

     

    Back to the training focus, Sesay is already decent at the things that Endurance focuses on and he is clearly weak in some other areas such as strength, long shots/finishing, and he isn't the greatest of dribblers.   Strength is one of the stats that is a bit harder to develop as a player gets older so I would initially put the training focus on this until he hits around a value of 10 and then start focusing on shooting or dribbling.  

     

    Irving also needs strength focus training.  I'd also consider adding him into the defensive training unit to round out his stats a bit in case you ever decide you want to use him in another position that requires a more balanced set of skills. 

     

    Parker should be added to the attacking training unit and probably focus trained on dribbling/first touch. 

     

    Todd likewise could use strength focus training and should be added to the defensive training unit if you want a more well rounded player. 

     

    I always struggle with this part. Do I want a 'more rounded player' or someone who is a master at the attributes needed for their position & role? A well rounded player would make sense for a utility player but maybe not a first choice inside forward? I'm thinking more in terms of lower leagues where players may not have much attribute points to spend on development. Does what I'm saying making sense or am I wrong? Thanks!

  15. 12 minutes ago, Johnny Ace said:

    Depends on the entire situation I guess, who you are, your squad, the player's potential, how bad his personality is, the personality of the mentors etc

    Nothing wrong with experimenting and trying him for a month or two being mentored in the first team, you can make him available for the youth squad and give him minutes off the bench. You might have players that are more worthy of being mentored so it depends on how much effort you want to put into them. There's no need to rush it either, off the top on my head players under 23 with less than 100 senior appearances can be mentored so you have a good 5 year window to mentor them. If you can't be bothered with all that, just sell them :D   

    I suppose I'd simply mentor them & get them loan moves if I had the funds. Playing as Colchester in League 2 means that by selling a couple of youngsters who I'm doubtful over could give me enough funds to bring in another loanee or better. Decisions, decisions!

  16. 4 minutes ago, Johnny Ace said:

    You can always try and Mentor those players to try and turn them around a bit if you think they're worth the time and effort 

    What if a youngster (with a bad personality) is not good enough to be in your first team but may have a shot at progressing to something half decent if he were to gain a good personality, would you move the youngster into your first team so that you can mentor him or just cut your loses & sell him while the value is higher? Is it better for him to try & progress with the other kids at his level or get working on his personality asap to gain max improvement. Hmmmmm.

    I suppose the ideal solution is to have lots of good personalities is your u18s & u23s so that the squad influences him & you can mentor him with other youngsters without giving him an inappropriate promotion. That would need significant work each season though.

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