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smeagoltonez

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Posts posted by smeagoltonez

  1. 1 hour ago, herne79 said:

    It doesn't necessarily mean that opposition teams will set up "defensively" against you (although some might), it's perhaps more correct to consider opponents tending to play more cautiously against you.  That does not mean they'll use the Cautious mentality (although again some might), but rather use a slightly less aggressive mentality than usual, perhaps using fewer attack duty players and/or toning down aggressive team instructions for example. 

    Your current form is a factor in how the opposition might set up against you.

    Counter attacking tactics can still work, but that's a large generalisation and depends on your team and the tactic used.  All you can really do is try it, see how it goes and make some tweaks if needed.

    Thank you!

  2. Hi everyone,

    When I took over my current club in late June, the betting odds showed that my team were expected to finish just above the relegation zone. 90 days later & after bringing in some decent freebies & loan players, the betting odds now show that my club are expected to finish in second place. Does this mean that opposition teams will now set up defensively against me & so defensive counter-attacking tactics probably aren’t my best option?

    I ask because I’ve read on here that defensive teams often have to change tactics when opponents begin to perceive them as being a stronger team.

    Thanks!

     

  3. On 13/04/2021 at 10:32, sporadicsmiles said:

    Here I mean instead of having my midfield pressed higher up the pitch, I would encourage players to keep the ball a little closer to my goal, with the aim of forcing their midfield to step out to challenge these players. Maybe by shifting the playmaker role to DMC, or by changing the defensive line. Or you can get creative and do things like have an IWB come inside and create an extra body in midfield, which may force the opposition to react. It is hit and miss in general though. If an opposition team does not want to come out, they won't and you have to try to find another way.

    A F9 would work just fine in the kind of setup I describe here, because that role also does all the things I need in this role. Drops deep, links with runners in behind, etc. I use a DLF for three seasons. The first is I tend to find it easier to get a DLF than a F9, especially at lower levels. The second is that I always get the impression that a F9 would drop too deep sometimes, and I do want my striker to be somewhere close to the opposition defence, just not pressing the line too hard. Thirdly, it is easier to change from DLF(S) to DLF(A) without too much thinking of whether the player can do that. This is useful when I want to be more direct, or the opposition is giving me space to attack. F9 does not have an attack option, and so if I design a tactic around a F9 it might mean I need to make a sub as well as a role change (depends on the player of course). Since I do not use the F9 role often, I am not sure on this, so maybe someone else will comment, but I also like my striker to be somewhat involved with scoring, and I would fear a F9 carries too little direct goal threat.

    All that being said, if your player plays best as a F9, then do that. There is no reason why it cannot work, and a F9 with an IF(a) and CM(a) attacking behind also sounds dangerous. Although the screenshot you post I think as long as you are not looking for him to hold the ball up, but focusing on his decent vision to create, he should play both roles well.

    Just spotted this. This would also be a way to do it, but focusing on quick transitions. It was long enough ago that I wrote this that I cannot remember exactly what I had in mind, just the general ideas. I have evolved this style since FM21, so maybe I should make an update about what  I changed and why.

     

    Thank you very much for your reply & help! An update about your evolved playing style would be very welcome indeed. Thanks again!

  4. 5 minutes ago, DarJ said:

    If your striker can play as an F9 he can most likely play as a DLF. the roles are very similar 

    Yeah you're right. I should have been clearer in my original post - my striker lacks the strength required to hold the ball up. His physical attributes favour speed over strength. I think he'd get knocked off the ball if he tried to hold it up. Thanks for your reply by the way.

    Jevani Brown.jpg

  5. On 31/03/2020 at 14:42, sporadicsmiles said:

    I will give it a go. I tend to try to understand teams from past experience, and from what I see in a match more than anything. 

    There are many levels to how you can prepare for playing any given team. The most basic is just to know what to expect based on your relative standings. So if I play away to Manchester United, I know I am going to be attacked and face an aggressive side. If I play a third division side in the cup, I can expect to face a parked bus or at the best a defensive side. This is the simple, easy way to know what to expect. It will inform of what your strategy should be. I will play a more defensive direct counter attacking style against big teams. Abandon the counter press, sit deeper. I will try to work the ball more, be more attacking, get more players running and moving against a defensive side. 

    You can easily get one level deeper than this just using your own experience of playing the game. There are teams you know will park the bus. Teams you know like to build from the back. Teams you know are based around counter attacks. Or teams you know play with formations you have struggled against (I hate the 3412 formations you see in Italy, for example, it is so hard to make space for attackers). There is no real advice I can give here. Either you know what a team will do or you do not. If it helps, you can keep notes of how a side plays. Including what sort of passing they use, how the keep the ball, and what their favoured type of attack is. I do not keep notes, because I can remember pretty well what teams have done against me before. A good memory is a gift that never stops giving.

    The next step is to pay attention to the scout reports you get prematch. This will give you an idea of their formation, their mentality, their style. It will tell you what they do well and where there assists come from. Who is scoring their goals. How hard is it to score against them? Where can I create chances? Where are they strongest in defence? Really this is almost all you need. They are weak to crosses from the left? Well, lets try to exploit that. They score through overloads on the right? Better make sure my left back has correct support. 

    Further than this, you can look at who their key players are. Either through experience of playing them, or just seeing who is playing the best. Who is creating? Who is scoring? If a team as a single creator, can you shut him down? If they get all their goals from a single player, can you stop him from getting chances? Are their defenders slow? Bad in the air? Do they have a player with low bravery? All of these are things you can think about exploiting. As a concrete example, imagine you play a team with a monster striker who scores with his head because he has excellent jumping reach, headers, and height. I may think about putting my best heading defenders on the pitch, even if they are not my strongest. At least make it challenging for him by contesting the air. If their striker is super fast and with good off the ball, I want a defender on him who is also fast and has good anticipation/positioning. 

    There is also something else at play here. How much do you want to change in order to match up to a team? For myself, I would rather impose myself on that team and make them adapt to me. That may mean changes to exploit a weakness. Or changes because a typical style for my teams will not work. For example I know if I play a team with two DMCs that the DLF/CM axis is not going to be super efficient because that area is covered. So I change it. For example use a MEZ(A) and overload a flank. Or withdraw the midfield to force the DMCs to come out and leave space. This is a proactive change, for me. I am changing things based on common sense to hurt the opposition. 

    When it comes to making changes specifically to nullify the opposition, I usually see this as something I will do only if I have to. If I know I cannot let their creative DLP sit and dictate play from the DM slot under little pressure. Or I know their striker will force me to really drop the DL. I do not make changes for the sake of it. At the end of the day, I want to get my team playing my football. I do not want to make so many changes every game that I am lacking my own tactical identity. Think of it like chess. Sometimes you have to sacrifice a piece to gain some activity elsewhere on the board, and to gain a decisive advantage. 

    The final thing which everyone should always do is adapt to what you see on the pitch. The is by far the most important thing. You can know all about the opposition beforehand. But to quote Helmuth von Moltke the Elder; "No battle plan survives contact with the enemy". You could have had a great plan, only to realise the opposition has set up different to how you expect. Or score an early goal. Or you score an early goal. Adapting on the pitch is an absolute must.

    Hi, first of all, thanks very much for this very well written & informative guide, it’s been very helpful. I have a couple of questions:

    1) What do you mean by ‘withdraw the midfield to force the DMs to come out’?

    2) My current striker is better suited to a False 9 role, he lacks a couple of the attributes needed to play in the DLF role. I’ve seen a couple of tactics very similar to yours that utilise a F9 instead of a DLF & wondered why you chose to go with a DLF & what positives/negatives it has in your tactic in comparison to a F9. 

    Thanks for in advance for any help provided!

  6. On 13/03/2021 at 15:14, Marc Vaughan said:

    No - on the after match page it will show how much players have increased in experience after a match (normally a percentage) ... if they get an 8 or above and nothing shows up then chances are they've peaked, are unprofessional (which makes progress more erratic) or are struggling to progress because of something (immaturity, poor facilities, level you're playing at etc.).

    Thank you very much! :thup:

  7. On 23/01/2020 at 01:27, Marc Vaughan said:

     

    Rough rule of thumb - if someone plays for you in a competitive match and does well without gaining 'experience' after the match then either something is stopping them progress (check their training page) or they've hit their potential limit.

     

    What would that 'gaining experience after the match' look like? An immediate increase in attributes?  Thanks very much!

  8. 8 minutes ago, majesticeternity said:

    Not “constantly”, but yes, they will, especially the better ones. Lesser quality ones won’t as much. 
     

    for me, who wants to do my best at every game, and take all the time, I watch matches on comprehensive, and that gives me enough to watch to understand.

    Also what helps is I use FLUT and it shows the oppositions formation. That really helps to at a glance see when they change formation or players. 
     

    But if you are out of touch with FM, or haven’t found it easy before, probably wait on the Smarter AI until you’ve played a save or two 

    Thank you! It looks like it's something for me to build up to then.

  9. Hi everyone,

    I wish to start a FM21 game in July 2020 & not allow transfers until January 2021. 

    I'm looking for a FM21 transfer update that has scheduled transfers & loans so that the players will move clubs in January 2021 rather than begin with them at the start of the game in July 2020.

    For example, I would start my save in July 2020 & the West Ham squad would include Haller & Snodgrass until January 2021 when they would complete their transfers to Ajax & West Brom respectively.

    Does such a data file exist? 

    Thank you!

  10. 1 hour ago, majesticeternity said:

    I can’t really say for sure, as RCA seems to not be quite accurate. 
     

    but yes they probably would decrease. The idea was that not every manager would have 200 PA, though. So it’s fine if it decreases some.

    Thank you. I'll give it a go! Well, right after I've checked out your youth addon that is! Thanks again for your hard work & generosity.

  11. First of all, thank you very much for this addon, it's a great idea!

    Before I go ahead & get started on a save, I just want to check something. I just quickly checked the database & it seems that while the staff attributes have been improved along with the Current Ability, they don't quite match up & so I believe that the attributes will gradually decrease over time. Is this correct?

    For example, David Moyes at West Ham has a Current Ability of 160 but his high attributes cause him to have a 'Recommended Current Ability' of 200. Doesn't this mean that his attributes are too high for his current ability & so they will gradually decrease until they are in line with his Current Ability of 160 again?

    Thanks very much!

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