-
Posts
4,124 -
Joined
-
Last visited
Content Type
Forums
Articles
FAQs
Online Manual
Support: Blocks
Support: Games
Bug Tracker
SIGames Manual (beta)
Profiles
Everything posted by Michael Sant
-
There are a lot of factors to consider from a manager perspective. Are you resting these players? Are your tactics intense? Are your training schedules intense? It's worth mentioning as well, that players being jaded doesn't mean they cannot play. Managing the fitness and condition of your team through rotation, tactics, training, substitutions are all important elements. Most of those players are also going to be playing all internationals for their respective countries so its possible you're in a situation where they've had very little rest from game 1 to December.
-
There are times when you will get more injuries just as a result of bad luck, but having 7 overall doesn't stand out as being too many. There are many instances where clubs face this reality. If it persists there may be something to investigate but at this stage it would stand out more as just being an instance of bad luck than anything else.
-
Sponsorships lengths
Michael Sant commented on Craig_R.U.F.C's issue in Player Development, Injuries, Finances and Training
The £425k stadium deal until 30/5/2024 matches a stadium sponsorship deal in the data. The rest looks a little out of place though, and seems to have effectively started on 01/06. The QA Team will take a look into this further and see what is happening. -
Player valuations are determined by a number of criteria, but a big one is the players perceived importance to their current club. At the start of the season many of these players are effectively impossible to replace for their clubs. As the game progresses and they may fall out of favour, or develop issues with the manager/club these will change. Third party clubs can begin trying to destabilise the situation with enquiries/declaring interest so there are a lot of factors that will change this over time.
-
Just to ensure we are looking at the right thing and that I'm relaying things to our QA team properly, I've clicked into a player profile and set it to 12 months ago: Next to the team badge in the top left corner I click the right arrow and it changes to the next player. Now it still shows 12 months ago on the drop down for the next player, but the graph is showing 11 years: Meanwhile those attributes are showing only the last months progress, because when I click 12 months again it changes like this with a different graph entirely and the attributes at the bottom showing different progression: - - - Is this an accurate representation of what you're also seeing?
-
Percentage of player sales
Michael Sant commented on AMIDY's issue in Player Development, Injuries, Finances and Training
Thanks for coming back and clarifying that situation. Keep in mind reaching 100% isn't a guarantee, some owners will never free up all of the player sales for you to reinvest. -
Newgens defenders
Michael Sant commented on gg go next's issue in Player Development, Injuries, Finances and Training
Realistically the QA team are going to need a breakdown of the figures and what you are seeing take place in your save. What age are you focusing on, where are your scouts searching, what level are your scouts at, what level of club are you at (in terms of scouts trying to find appropriate players). These would all be considerations and to investigate this we'd need some data to go on. -
Other covers advertising costs, supplies and some miscellaneous other expenses. How it progresses moving forward would be interesting, there was a spike (albeit much lower) around the same time the year previous and your year-on-year costs have risen $23,000 which isn't a huge jump for a football club. Do you happen to have any subsequent screenshots that show the progression of this since your save game file?
-
Excessive Major injuries
Michael Sant commented on ootek's issue in Player Development, Injuries, Finances and Training
I'm not too sure how that would alter the fact its always a possibility that could happen to a player. If you notice a trend of players suffering a broken leg and then doing so again shortly thereafter then that may be something to investigate in the future. At this point its still just terrible luck however. -
Flashing lights in Match Engine
Michael Sant commented on Kromady's issue in Match Art, Animation and Sound
To the best of my knowledge there is no way to remove crowd options from the game. This is with our QA team, while I appreciate that having to lower settings is far from ideal it may be worth persisting with that while our QA team investigates this further. -
It is early in the season which makes it a little unusual, but depending on the off-season, pre-season and general training/match loads it could be the case the player is just over-exerted. The QA team will investigate this further though and see if we can understand what is happening in this instance.
-
Transfer budget not increasing
Michael Sant commented on ttodd's issue in Player Development, Injuries, Finances and Training
There are some different factors that go into determining the budgets available, so our QA team will have a few different areas to look into. Thanks for providing the save files and taking the time to share this one. -
Additional save game files would help us potentially investigate further but we do have one from the starting post. Our QA team will investigate this further and take a look into what is happening. Should you wish to provide additional files @haolgrek/ @mrmiituu a guide on how to do so is available here: https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/
-
Finance Issues
Michael Sant commented on srcb83's issue in Player Development, Injuries, Finances and Training
Having save game files available would help us investigate this further. If you can upload them and let me know the file name, I can pass this onto our QA team. A guide on uploading files is available here: https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/ -
Do you have a save game in which this is happening, I wouldn't think the option should be there the first time you select the players, and not the second time. If it does happen again, it would be handy to have that to look into. A guide on how to share your files is available here: https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/
-
FFP not calculating for FM23 to FM24 imported save
Michael Sant commented on estaria_valens's issue in Save Game Compatibility
Thanks for sharing this one. The QA team will take a look into this further and work out whether this is an issue or if its a correct calculation with FFP. While the board may be happy for you to spend a certain amount, it may be that the FFP wouldn't allow it at this time. -
Rodrygo vs Heung-Min Son
Michael Sant replied to 21TOLHO's topic in Football Manager General Discussion
Different researchers will have different opinions about the players they research. You can't compare attributes in a vacuum either. This is because of the way in which they interact with each other in the ME. You could give a player 20 finishing, but pair that with 1 composure, 1 off the ball and 1 anticipation it means he probably only scores goals of any meaningful quality a handful of times in his career. I haven't had Son in one of my sides yet in FM24, but in previous seasons he's been one of my favourite players to have because so many of his attributes make him perform even better than his already strong attributes suggest.