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Michael Sant

SI Staff
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Everything posted by Michael Sant

  1. There are a lot of factors to consider from a manager perspective. Are you resting these players? Are your tactics intense? Are your training schedules intense? It's worth mentioning as well, that players being jaded doesn't mean they cannot play. Managing the fitness and condition of your team through rotation, tactics, training, substitutions are all important elements. Most of those players are also going to be playing all internationals for their respective countries so its possible you're in a situation where they've had very little rest from game 1 to December.
  2. There are times when you will get more injuries just as a result of bad luck, but having 7 overall doesn't stand out as being too many. There are many instances where clubs face this reality. If it persists there may be something to investigate but at this stage it would stand out more as just being an instance of bad luck than anything else.
  3. The £425k stadium deal until 30/5/2024 matches a stadium sponsorship deal in the data. The rest looks a little out of place though, and seems to have effectively started on 01/06. The QA Team will take a look into this further and see what is happening.
  4. Player valuations are determined by a number of criteria, but a big one is the players perceived importance to their current club. At the start of the season many of these players are effectively impossible to replace for their clubs. As the game progresses and they may fall out of favour, or develop issues with the manager/club these will change. Third party clubs can begin trying to destabilise the situation with enquiries/declaring interest so there are a lot of factors that will change this over time.
  5. Just to ensure we are looking at the right thing and that I'm relaying things to our QA team properly, I've clicked into a player profile and set it to 12 months ago: Next to the team badge in the top left corner I click the right arrow and it changes to the next player. Now it still shows 12 months ago on the drop down for the next player, but the graph is showing 11 years: Meanwhile those attributes are showing only the last months progress, because when I click 12 months again it changes like this with a different graph entirely and the attributes at the bottom showing different progression: - - - Is this an accurate representation of what you're also seeing?
  6. Thank you for sharing those schedules. The QA team will look into this and see if they can uncover the issue.
  7. Thanks for coming back and clarifying that situation. Keep in mind reaching 100% isn't a guarantee, some owners will never free up all of the player sales for you to reinvest.
  8. Realistically the QA team are going to need a breakdown of the figures and what you are seeing take place in your save. What age are you focusing on, where are your scouts searching, what level are your scouts at, what level of club are you at (in terms of scouts trying to find appropriate players). These would all be considerations and to investigate this we'd need some data to go on.
  9. Other covers advertising costs, supplies and some miscellaneous other expenses. How it progresses moving forward would be interesting, there was a spike (albeit much lower) around the same time the year previous and your year-on-year costs have risen $23,000 which isn't a huge jump for a football club. Do you happen to have any subsequent screenshots that show the progression of this since your save game file?
  10. Thanks for taking the time to share the file. The QA team will start taking a look into this and see what they can find out in regards to what is happening.
  11. I'm not too sure how that would alter the fact its always a possibility that could happen to a player. If you notice a trend of players suffering a broken leg and then doing so again shortly thereafter then that may be something to investigate in the future. At this point its still just terrible luck however.
  12. To the best of my knowledge there is no way to remove crowd options from the game. This is with our QA team, while I appreciate that having to lower settings is far from ideal it may be worth persisting with that while our QA team investigates this further.
  13. It is early in the season which makes it a little unusual, but depending on the off-season, pre-season and general training/match loads it could be the case the player is just over-exerted. The QA team will investigate this further though and see if we can understand what is happening in this instance.
  14. Thanks for providing the save game file, our QA team will investigate further.
  15. A copy of the schedules would likely help the QA team investigate further. If the poster still has these files and the issue is still happening, along with a screenshot of what they're supposed to include this would likely be the best place to start.
  16. There are some different factors that go into determining the budgets available, so our QA team will have a few different areas to look into. Thanks for providing the save files and taking the time to share this one.
  17. Thanks for taking the time to share this one. Our QA team will investigate this further.
  18. Additional save game files would help us potentially investigate further but we do have one from the starting post. Our QA team will investigate this further and take a look into what is happening. Should you wish to provide additional files @haolgrek/ @mrmiituu a guide on how to do so is available here: https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/
  19. I understand at the time of posting the upload rate was low, do you have a save game available from before the fixtures are generated for a season? How large is your save game file as well by the way? I wouldn't typically expect a game up to a few hundred megabytes to take so long to upload.
  20. Having save game files available would help us investigate this further. If you can upload them and let me know the file name, I can pass this onto our QA team. A guide on uploading files is available here: https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/
  21. Thanks for sharing this one, I'm not exactly sure on the rules myself in this area. Our QA team will take a look into this a little further and see if there is an issue or if there's an alternative explanation.
  22. Do you have a save game in which this is happening, I wouldn't think the option should be there the first time you select the players, and not the second time. If it does happen again, it would be handy to have that to look into. A guide on how to share your files is available here: https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/
  23. Thanks for sharing this one. The QA team will take a look into this further and work out whether this is an issue or if its a correct calculation with FFP. While the board may be happy for you to spend a certain amount, it may be that the FFP wouldn't allow it at this time.
  24. Thanks for sharing your save game file. Our QA team will take a look into this further.
  25. Different researchers will have different opinions about the players they research. You can't compare attributes in a vacuum either. This is because of the way in which they interact with each other in the ME. You could give a player 20 finishing, but pair that with 1 composure, 1 off the ball and 1 anticipation it means he probably only scores goals of any meaningful quality a handful of times in his career. I haven't had Son in one of my sides yet in FM24, but in previous seasons he's been one of my favourite players to have because so many of his attributes make him perform even better than his already strong attributes suggest.
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