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Michael Sant

SI Staff
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Everything posted by Michael Sant

  1. Our QA team will take a look into this further, and see if they can understand what is happening.
  2. Thanks for taking the time to share this one with us. This one is with our QA team and they're looking into it further.
  3. Thank you for making us aware of this. Would you be able to share any of the save games in which this is happening so that our QA team can take a look into this further? A guide on how to do so is available here:
  4. Thank you for making us aware of this. Would you be able to share your save game in which this is happening so that our QA team can take a look into this further? A guide on how to do so is available here: https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/
  5. Thanks for taking the time to share this one with us. This one is with our QA team and they're looking into it further.
  6. Thanks for taking the time to share this one with us. This one is with our QA team and they're looking into it further.
  7. Had this changed at all when you saved/reloaded? If you changed anything around in the team/tactics did the familiarity levels change at all? If its still persisting, being able to see your save game file would be beneficial. Especially if you have a save from before it happened - A guide on how to share your file is available here:
  8. Thanks for sharing this and providing the pkm. Definitely looks to be a large gap in the back line there which our QA team will take a look into further.
  9. We're not in a position to share information about changes prior to updates. In some areas of the game, especially such as the ME, there's a lot of considerations to any changes that may be implemented so things can be up in the air until very late in the development process of future updates. When we have more information to share we would look to do so, but we do appreciate the examples that have been provided here.
  10. Your own screenshots show that Adeyemi can perform at a very high level. I'm not sure what it is you believe is a bug here because there have obviously been times when Adeyemi has scored goals. There's never going to be a point at which you're consistently guaranteed to get goals from a player irrespective of what you're doing and setting the team up to do. What is it we're supposed to be reviewing in the pkm you've provided?
  11. Thanks for taking the time to share this one with us. This one is with our QA team and they're looking into it further.
  12. Do you have a save game available from before this training report comes in so that our QA team can investigate this further? A guide on how to upload your file is available here:
  13. We're happy to look into any save game files you have where you feel this is the case with specific teams.
  14. We don't have any workarounds we can offer at the moment unfortunately, but do appreciate this is a frustrating issue and its one we're looking into further.
  15. It's worth separating your post out into two parts @nicholas.shen If clubs are able to offer higher wages, higher squad status then even at the elite clubs you will find players potentially getting their heads turned. It does happen, and you have more tools at your disposal to mitigate this. A player being unhappy about not getting a move isn't the end of the world. If you put yourself in a strong position you can simply wait this out, integrate them at your own pace and it will usually work out positively. There's no guarantees, different player personalities and the likes may make selling better in the long run. You will find you can wield this same influence over others though. In particular with this instance though, if you have any save games of a deadline day where this is happening our QA team have identified they would like to look into further. If you can create a new thread about this should it happen to you again then its an area we definitely want to look into some more.
  16. Thanks for taking the time to share this one with us. This one is with our QA team and they're looking into it further.
  17. Thank you for making us aware of this. Would you be able to share your save game, from the point negotiations start or just before if possible, so that our QA team can take a look into this further? A guide on how to do so is available here:
  18. Thank you for making us aware of this. Can you tell me a bit more about the steps you went through to get this happening? As I can see in the top right you have advanced forward set but different attributes highlighted. Would you be able to share your save game in which this is happening so that our QA team can take a look into this further? A guide on how to do so is available here:
  19. There's a few teams coming under scrutiny at the moment for flying short distances rather than getting coaches. There are a lot of weird aspects to what clubs do when travelling. This isn't to dismiss your point, but some clubs do prefer to have the team together the night before a game. Having players away from the distractions of day to day life and focusing on the game has some merits. It also helps to reduce potential impacts such as a traffic accident on a major road the day of the game. It's something for our QA team to take a look at and maybe an area in which feature requests could exist to possibly give managers different options as to how they want their clubs to approach these kinds of situations and potential benefits/impacts that could have.
  20. There are settings when creating a file which can influence this area. Players can still come through at these clubs but if you don't have a sufficiently high level of players loaded for that nation and its not a playable nation then they will be less frequent.
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