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snowofman

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Everything posted by snowofman

  1. Human profile is where you'll find the needed info.. search for id="coco"
  2. Attribute colours are changed in the preferences skin colour if thats not working, try and look in the settings file in the settings folder
  3. If i were you i would rebuild it using this method and then plug in the wanted widgets afterwards. this way you have full control over what does what for future changes. The reason why it's crashing as it is now, can be because you havnt made base tab go all the way to the right aswell and therefor have data on top of data. this is just a guess
  4. Looking at the previous picture, you would have to make it part of the attribute tab - Meaning that the attribute tab would go all the way to the right there might be other ways, but this is just what comes to mind for me when looking at it
  5. The idea itself seem good, but as others have said, it's kinda does the same as player popup The other thing is that there might be alot of ppl that picks there team from the squad page, which has always puzzled me.(but again we all play it differently)
  6. part with background (graphics/boxes/custom/interface/tab bar) part with buttons (graphics/tabs/standard/normal/top graphics/tabs/standard/selected/top/fm23) edit: menu strip can be found here - client object browser.xml
  7. <widget class="object_portrait_picture" scale_picture="true" keep_aspect_ratio="true" image_alignment="centre"> <record id="object_property" get_property="PNat" set_property="objt" /> </widget> Should do the trick
  8. Thank you and just glad i could be of help
  9. I believe it's down to your scouting setup, there is one of the options that if you take control you'll get those smaller scouts reports now and then.
  10. Would scale_picture="true" keep_aspect_ratio="true" not work ?
  11. You can find the data you need in the Person properties Overall goals has an id="Pogl" as example
  12. Try and go into your team properties.xml file and change <flags id="customisation_context" value="none" /> to <flags id="customisation_context" value="play" /> for each xg id - "ovxG" etc you might have to restart the game to see if it has any effect else try this as class client_object_property_labelled_panel
  13. nvm previous answer "match/fixture details.xml" look for the container containing the data and just move it above
  14. Thank you and we all have those days now and then
  15. as you have only showed parts of the snip, i would say try and replace the part you showed with this <container> <attachment_group class="horizontal_arrange" horizontal_alignment="left,extend" horizontal_gap="0"/> <container class="main_box" width="90"> <layout class="stick_to_sides_attachment" apply_to_children="true"/> <container id="PerP" class="client_object_viewer_xml_panel"> <layout class="stick_to_sides_attachment" apply_to_children="true"/> <widget class="object_portrait_picture" image_alignment="centre_x,bottom" scale_picture="true" keep_aspect_ratio="true" clickable="false"> <record id="object_property" get_property="objt" set_property="objt"/> </widget> </container>
  16. look for match/match caption panel small.xml replace the crest code with <widget class="object_portrait_picture" image_alignment="centre_x,bottom" scale_picture="true" keep_aspect_ratio="true" clickable="false"> <record id="object_property" get_property="objt" set_property="objt"/> </widget>
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