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snowofman

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Everything posted by snowofman

  1. for some reason i've completely turned this around and in my mind you wanted to use it in FM22... But as said previously, there will be things that won't work as things has been changed from FM22 to FM23 and the Squad planner being one of the things
  2. i believe the <colour name="bg tertiary" value="bg"/> is the inbox and there is some graphics aswell, but i can't remember the path on top of my head edit : is controlled by the graphics in fm-widgets/graphics/boxes/custom/inbox attachment/ for the graphics squad planner, you will have to replace the sidebar menu table with a updated one ( see attachment ) move it into generic folder and you should have the planner aswell sidebar menu table.xml
  3. should be as simple as clicking extraxt in the program and then navigate to your steam game install folder
  4. You can always edit the config file and change <string id="required_version" value="23.2.0" /> to 23.0.0 and see how things turn out, there will almost always be things that's not working due to things being changed in the game
  5. yeah i thought it was something lke that, but would have been wrong of me not to mention it as you asked for feedback and i couldnt be 100% sure and it's always the issue with lack of space and as most want the skin to be usable for as many resolutions and zooms as possible, the lack of space will be a issue at some point. But as said, alot of ppl don't mind rotating information and it's not possible to make everyone happy But in the end it's important to make things so you're happy with it and can enjoy playing FM with what you've made, keep up the excellent work.
  6. I like the setup of the pages, similar on them all is nice. tho i'm personaly not a fan of rotating information, but i am aware it's a me thing and alot find it nice (just had to mention it) also on the 2nd last picture, it's bugging me how "next match" are on the line, looks wrong somehow.. can't remember if it's the same in the OPZ skin, as it looks close to eachother But overall, it's a lovely work.
  7. hard so say, but could be that you're just missing some files
  8. it's called "player overview popup panel" and it's located in the player folder looking inside the file, you'll find other used files, everything needs to be copy'd over to the wanted skin, after doing so, you'll mostlikely encounter issue with few missing bits and bobs, those has to be sorted out afterwards
  9. okay open "player/player overview popup panel.xml" in a editor of sort locate the code snip that contains the CA you want to remove and remove the <container> code </container> save and clear cache - reload skin and enjoy. Edit - Or just open the file and delete line 106 to 123 - save and clear cache - reload skin and enjoy.
  10. Or use - <record id="Pnat" width="20" label_disabled="true"/> that would work aswell, but ofc only for the wanted line / view Using @lugui suggestion, it will count for all views
  11. without knowing how the popup looks try and look in "player/player overview popup panel.xml"
  12. It installs just like any other skin, unpack and place the wanted skin in the skins folder Numeric or Graphical pick in preferences ingame and reload skin
  13. Check - match in between highlights panel.xml you should be able to find a path to the graphics there
  14. As long as the codes works, then it's a matter of building the page / placing the codes where you want them.
  15. try this instead <widget class="stadium_picture" id="STAp" image_alignment="centre"> <layout class="stick_to_sides_attachment" alignment="all" inset="-80" /> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget>
  16. use this attached file But you can unpack panels etc from the game and find what you need club overview panel.xml
  17. i guess it's the process screen try and look in - processing upcoming fixture info panel.xml or processing bar.xml if there is used any speciel font, you should be able to see it in there and then see if it's present in the font folder.
  18. The club page is - Club overview panel.xml City picture code <!--city--> <container default_height="300" priority="1"> <translation id="title" type="use" value="City"/> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <container class="vertical_adaptive_container" inset="0" offset="0" gap="1" > <container class="horizontal_adaptive_container" height="35" inset="0" offset="0" mode="distribute_equally"> <container class="bordered_box" default_width="-1" appearance=""> <layout class="arrange_horizontal_attachment" layout="-1" offset="0" gap="0"/> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true"/> <!--town--> <widget class="city_label" id="namL" show_nation="true" spec="text" colour="white" size="11" alignment="centre_x,centre_y,can_scale"> <record id="object_property"> <integer id="get_property" value="SctI" /> </record> </widget> </container> </container> <container default_height="-1" red_replacement="" > <layout class="stick_to_sides_attachment" alignment="all" inset="0" scale_picture="true" apply_to_children="true" /> <widget class="background" file="backgrounds" id="bgnd"> <layout class="stick_to_sides_attachment" alignment="top" inset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" /> <layout class="stick_to_sides_attachment" alignment="left" offset="0" gap="0" /> <record id="object_property"> <integer id="get_property" value="bgnd" /> <integer id="set_property" value="file" /> </record> </widget> </container> </container> </container> Stadium code <widget class="stadium_picture" id="STAp" image_alignment="centre"> <layout class="stick_to_sides_attachment" alignment="all" inset="-80" /> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget>
  19. Sry, didnt see it was the polygon widget. so forget my answer
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