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Everything posted by snowofman
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I believe it's hardcoded I know we are a few that has been searching for those seperators before without luck
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you'll find both in titlebar.xml
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Is it possible to use an fm22 skin in the fm23?
snowofman replied to benji_hro_FCH's topic in Skinning Hideout
for some reason i've completely turned this around and in my mind you wanted to use it in FM22... But as said previously, there will be things that won't work as things has been changed from FM22 to FM23 and the Squad planner being one of the things -
Is it possible to use an fm22 skin in the fm23?
snowofman replied to benji_hro_FCH's topic in Skinning Hideout
you're welcome -
Is it possible to use an fm22 skin in the fm23?
snowofman replied to benji_hro_FCH's topic in Skinning Hideout
i believe the <colour name="bg tertiary" value="bg"/> is the inbox and there is some graphics aswell, but i can't remember the path on top of my head edit : is controlled by the graphics in fm-widgets/graphics/boxes/custom/inbox attachment/ for the graphics squad planner, you will have to replace the sidebar menu table with a updated one ( see attachment ) move it into generic folder and you should have the planner aswell sidebar menu table.xml -
How To Change Colour of Manager Win, Draw, Loss Screen?
snowofman replied to Phil Macklam's topic in Skinning Hideout
should be as simple as clicking extraxt in the program and then navigate to your steam game install folder -
Is it possible to use an fm22 skin in the fm23?
snowofman replied to benji_hro_FCH's topic in Skinning Hideout
You can always edit the config file and change <string id="required_version" value="23.2.0" /> to 23.0.0 and see how things turn out, there will almost always be things that's not working due to things being changed in the game -
[FM23][SKIN] The Annual Show Your Skin thread
snowofman replied to TCSSkin's topic in Skinning Hideout
yeah i thought it was something lke that, but would have been wrong of me not to mention it as you asked for feedback and i couldnt be 100% sure and it's always the issue with lack of space and as most want the skin to be usable for as many resolutions and zooms as possible, the lack of space will be a issue at some point. But as said, alot of ppl don't mind rotating information and it's not possible to make everyone happy But in the end it's important to make things so you're happy with it and can enjoy playing FM with what you've made, keep up the excellent work. -
[FM23][SKIN] The Annual Show Your Skin thread
snowofman replied to TCSSkin's topic in Skinning Hideout
I like the setup of the pages, similar on them all is nice. tho i'm personaly not a fan of rotating information, but i am aware it's a me thing and alot find it nice (just had to mention it) also on the 2nd last picture, it's bugging me how "next match" are on the line, looks wrong somehow.. can't remember if it's the same in the OPZ skin, as it looks close to eachother But overall, it's a lovely work. -
hard so say, but could be that you're just missing some files
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it's called "player overview popup panel" and it's located in the player folder looking inside the file, you'll find other used files, everything needs to be copy'd over to the wanted skin, after doing so, you'll mostlikely encounter issue with few missing bits and bobs, those has to be sorted out afterwards
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[FM23][SKIN] Material Skin 2.0.23 V1.17 by budwaiser4
snowofman replied to budwaiser4's topic in Skinning Hideout
okay open "player/player overview popup panel.xml" in a editor of sort locate the code snip that contains the CA you want to remove and remove the <container> code </container> save and clear cache - reload skin and enjoy. Edit - Or just open the file and delete line 106 to 123 - save and clear cache - reload skin and enjoy. -
Or use - <record id="Pnat" width="20" label_disabled="true"/> that would work aswell, but ofc only for the wanted line / view Using @lugui suggestion, it will count for all views
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[FM23][SKIN] Material Skin 2.0.23 V1.17 by budwaiser4
snowofman replied to budwaiser4's topic in Skinning Hideout
without knowing how the popup looks try and look in "player/player overview popup panel.xml" -
[FM23][SKIN] Mustermann 23 v3.03 - Updated 10/06/23 - NEW SKIN ADDED!!
snowofman replied to GIMN's topic in Skinning Hideout
It installs just like any other skin, unpack and place the wanted skin in the skins folder Numeric or Graphical pick in preferences ingame and reload skin -
Check - match in between highlights panel.xml you should be able to find a path to the graphics there
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As long as the codes works, then it's a matter of building the page / placing the codes where you want them.
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try this instead <widget class="stadium_picture" id="STAp" image_alignment="centre"> <layout class="stick_to_sides_attachment" alignment="all" inset="-80" /> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget>
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use this attached file But you can unpack panels etc from the game and find what you need club overview panel.xml
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i guess it's the process screen try and look in - processing upcoming fixture info panel.xml or processing bar.xml if there is used any speciel font, you should be able to see it in there and then see if it's present in the font folder.
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The club page is - Club overview panel.xml City picture code <!--city--> <container default_height="300" priority="1"> <translation id="title" type="use" value="City"/> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <container class="vertical_adaptive_container" inset="0" offset="0" gap="1" > <container class="horizontal_adaptive_container" height="35" inset="0" offset="0" mode="distribute_equally"> <container class="bordered_box" default_width="-1" appearance=""> <layout class="arrange_horizontal_attachment" layout="-1" offset="0" gap="0"/> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true"/> <!--town--> <widget class="city_label" id="namL" show_nation="true" spec="text" colour="white" size="11" alignment="centre_x,centre_y,can_scale"> <record id="object_property"> <integer id="get_property" value="SctI" /> </record> </widget> </container> </container> <container default_height="-1" red_replacement="" > <layout class="stick_to_sides_attachment" alignment="all" inset="0" scale_picture="true" apply_to_children="true" /> <widget class="background" file="backgrounds" id="bgnd"> <layout class="stick_to_sides_attachment" alignment="top" inset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" /> <layout class="stick_to_sides_attachment" alignment="left" offset="0" gap="0" /> <record id="object_property"> <integer id="get_property" value="bgnd" /> <integer id="set_property" value="file" /> </record> </widget> </container> </container> </container> Stadium code <widget class="stadium_picture" id="STAp" image_alignment="centre"> <layout class="stick_to_sides_attachment" alignment="all" inset="-80" /> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget>