Jump to content

Jellico73

Members+
  • Posts

    776
  • Joined

  • Last visited

Posts posted by Jellico73

  1. 3 hours ago, Bielsa1975 said:

    Oh 2 examples of millionaire footballers slumming it in germany for a couple of seasons before a big money move, now give me a 100 examples of lower league players turning down 2k a week to sign in a lower league for £600 or even better sit unemployed for a season or 2 on unattached list !!! Or an agent wanting 2.5k a week but you offer 2k a week and hes disguted with you that he gets his client a £800 a week contract a halifax instead of bradford city !!!

    If I Spent the time an energy to do that you would turn around and ask for 250 examples....post some numbers and examples on the bug forum. Please.

  2. On 25/11/2022 at 12:22, rp1966 said:

    That's brilliant. Reminds me of the bug that can sometimes affect caretaker managers - I think there was a 200 years into the future experiment last year where a caretaker manager was in charge of a club for over 100 years.  This feels like the result of a very similar coding error.

    One of the previous iterations (FM20?) had a bug where players wouldn't die, they'd reach 99 and keep going.  GoldenFM did a save with a bunch of 250 year old English Players (No Physicals, killer technicals and Mentals) in the National team, actually beat a couple of teams.  Granted one of them Was San Marino IIRC, but still...

    My first 1000 year experiment the head coach at brighton remained for the entire save, but if you clicked on him to see his record the game crashed...

  3. The CIES work is interesting, but limiting it to the big 5 leagues skews things.   IMO A team like Arsenal paying 30M for a player when other clubs are offering 10M doesn't mean that player is worth 30M, just that they are willing and able to pay 20M more than the others to land him because they really like him.

    I don't follow baseball all that match but it would be interesting to look at what player moves were like pre/post the 2007 era when statistics really started being used. 

     

  4. 2 hours ago, jlboybeamer said:

    3. Loan players , I noticed when I was in league 2 , top teams like arsenal , fulham and some championship teams keep asking for outrageous wages. In previous FM you were able to loan players for free most of the time providing thet were youth players that needed game time.  Why is the transfer system like this now ? 

     

     

    I submitted a bug report with about ~35 examples of loans that didn't pass the Blink test across a couple of saves I am doing, and SI said "Our QA team are looking into this and we are aware of some issues with loans which we are looking to improve upon".  So, hopefully a fix/improvement next patch.

  5. 1 hour ago, Bielsa1975 said:

    So you never had a player turn your 2k a week wage down only to sign for AI team on £600 a week in a league below ? You never had a club turn down your 15 mill offer for a 1mill value player only for the club to sell to an AI team for 2million ? I must have brought the only dodgy copy every year then ,and dont get me started on AI XG versus human .

    It's economics and sports, nothing has to make sense.  If it did, Ollie Palmer never would have left League One for the Vanarama National for about the same money.  I mean, who drops down two leagues?  Every player ever offered a higher wage has taken that higher wage?  Players haven't taken less money to start at a lower league club rather than sit on the bench at a higher league club?  Players haven't taken less money to stay at a club they like?  Players haven't taken less money to move to a club they want to move to? 

     

     

  6. 6 minutes ago, Bielsa1975 said:

    I say what i see , i paid for the game didnt i 

    I paid for the game too. 

    And when I saw something was up with the loan market numbers I didn't tell the people at SI about it on multiple posts and then not believe them when they said I was wrong.

    Rather I opened a bug report, put in about 40 lines of player data I researched from two different saves, and two days later was told that yes, there looks like there is a problem, and we're looking into and and could have a fix for the next patch.

    But you keep doing you, I'm sure it will all turn out right in the end...

    Jellico

  7. On Transfermarket right now he's valued at 4M. 

    In my 'all countries all players Test save' he's currently rated at 5-15M, in my 2025 save he's at 7.6 to 12.5M at Middlesbrough, who have yo yo'd the last 3 seasons.  Last season he played 43, allowed 33, had 19 Shutouts and a 6.93 ratinf

    It looks like his CA/PA range is around the 125/150 mark.  It's quite possible his reputation, both Home and World, haven't gone up.  Take a look at similar keepers from a PA/CA point of view in your save, Pontus Dahlberg, Diego Altube, Iker Alvarez, Matvey Safonev, are their values similar or higher than Muric's?

    Jellico

  8. I'm conflicted on the empty space at the 2560x1440, I think there are things you can put in but at the same time the potential to overdo it is there as well.  At the moment, it looks too empty to me, if that makes sense?  There's a difference between cluttered and organized, and I think there is plenty of space to work with to add a few things and keep it clean and organized looking.

    I'm pretty  its a byproduct of the work I do, when I see empty space I wonder what data is missing...and when I see to much data I wonder what got added that shouldn't have been (That or I need to zoom out, or turn some layers of info off...or all them...)

    I still love the aesthetic, I've rarely used and of the previously available light skins and like this one very much.

    Jellico

  9. On 22/11/2022 at 15:33, _Ben_ said:

    Looking for some feedback, please...

    Playing around with how the attribute table looks and quite like the left hand side because the extra colour breaks up a lot of numbers on my player profile. Do you think it's nicer than the previous?

    32d6c31318579cf86b01daab4385e5b3.png

    I want to find a way to create the 'invisible' box like I did for the low attribute number, but not solved that yet...

    I think the boxes look better, they provide the contrast to see the numbers better.

  10. 3 hours ago, DANNY1000000 said:

    Does anyone know how the personality is populated here?

    	<container>
    		<attachment_group class="vertical_arrange_autosize" vertical_gap="2" />
    
    		<!-- personality -->
    		<widget class="text" font="title" auto_size="vertical" alignment="left, centre_y">
    			<translation id="text" translation_id="247713" type="use" value="Personality" />
    		</widget>
    
    		<widget class="text" id="psty" spec="text" auto_size="vertical" alignment="left, centre_y" />
    	</container>

    I can see it comes from the last widget but I can't find psty anywhere with regards to it being a property, I don't understand how it populates the widget with the value.

    I am pretty sure the 'id="psty" is the code in the skin for Personality, there is probably another file (Person Properties.xml) that has a list/entries of all the codes.

    I am not sure what the translation ID is, as I am still new to skinning myself.

    FWIW I downloaded and use a program called Astrogrep, you can type in a search string and it will search all the files in the directory you have chosen, it's been handy to figure out where things are.  Not that it helps me make sense of such things, but still...
    image.thumb.png.d24333428fdeac84bec5e2a5763a6e40.png

  11. 1 hour ago, SergeiG said:

    That's just my opinion but I think that high price tags just means the player is not for sale. I do it too.

    Transfer wise I think that's correct, they aren't looking to sell them unless they get a very good offer, and even with a very good offer it might not go through because the player doesn't want to leave.

×
×
  • Create New...