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snowofman

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Everything posted by snowofman

  1. Sry, didnt see it was the polygon widget. so forget my answer
  2. Just look for the id="tBAR" <container id="tBAR"> <attachment_group class="horizontal_arrange" horizontal_alignment="middle"/> <container class="sections_menu_strip" id="acse" auto_size="horizontal"/> </container>
  3. i believe there is a solution in this thread, i can't remember on top of my head.
  4. it's also under the player profil - development - training
  5. I can't see what else it could be, i've tried and restart the game and it's still centered no matter what i do
  6. I've just added it to the default skin and it seems to be working fine, Agent label and name stays centered even after a game restart.
  7. i'm not sure you can pre "read" any data regarding newgens, atleast i remember not long ago when you could load up your save and some of your players could suddenly have changed either picture, nationality or other small things (not attributes) But my guess is that with time you could have gathered a bunch of newgens Id's and could just drop them into a new save and if that id came up it would already have a preset face. That said, i am not aware IF informations change on a ID from save to save.
  8. as im not using flut i can't say if it's a GPU issue or a skin issue, and i can only see one Skin mentioned, popular or not. So short answer would be: no
  9. when you clear cache and all that, remember to untick "used cached files" in preferences.
  10. try this one. player additional attributes panel.xml
  11. check for open and closed containers / widgets and maybe a typo, else add the file here and i can look at it
  12. player additional attributes panel.xml and you should be able to just copy over the file
  13. Drawing on paper aint that bad but you should try and look here, this and the Pastebin is a very nice way of doing things and the way i'm always returning to.. The entire thread is very good.. I remember there was a minor post by @bluestillidie00 where he explained it in a smaller scale, but i can't find the post for the life of me so i'll just drop this for you instead.
  14. Directly from OPZ sidebar menu table.xom line 13 <container class="bordered_box" appearance="boxes/custom/interface/sidebar/paper" red_replacement="primary" green_replacement="secondary" blue_replacement="black" /> remember to grab the graphics aswell
  15. Try this, it's the default file with the mentality moved to the top match console quick tactics panel.xml
  16. match in between highlights panel.xml And remember to remove the original mentality code bit. if you don't remove it, the new bit won't work
  17. should be fairly easy for you to remove. in player/player additional attributes panel.xml you can remove the <container> that contains the ca / pa and yo should be golden
  18. if you lok at the screenshots in the 1st post, you can see tehre is no world button. but glad you got it working now, titlebar.xml and sidebar menu table.xml might be where your issues with the missing buttons are, but the creator might be able to answer easier @MariusA
  19. not sure what you're doing wrong, the skin worked fine when i tried it.
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