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Cobblers

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Everything posted by Cobblers

  1. I don't mind the adverts. Surprised we don't see major product suppliers setup and add their finances to SI in order to get on the advertising boards. Thousands of eyes spread over thousand of hours = a big impact to advertising.
  2. Oddly enough, the first season I tend to get good youth recruitment. Once all board related upgrades have taken place for recruitment those players coming through seem not so good as compared to the first season. Could be me. But the improvements don't seem to have a positive enough effect for my liking.
  3. Isn't this related to adverts within matches? Or have I not read the small print properly?
  4. I agree. The heart is a good feature and one I find makes it more obvious as to where a player is at rather than giving a simple percentage. Percentage is also too easy to manage, and the manager can know "don't play below 80%. Now it adds an element of risk.
  5. Well another suggestion, how about Pro Vercelli? They were the most successful Italian fc in the early days of Serie A.... with 7 titles to their name. Well worth a try to see if you can help them obtain greatness once more.
  6. Perhaps change mentality... chances are fine, but si can waste them. So no point in getting lots of chances when thr players are pushing for s goal to hard. Try letting it down a notch and you should see more Conservative style that leads to goals. But results like yours does happen and irl too. But I've found itto be the exception and not the rule.
  7. I've played since CM1, never once have I gone back to play the older version.
  8. Interesting. Like the OP, I also presumed the two players weren't capable of playing well with each other, or there was some wider reason as to why, for example, personality mix. Noted for the future.
  9. I don't mind the setup aspect of the game, nor how long it takes. I see the time as an investment towards any long term save aspirations. That said, it does take time and stops you from being able to jump straight into a save, so I can understand why some would want the "setup" to be less time consuming and an easier process to complete. For me, the biggest time sink is in setting up the coaching team and the finding of suitable replacements. I am VERY careful not to mess this part up, as in the past I have found myself employing one too many coaches (for available slots permitting) and missing out on a good coach because of a "mistake". The team planner feature in FM23 isn't something I will use, but this feature would be ideal (or something similar to it) for a staff management view/and when looking at replacements. For example, "if you sign coach X, this is how he would fit in your coaching team and the result would end up as X, Y and Z". This would in turn allow me to identify those gaps in my coaching team and choose to sign coach x or move onto someone more relevant to my needs. I'd also like a numbered tally of the coaching staff, the spaces available versus those I've already approached to sign to my team. At present time, I find myself going from one screen, to another and then onto another, only to back to the first screen and second guess myself again (repeating the process) in order that I select the right coach for the right role. Does anyone else have issues like this? Right now, coaches are just coaches, when in fact they are not. Coaches have a mind set and preferred slot within the team structure. At present, Att, Def, Men, Fit and GK - I find this a little too simplistic. I'd like to see coaches have more specified roles and for these to represent the gaps within my coaching team... for example, there is no set piece coach, why not? In other words and in summary, I feel the backroom team aspect of the game could be improved somewhat by making the UI more informative at every stage, whilst at the same time making the coaches more realistic to real life. Hope the above makes sense....
  10. SEGA aren't going to agree to that. My two pennies worth; Football Manager has been stagnant for some years now. The game needs a major refresh like it used to receive - for example, every few years you would receive an updated next gen version of FM/CM (and when playing it the feeling would a very positive "WOW, this is very good". We are stuck with essentially a repatched game for how many years now? My normal annualised game time for this series is near to 2k hours... I'm sat at around 250-300 hours, and that's been the case for months as I've not been playing Fm23. I agree with many points on here and on this page. In relation to women's football integration, especially in relation to the ongoing development of various aspects, it makes me fearful that SI will not be able to cope and other parts of the game will suffer or not get the coverage required to get them to where they need to be.... unless of course SEGA/SI have invested heavily into new staff in order to get things moving?? Si team appear to be stuck in a "tinker" mentality. Little tweaks and changes here and there, some offering more than others from a feature point of view, but without ever really addressing issues UI, features, bugs the player base is ASKING for. Give your customer what they ask for and they will be happy with the result. This is sales strategy rule number 1. We've had good editions of FM over the past several years, but this latest one is not good and lacks significantly in areas. I have faith the SI team will come good again, but right now the latest version hasn't inspired confidence in further purchases for many reasons (which I'm not going to repeat).
  11. Downloaded update. Received no performance improvement.
  12. Yesterday, someone mentioned a newly released Nvidia update essentially solved all of their issues. Is Nvidia relevant to your situation?
  13. Thanks, good idea. I'll look to create this for sure. I'm away with work until end of this week, after which I will get this and other requests completed. I rarely use these in my saves, but appreciate how they can add something different to the game. Let me know if anyone has other recommendations.
  14. Yes, wingers can and are changed quite often. Especially when they are losing. As someone else stated, the changes can be irrational.
  15. Same as @SergeiG. I'll also look at this in my game to see if this helps with performance. Appreciated @Neil Brock
  16. Also having this problem. This year the furthest I've got it 2025. This isn't the first time it's happened to me. Normally i will cheese the game or do something obscure with it to get value. I normally average 2k hours, I feel this one will be much lower. Potentially this could be burn out and I need to step away from the game for a season or so. The lack of new usable features had been part responsible. The ME changes has also meant any previous work done to get a solid formation/tactic going is now useless and I'm not motivated to invest that time again. I could just be getting old lol.
  17. Sure thing, I'll create a post later this evening with all those I've uploaded. Glad you like the MUFC one. Girondins de Bordeaux Rich & Sugar Daddy.fmfGenoa FC Rich & Sugar Daddy.fmfFloridsdorfer AC.fmfEverton FC Rich & Sugar Daddy.fmfDrogheda united Rich and Sugar Daddy.fmfValencia CF Rich & Sugar Daddy.fmfStockport County FC Rich and Sugar Daddy.fmfSolihull Moors FC Rich and Sugar Daddy (including Top DOF).fmfRangers (Scotland) Rich & Sugar Daddy.fmfPro Vercelli 1892 Rich & Sugar Daddy.fmfNorthampton Town Rich.fmfManchester United FC Rich (Sir Jim as Sugar Daddy).fmfLiverpool FC Rich & Sugar Daddy.fmfHayes & Yeading Rich and Sugar Daddy.fmf Cheltenham FC.fmf AC Milan Rich and Sugar Daddy.fmf Barcelona Rich.fmf Bolton Wanderers FC.fmf Bristol Rovers FC Rich & Sugar Daddy.fmf Cheltenham FC.fmf AC Milan Rich and Sugar Daddy.fmf Barcelona Rich.fmf Bolton Wanderers FC.fmf Bristol Rovers FC Rich & Sugar Daddy.fmf
  18. Umm, no I would not. No typing in game please. Not that I suffer with it, but adding such a feature could be limiting for a number of the player base. I welcome press conferences having multiple options available for saying similar stuff, rather than the AI just using the same question time and time again.
  19. It can be hard to shift players on at times, especially if the team is doing well, so having a player say "I want to leave..." can sometimes be a blessing. On the whole I will let them go. If a player comes to say they want to leave then their attitude might not be up for being part of the team I am trying to develop,
  20. That shouldn't be happening. Perhaps AI struggles to sell players? Though hard to see many on transfer list from the image you supplied.
  21. Certainly... didn't think about that. Enjoy! Manchester United FC Rich (Sir Jim as Sugar Daddy).fmf
  22. https://steamcommunity.com/comment/5/bounce/76561197970699583/2895451570/?feature2=18446744073709551615&tscn=1669827854 Check out STEAM for images and information. Enjoy!
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