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themodelcitizen

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Everything posted by themodelcitizen

  1. For one thing there's 36 teams in the league stage, and the game will have already distributed teams directly to the 32-team group stage, some in qualifying, etc. You'd have to figure out who skips qualifying to get straight in to the league stage and like @Roy Race 9 said that could easily break the coefficient
  2. Try the nationality file, it might still work, just missing anyone who is new in FM24 and would need Catalan second nationality added. I doubt the more complicated UE Olot version would work though, at least not the U19 stuff I added. Maybe worth a shot verifying it in the FM24 editor and seeing what happens though. Don't think I'll make it again, too many issues with FM24/SI lying about fixes etc to spend my time on
  3. "Players based outside of nation" has gotta be for internationals. Could you just give them their own transfer windows separate from the top division? I.e. duplicate them and change the first one's "highest division level" to 0 and "lowest division level" to 0, and the second one to highest 1 and lowest 1 (this is the div 2 transfer window). Make their transfer windows "domestic transfers only"
  4. If any of those divisions I noted are unused in my file, try repurposing them and seeing if it has the same effect
  5. You could just add an entry at the top of "teams" with "ignore team" set to "specific team" and the new team (before the standard "get all teams from division" entry or whatever it is). Add an "end year" for that rule, of the first season, and it won't use it anymore. It's not pretty mind you, the game/your board doesn't really know what's going on and might try to set expectations, transfer budgets, etc. You could add a transfer ban for that one club until a few months before the season starts, I guess. The way MLS does it (with "next divsion") seems hard-coded and not easily replicated
  6. Some of the USL2 divisions are hard-coded to do that (i.e. start with players and then get a new batch from the academy leagues every off-season). Nothing I did
  7. First season they need to generate players (usually from the team's region) so that MLS has players to draft. Then from second season on a bunch of the USL2 divisions get randomly assigned players from the academy divisions IIRC. At least that's how it used to work, pretty sure it still does. A bunch of that stuff seems broken this year, I know the US head researcher requested they clean a bunch of it up but they didn't bother
  8. There's some weird options like "allow any squad numbers" that should always be checked even if they seem pointless and redundant. Guessing it's some weird rule that the latest patch made work in some unexpected way
  9. Not actually sure how to get at the default rules. You could maybe build a new set and have the default competitions use them but I have a feeling that would break something else
  10. I believe mine is still compatible with Yellow's, haven't had a look since the last official patch though
  11. Can only guess he's got work, school, life commitments. Some things take priority. If you have time, feel free to make yourself useful and check what changes were made in the latest patch that need to be fixed here, and list them here for easier reference (or make the necessary changes and verify it yourself)
  12. You can pick from either saintscanada's Canada League 1 and Cup comps, or yellow's file. I don't think the game would let you load both, they're both Canadian league files and it usually makes you pick one from the same countries. The Canadian Championship file acts separately to clean up the Voyageurs Cup but I don't believe it's compatible with yellow's file. It was built to work alongside saintscanada's file. ETA for that bug is unknowable, anyone with the editor is welcome to try different fixes and would get credit in the OP. At the moment I wouldn't recommend loading D2 down because of it.
  13. You can go into the competition itself (not the rules) and set contract types I think? So at least every staff and player contract would have to stay PT even if they go pro?
  14. If we can fix the USL-C salary bug that would be a big update to make it playable from D2 down again. Other than that, there really isn't such a thing as a final version with TMC files, they're released as completely playable (unless its a beta) and then fixed where and when people point out issues
  15. I think you can select host with "get from participating teams" but they have to be selected using "qualified teams" maybe? And they have to be qualified when it's set up. Or else it won't know who to use World Nations League sounds amazing, you using something like the UEFA NL structure?
  16. Nicely done. I was trying to get the bottom 32 teams in the world rankings in it at one point but couldn't get it to pull the right teams
  17. If you don't need any other seeding rules, then you could just "sort" the teams by longitude either in the teams list or the stage itself (I think). With no other instructions it will just pull the groups straight from the list of teams, in order, so they'll already be sorted from east to west
  18. In fixture rules, make sure days between games is 2 (or even 1), just in case something gets rearranged. It sounds like there's stadium clashes, likely from fixtures in the same group or different groups trying to use the same stadium at the same time. Sometimes it delays games a week automatically if that happens. If you specify each game date using "offset dates" with specific stadiums mentioned, you can keep track and make sure there aren't any conflicts. For each specific stage or round you can set fixture priority as well. Despite that there's still a possibility of clashes with league games at that ground, not sure you can do much about that short of setting an alternate stadium for the home club team during that time period.
  19. Was thinking about trying to shoehorn San Diego in somewhere (in lieu of placing them in MLS), but the competitions are all fairly well-balanced now and they only have four players signed at the moment. Would be cool to do a kind of dispersal draft, maybe modelled on previous versions of the game where that happened. Not sure I have the time to test it for a while though
  20. They come from the USL2, so you could just dump new clubs (modelled after colleges) into the existing USL2 conferences, I think that's what most people do. If you didn't wanna build the rules then at least it would look the way you want in their history, news items about the draft, etc. Yeah they're really not good at it, I tried different options in the editor to make them take advantage of the loan system more, but they're not great at this kind of squad management
  21. Done. Do people mind the multi-stage set up? Does the game sort of "know" what's going on when you win before the next stage is drawn? It's a bit convoluted but seems to reflect the way they're actually going to organize it
  22. Could take a look at how I merged them into the Copa Libertadores. If you know how to get at the default rules you can see how they're set up before I changed them around here
  23. Are they created comps? "Get last winner" might not be an option in that case, but I think you could give them all fate actions for the winner like "qualify team for comp", and then use "get qualified teams" in the joint competition file
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