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wazzaflow10

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Everything posted by wazzaflow10

  1. Are you declaring them as a transfer target or top target or asking players to speak to the media about the transfer or scouting their games? Putting a single bid in and doing nothing after won't really affect things. If you time it right you can get players to threaten to run the contract down which is most effective with 2-3 years remaining depending on how far out you plan. Ideally you're buying players with 18 months or less left on their contract anyway. You can whittle the value down it just takes some time to truly unsettle someone. Its not always going to work though.
  2. This is a good reminder. I don't remember building that focus but that makes sense logically and wouldn't concern me if it came back as no first team players. I would still expect to see who they scouted in the players scouted tab even if the grade is an E or F. Any feedback on why zero players show up as scouted when looking for U18 with a CA of 1/2 silver star and PA of 1/2 silver star? That should be providing tons of reports and players scouted but frequently comes back with nothing and virtually zero players scouted. Also regularly see Belgium and Holland come back with nothing in either recommendations or scouted players despite lowering the CA and PA requirements (which I'm thinking is the threshold for "first team"). Most of the players I see from that league are from scouting UEFA comps.
  3. It seems more like the human's player valuation is just a guide for market valuation - i.e. selling significantly less than this amount will anger fans and the board. Only the player knows what they'd sell their players for so its impossible for the game to provide that number without a player input. If you get an offer I'd reckon the high valuation for AI players is the cost of impatience to accept right now. Its encouraging you to use the tools you have at your disposal. Make a bid for a low amount to get the team to reject and have the player get upset. Declare them as your top target, watch their matches etc. The number will come down. It might be a bit of a premium if you're a big club with a lot of cash. But that's how it is in real life. If you're impatient it'll cost you more and the AI can be impatient too. Plenty of people here have shown AI making 150, 200, 250M+ bids for players.
  4. Your wage budget might be too high. You're spending 15M on wages per year. That's basically your entire current balance. Could have one of the Glazer's spawns as the owners who likes to make a profit.
  5. I would assume that players on international duty don't get any benefits from training during international breaks. But I'm not 100% sure if that's true. Do you guys put a recovery or full day off for players coming back from international breaks or just roll with the weekly training?
  6. I do wish players would players would be a bit more direct at times. Feels like there's multiple occasions when a pacy striker would have a nice run in behind a high line but the player on the ball chooses to spray it wide or play a much safer pass even when you're asking to play more direct/take more risks. I think its much harder for smaller pacy strikers to get good ratings in a game (at least in the EPL) because they'll never win headers. Probably says more about the weighting of stats for the rating than the engine itself. For me it seems like the best way to play in the EPL is to get someone like DCL and bang cross after cross in. He's an absolute monster in the one save I have. Even got them into the Champions League Quarter final one year and they're kicking around CL spots consistently with Rooney as manager!
  7. The system is rigged for humans. You can do anything. The AI can only do what has been programmed.
  8. on a breakaway. no one near him. Yeah this is a common corner kick outcome. Dribbling players weirdly just lose the ball sometimes. Completely uncontested. Sterling was about 40 yards from goal and cleanly behind the defense for about 20 yards then as he got into the penalty area all of a sudden he gets caught by 1 then two others and the shot gets blocked. I'm not saying he should have scored b/c obviously he couldn't score on a 5 on 0 lol. This game was very much the typical sentiment of "game is scripted against me" of posts we get here. Think it was about 2-.5 xG and the score was 0-2 before they put in a third. I just turned it off an uninstalled afterwards. Been playing solidly since Beta. Just time for a break.
  9. just had the pleasure of watching Raheem Sterling get caught by a player with pace of 10 while on a breakaway. dope. meanwhile some no name right winger is turning chillwell inside out every highlight. time to take a break from this game. catch you all in march after the last patch.
  10. Yes there are walking animations but they might not be triggered when a player decides they don't feel like pressing. The ME might show an animation that is just ineffective pressing or a player doing something like not staying with their mark. Its often not worth trying to code a single instance of a single player doing a single thing in a game like this. Isn't this kind of your role as manager though? If you were playing as PSG or Barca with Messi you'd set him up so that pressing isn't expected. That's kind of the point of the Treq/Raum role. Putting Messi in a pressing tactic with a pressing role would set you up for failure. And I disagree with the premise that you generally want more pressing. Its one philosophy on how to play, its a popular one but its not the only way. If you're counter attacking you might want to wait so there's more space in behind the defense. Or you might be trying to play more positional defense. France did this quite well in 2018 to create space for Mbappe to run into once they recovered the ball. Its semantics at this point we're arguing they weren't good enough. If you put that front line on team with a competent midfield and defense its not an issue. You said it yourself the only technical midfielder they had was Veratti.
  11. If that's what you meant before then I agree that you need willing runners. But what you said (and if english isn't your first languange then I really understand) is more akin to Barcelona lost because they lost a single player who ran. The real issue with PSG is that you had two aging stars who most likely went there for the money. Likely didn't care about winning at PSG as much as they did at Barca. Probably the most telling quote you posted was this one That's really it. PSG aren't/weren't good enough to beat the big teams in Europe consistently. They did almost win one year v Bayern in the final and I'm sure that would have changed the narrative slightly but overall the squad simply wasn't good enough. Getting Neymar Mbappe and Messi to work together would be much easier if the rest of the squad was good enough. We know this because they couldn't even win Ligue 1 at a cantor like Bayern does sometimes. I think what you're seeing is more a failure of the animations than the ME itself. They probably haven't programmed a player to walk back like Messi when out of possession for a variety of reasons. Its more likely you see someone "press" but their pressing is never effective according to the ME. I don't think you could be successful and win matches consistently by pressing with players who have 1 work rate. Work rate isn't be all end all though. Aggression, bravery, determination, positioning also play a part of how effective a player presses. It also goes down to your tactic and role as you mentioned. If you've got gegenpressing active with a high LOE etc then messi is going to press not be very effective at it. There are times in real life where he'll press but he's also probably told to save his energy for attack. If you play something less intensive like a mid block or turn the TI to press down and use PI's to adjust who is pressing you can probably achieve a non pressing messi tactic by using a Treq or Raum role on the wing.
  12. Probably two fold if top players cost 1.5-2x of what they'd normally cost (assuming no other AI is interested) it prevents you from spending that money on other players while giving the AI two bites of the cherry to replace a player. I don't think its how it's done really but for a shortcut to AI Transfer logic I could see it. Crazier things have happened from games in the 90s lol.
  13. That's all conjecture. There's no way you can possibly attribute Barcelona going out in the quarter finals to a single player. By that logic Chelsea should have won the Champions League in 15/16.
  14. What skin are you using btw? I thought about that too. I think the easiest way to get around that is to create a tier for scouts like a local/junior scout senior/national scout regional scouting director and finally you get your chief scout. Based on your club you might only have so many positions. Talented scouts will want to be promoted to higher level positions and will aggressively seek them out so you can't fill your whole team with 20/20 staff. And the number of 20/20 scouts would be relatively rare and only want to work at the top clubs after boosting their reputation. Additionally a 20 in JPA or JPP should have a degree of potential inaccuracy baked in to their reports. Suppose we had a system like below (no math behind it just making something up for argument sake) where scouts abilities rolled for accuracy each time they performed a task. Accuracy would be either be +/- above actual. There should also probably be a boost in accuracy based on number of times scouted with diminishing results (kind of already in the game with knowledge level). A scouting report is also only partially weighted to make up attributes shown. Reputation, form/stats, training (which we might not know if they aren't on our team creating a permanent blind spot) so a scout might have to "ask" around to find out how well they perform in sessions could all play a part in what you actually see in the player profile screen. Another issue that could be sorted out is that when a coach says world class or elite or leading league player etc the attributes shown on the page should match that range. So if a player is deemed to be world class reputation they should have attributes that appear in the 170+ CA range (obviously their actual CA doesn't change) as a baseline. Its a little annoyance when you have the staff meetings and they say so and so is now considered an "x" level player but their attributes haven't changed at all. Its a big disconnect for me because its a meaningless comment. The player is the same as he was 2 months ago but now you're saying he's "better" but attributes don't reflect that. Finally this would be a tickable option at game start so you'd choose to play this way. People who don't want to have this don't have to use it and can fly though seasons and not worry too much about scouting accuracy. This would be for the people who want more of a challenge in recruitment and want to use in game mechanism to stop the wonderkid hunting without making crazy house rules. I appreciate the people like you who do that and dedicate time to making filters and playing the game in what is potentially a more realistic fashion. For me its hard to draw a particular line on what is and what isn't "acceptable". My own house rules are only buy players that have been scouted. Even if I know Marcos Leonardo is a wonderkid if he doesn't show up in a scouting report naturally then I can't sign him. There's no searching for players at all.
  15. You do know that Neymar and Messi played together only mildly successfully at Barcelona for 4 years with players like Suarez, Alexis Sanchez next to them. Probably has more to do with both being older, injured and PSG thinking they were the new Galacticos rather than PSG. I'm not sure where the attributes don't matter came into play. Do we have any evidence for this? And its well known that real players don't have bad personalities but that's mostly due to not wanting to get sued apparently. Could the game do with slightly more personality? Sure, absolutely but that's not really holding the game back that much.
  16. You still do though. He's just replaced the numbers with a size of circle. Sure its obscured a bit more but fundamentally nothing has changed. It's like the older games when you just had text to describe a player. Excellent would be something between 16-18 rating (hypothetical I don't remember what the ranges were off the top of my head). The real challenge is when attributes change based on things other than player growth. People who are playing to just hoover up wonderkids and game the system are going to do it regardless. This would put them in peril of overvaluing the "newest" talent in favor or something established and wrecking their team. It would really serve two purposes: 1) All the people complaining about dynamic PA would shut up because a player who went from league One to CL top scorer would look like a world class player to them despite having an actual CA/PA in the 120s. 2) You'd actually have to make a choice about do you sell a star player who's not performing because his form has declined a bit and his attributes suggest he's on the downside of his career?
  17. That's more or less meaningless in the grand scheme of things though. The issue is that you know a player is around a 16 with 100% certainty. 15.5 and 16.4 won't play that different that it really matters. What is being asked/requested is that the attributes shown in the game reflect a scouting report rather than a hard absolute number. Even FM's own researchers will boost a player after a good season and nerf after a poor season. A player that is in form such that reports say a player has progressed from a good league player to leading league player should have attributes shown in line with that sort of CA. Instead they are static numbers with only real CA progress as increases/decreases. It is very easy to see a player is "overachieving" and sell or "underachieving" and buy because there's not attribute risk. Really the game should hide a player's CA just as they do PA. Attributes shown on the player profile screen should be reflective of scout/coach opinion, form etc. IMO it would nerf a lot of the "this game is too easy" talk after 3 years when you buy and know who the best players are with 100% certainty. Its virtually impossible for a star singing to flop as a human manager right now.
  18. I've had similar thoughts to the point I was ready to open a bug thread about it. There was an outstanding newgen CF sold to arsenal for a few million but then valued 250M+ despite only playing 9 league games as a 19 year old. I didn't think much of it until I had players labeled as world class (Declan Rice, Bellingham) worth barely 100M at Man Utd. The most hilarious part of this was I sold Sancho for 90M to PSG and bought Vini Jr for 170 after add-ons. Sancho is now worth 200+ while Vini Jr is between 130-150 despite earning more and having a longer contract than he did at Madrid. Seems pretty crazy to me that to buy the same player back it would be twice what I paid for him while the better player I'd lose money on despite performing better than Sancho ever did in the league. It seems to me more like SI is tweaking the game a little bit to prevent human players from buying everyone cheap and exploiting the AI too easily. Probably easier to add value to non human players teams than it is to make better negotiation logic.
  19. Twice in the game my CF, Nsiala, is behind the defense and heads the ball towards goal instead of controlling and shooting with his feet. Events occur at '49 and '73. The second one is particularly bad imo.
  20. Uploading two files ScoutingNotWorking_24_1 and ScoutingNotWorking_24_2. The first file was last saved on 6 Nov 23. Rec Focuses seem to be working as intended with plenty recommended and U18 players being shown. Game date is about two years ahead of ScoutingNotWorking24_2 that was last saved today (29 Dec 23). It took a few game years to cycle the players already scouted out of the u18 range but the bug appears to have occurred after the 24.2 update. This was a port from fm23 save so I have a beta and per-conversion save if needed to go further back in time. Main issues: Definitely having an issue with u18 scouting not occurring at all. No players U18 are being scouted unless I manually assigned them (some were done as a test in the second save). Rec Focus "England U18" in uploaded save ScoutingNotWorking24.2 shows no recommended players. Also having issues where some players will be scouted and fit the profile but not recommended. Also seems like scouts are not particularly doing much of anything in some regions even with "extensive" knowledge. Players should still show up under "scouted players" tab even if getting a poor grade but nothing happens in certain areas.
  21. Something is broken for scouting U18 players. I have the same issue. think it came through on the recent patch b/c I had recommendations for u18 players prior to that.
  22. Away games are more difficult in real life too. This year is much better in terms of not having your entire team nerfed for playing away though. There were about 50 goals a year missing last year from away teams in the top leagues. Routinely saw Liverpool, City, Real Madrid and Barca conceding fewer than 10 goals a year at home. That's been done maybe twice in the past decade but it would be an every year occurrence in the game. As far as goals from weaker teams it certainly feels like sometimes they are much more clinical than bigger clubs. It can be a slog sometimes to get a breakthrough only to watch you team get carved open like a christmas turkey on the next highlight. But if you watched Liverpool v Burnley on Boxing Day I'm sure Klopp was one of us. Hopefully they'll patch it for him after the winter transfer window
  23. Yes understood. I do feel like elite penalty takers miss more often than they should in general. I think I had a game at one point (probably overwritten now) where I had two saved in one match with Fernandes and Rashford both missing. I know this has been an on and off issue trying to get the balance right. Obviously shouldn't be automatic. If anything I've see the opposite. Particularly if the text commentary suggests the call was a bit soft tends to have more misses oddly. I'll keep track and open a thread if I see something I can pinpoint for you guys.
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