vonTrips Posted November 8, 2022 Share Posted November 8, 2022 22 hours ago, GIMN said: I refuse to do the necessary admin to clean up the files/folders and continue to play around with things of little importance. Thanks to the wonderful @Tyburn, I've been able to get closer to what I want from the Club Vision page. I think, this verison of Club Vision is more better -> https://community.sigames.com/forums/topic/568674-fm23skin-the-annual-show-your-skin-thread/?do=findComment&comment=13791345 2 Link to post Share on other sites More sharing options...
GIMN Posted November 8, 2022 Share Posted November 8, 2022 16 minutes ago, vonTrips said: I think, this verison of Club Vision is more better -> https://community.sigames.com/forums/topic/568674-fm23skin-the-annual-show-your-skin-thread/?do=findComment&comment=13791345 Sadly, it is lost to the abyss now. Appreciate the feedback, though, and I'm still not 100% on the 5-year plan bit. Whilst I'm trying to keep information sparse, it's a bit too empty at the moment. 1 Link to post Share on other sites More sharing options...
hyrule_king Posted November 8, 2022 Share Posted November 8, 2022 On 06/11/2022 at 19:29, wkdsoul said: taking shape. Amazing work. Quick question, which font is it that you use and is it possible you could advise which xml files i need to change to implement it to another skin? @wkdsoul. Many thanks. Link to post Share on other sites More sharing options...
wkdsoul Posted November 8, 2022 Share Posted November 8, 2022 36 minutes ago, hyrule_king said: Amazing work. Quick question, which font is it that you use and is it possible you could advise which xml files i need to change to implement it to another skin? @wkdsoul. Many thanks. play.otf you can find it online. Guide to changing fonts is in the sticky threads top of the page 1 Link to post Share on other sites More sharing options...
hyrule_king Posted November 8, 2022 Share Posted November 8, 2022 41 minutes ago, wkdsoul said: play.otf you can find it online. Guide to changing fonts is in the sticky threads top of the page thank you @wkdsoul Link to post Share on other sites More sharing options...
Popular Post GIMN Posted November 9, 2022 Popular Post Share Posted November 9, 2022 9 hours ago, vonTrips said: I think, this verison of Club Vision is more better -> https://community.sigames.com/forums/topic/568674-fm23skin-the-annual-show-your-skin-thread/?do=findComment&comment=13791345 It's been rescued from the abyss now. Retained the background images for the board and supporter sections, splitting them behind the logo and reduced the transparency on those boxes. 10 Link to post Share on other sites More sharing options...
hyrule_king Posted November 9, 2022 Share Posted November 9, 2022 On 07/11/2022 at 21:33, _Ben_ said: Might split opinion a little here but I'm a very visual learner and, given that my skin adds a lot of extra stuff to the player page, I'm trying to create some links through icons - which I find are much more recognisable than strings of text. I've, therefore, built on my confidence of actually being able to make them, and dotted them in the key places on the player info panel, as you can see here: There's still plenty of work to be done with them but just interested in opinions on this? Loving your work here. Link to post Share on other sites More sharing options...
putuadidharma0 Posted November 9, 2022 Share Posted November 9, 2022 My idea using flut card in the match player widget😁😁😁 3 Link to post Share on other sites More sharing options...
wkdsoul Posted November 9, 2022 Share Posted November 9, 2022 4 minutes ago, putuadidharma0 said: My idea using flut card in the match player widget😁😁😁 like it. its a great template, had in Gemini 17 or 18 i think on the player overview but this is much better. Square off the bottom and remove the background box, i could see this working v well. Link to post Share on other sites More sharing options...
putuadidharma0 Posted November 9, 2022 Share Posted November 9, 2022 7 minutes ago, wkdsoul said: like it. its a great template, had in Gemini 17 or 18 i think on the player overview but this is much better. Square off the bottom and remove the background box, i could see this working v well. I know you use it in the profile player on your gemimi skin,I'm still trying without the background maybe I'll make it transparent.. I've used a flut card from fm 21 but I don't dare to show it because I'm embarrassed 1 Link to post Share on other sites More sharing options...
tyro Posted November 9, 2022 Share Posted November 9, 2022 10 hours ago, GIMN said: It's been rescued from the abyss now. Retained the background images for the board and supporter sections, splitting them behind the logo and reduced the transparency on those boxes. This is a clean overview. Very nice. Link to post Share on other sites More sharing options...
wkdsoul Posted November 9, 2022 Share Posted November 9, 2022 19 minutes ago, putuadidharma0 said: I know you use it in the profile player on your gemimi skin,I'm still trying without the background maybe I'll make it transparent.. I've used a flut card from fm 21 but I don't dare to show it because I'm embarrassed sounds ace,look forward to seeing it! Link to post Share on other sites More sharing options...
putuadidharma0 Posted November 9, 2022 Share Posted November 9, 2022 6 minutes ago, wkdsoul said: sounds ace,look forward to seeing it! I'm so glad you're going to do it because I'm still a beginner Link to post Share on other sites More sharing options...
hyrule_king Posted November 9, 2022 Share Posted November 9, 2022 - Using the idea of the material skin colours and the mustermann player profile from 22. It needs tidying up , Just a few things i need help with: - Would be nice to have the player ratings section (bottom right) all on one area and not have to scroll it up and down. - Any ideas how to move the boxes with morale, club etc to the left a bit in pic 2 1 Link to post Share on other sites More sharing options...
EnigMattic1 Posted November 9, 2022 Share Posted November 9, 2022 1 hour ago, putuadidharma0 said: My idea using flut card in the match player widget😁😁😁 This looks pretty smart. Never thought of trying that. Link to post Share on other sites More sharing options...
hyrule_king Posted November 9, 2022 Share Posted November 9, 2022 Managed to neaten it up a bit , credit to mustermann for the nice layout idea. Link to post Share on other sites More sharing options...
GIMN Posted November 9, 2022 Share Posted November 9, 2022 7 minutes ago, hyrule_king said: Managed to neaten it up a bit , credit to mustermann for the nice layout idea. Glad you liked the layout . I can't remember the exact layout, but will take a look tomorrow and see if I can help with the things you mentioned. Won't be tonight as I've just landed from an 8 hour flight and I'm going straight to bed when I get home! 1 Link to post Share on other sites More sharing options...
hyrule_king Posted November 9, 2022 Share Posted November 9, 2022 6 minutes ago, GIMN said: Glad you liked the layout . I can't remember the exact layout, but will take a look tomorrow and see if I can help with the things you mentioned. Won't be tonight as I've just landed from an 8 hour flight and I'm going straight to bed when I get home! thank you so much. no rush. Link to post Share on other sites More sharing options...
hyrule_king Posted November 9, 2022 Share Posted November 9, 2022 What have i done wrong here with the player overview when hovering over - Link to post Share on other sites More sharing options...
Ryan377 Posted November 9, 2022 Share Posted November 9, 2022 Does anyone know which panel controls the attached on a matchday? I'm trying to amend the 'instructions' text so it is the same size as the 'shouts' text below. Link to post Share on other sites More sharing options...
hyrule_king Posted November 9, 2022 Share Posted November 9, 2022 7 minutes ago, Ryan377 said: Does anyone know which panel controls the attached on a matchday? I'm trying to amend the 'instructions' text so it is the same size as the 'shouts' text below. match console quick tactics panel.xml @Ryan377 1 Link to post Share on other sites More sharing options...
Ryan377 Posted November 9, 2022 Share Posted November 9, 2022 46 minutes ago, hyrule_king said: match console quick tactics panel.xml @Ryan377 Thank you. Do I need the resource archiver to access this xml? I'm using the gamepass version so don't think I'll be able to access it. I've had a look at the custom skin I'm using but it doesn't have this panel (guessing due to it remaining untouched from the default skin). Link to post Share on other sites More sharing options...
hyrule_king Posted November 9, 2022 Share Posted November 9, 2022 (edited) 12 minutes ago, Ryan377 said: Thank you. Do I need the resource archiver to access this xml? I'm using the gamepass version so don't think I'll be able to access it. I've had a look at the custom skin I'm using but it doesn't have this panel (guessing due to it remaining untouched from the default skin). match console quick tactics panel.xml @Ryan377 Edited November 9, 2022 by hyrule_king Link to post Share on other sites More sharing options...
streety Posted November 9, 2022 Share Posted November 9, 2022 On 07/11/2022 at 01:00, Drakestone said: I really like this..great effort Link to post Share on other sites More sharing options...
wkdsoul Posted November 9, 2022 Share Posted November 9, 2022 Another manager home tab done. Individual training overview. Medical next. 3 Link to post Share on other sites More sharing options...
hyrule_king Posted November 9, 2022 Share Posted November 9, 2022 (edited) Any ideas on if you can change the green background to the club colours like the sidebar on the processing screen? My Progress so far on my custom mashup skin Player popup - Need to work out the code to add the player face, club and country badge. Edited November 9, 2022 by hyrule_king 1 Link to post Share on other sites More sharing options...
lugui Posted November 9, 2022 Share Posted November 9, 2022 51 minutos atrás, hyrule_king disse: Any ideas on if you can change the green background to the club colours like the sidebar on the processing screen? My Progress so far on my custom mashup skin Player popup - Need to work out the code to add the player face, club and country badge. Nice work! I like what you've done with the colours all around. Could someone indicate which .xml file controls the screen below, please? I'm looking to: 1) change the purple color of the search bar to another and in the red rectangle, edit the columns on results "view", to insert the face of the players/staff Thanks for any help! 1 Link to post Share on other sites More sharing options...
hyrule_king Posted November 9, 2022 Share Posted November 9, 2022 Any ideas , I can't add any additional fees the button doesn't add anything to the space below like it should do. Link to post Share on other sites More sharing options...
hrmantovani Posted November 10, 2022 Share Posted November 10, 2022 (edited) Is it possible to create columns on Squad views by skinning? I really wanted a "Playing squad" column to quickly see if a player is assigned to the B team, U21s, U19s... This way I could export it to Excel and organize a Best XI for each of my squads. I really don't want to export all squads one by one Edited November 10, 2022 by hrmantovani Link to post Share on other sites More sharing options...
Rivanov Posted November 10, 2022 Share Posted November 10, 2022 On 07/11/2022 at 02:00, Drakestone said: Nice one. Care to share the panels? Link to post Share on other sites More sharing options...
GIMN Posted November 10, 2022 Share Posted November 10, 2022 13 hours ago, hyrule_king said: - Any ideas how to move the boxes with morale, club etc to the left a bit in pic 2 If you've kept the file directories and names, here's what you can do: In player/mustermann/overview, delete lines 10-17: <container class="client_object_viewer_selector_panel" id="COS5" default_item="mmdi" navigation_container="true" file="player/panel discussion" save_session_state="false" dont_set_embedded_title="true" default_width="380" priority="1"> <integer id="default_for_unemployed_managers" value="mmdi"/> <integer id="default_for_international_managers_other_team" value="mmdi"/> <integer id="default_for_everyone_else" value="mmdi"/> <integer id="default_for_versus_mode" value="mmdi"/> </container> <container class="plain_box" appearance="mustermann/divider/vertical" red_replacement="fg" default_width="2"/> I might also suggest splitting the training boxes over two columns as you will now have more space there and that will help that area be less squashed vertically. This can be done by editing player/mustermann/player morale. I've attached a rejigged version of that to this reply. That would give you something like this: 13 hours ago, hyrule_king said: - Would be nice to have the player ratings section (bottom right) all on one area and not have to scroll it up and down. A bit more tricky, but I've also attached an edited version of the player/mustermann/pie charts - where I've increased the space for the table, made the rows a little smaller, and removed the titles "Player Stats" and "Per 90 Minutes". You'll still end up with a scrolling box for players who play in a lot of different competitions, but this will give enough space to fit 4-5 in. An alternative might be to move the pros & cons icons. If you remove them from the top and bottom, you can make the whole central box larger. Possibly the pros & cons could then go be placed vertically on the end (my original layout had them inside the player card on the left, but when I started adding background colours it looked messy - as you've got the player profile bit dark, this might be an option). 12 hours ago, hyrule_king said: What have i done wrong here with the player overview when hovering over - Unlikely to be something you've done wrong - on hindsight I've put a lot of stuff inside unnecessary boxes in player/player personal details popup panel. You can change pretty much every instance of <container class="plain_box"> and <container class="bordered_box"> with just <container>. 7 hours ago, hyrule_king said: Any ideas on if you can change the green background to the club colours like the sidebar on the processing screen? I believe this is controlled in the settings file, and I don't think you can define dynamic/changing colours there such as primary/secondary. You can always edit the settings file though each time you take over a different club, and just set it manually to the team's colours. It's this line here: <colour name="calendar fixture" value="put your colour here"/> 6 hours ago, hyrule_king said: Any ideas , I can't add any additional fees the button doesn't add anything to the space below like it should do. I don't know the answer here, but there's a few places to check. Additional fees is controlled by player/transfer offer additional fees panel - it might be worth checking if this is in your skin folder and, if so, comparing it against the FM23 one extracted using Resource Archiver. Might be a case of there being changes (possibly to an id) or something accidentally deleted. If that panel isn't in the skin folder, maybe check for player/transfer offer panel and do the same. Otherwise, good work man - it's looking pretty swish! player morale.xml pie charts.xml 1 Link to post Share on other sites More sharing options...
milenec11 Posted November 10, 2022 Share Posted November 10, 2022 15 hours ago, GIMN said: Glad you liked the layout . I can't remember the exact layout, but will take a look tomorrow and see if I can help with the things you mentioned. Won't be tonight as I've just landed from an 8 hour flight and I'm going straight to bed when I get home! i can't stress enough to tell how agxius i am for this relaese...........amazing Link to post Share on other sites More sharing options...
Olas Nick Posted November 10, 2022 Share Posted November 10, 2022 maybe it is necessary to divide the show and the discussion into two different topics? now there is a lot of discussion and very little showing Link to post Share on other sites More sharing options...
anpuerta5 Posted November 10, 2022 Share Posted November 10, 2022 Forgive that I will lead me, but I would like the news of the social thread, the news, than instead of 8 or 9 news, leave 4 or 6 so that the photos look bigger, and the headlines also. Let's see if someone can help me. Here I attach the FM23 panel. Link to post Share on other sites More sharing options...
anpuerta5 Posted November 10, 2022 Share Posted November 10, 2022 This is a panel that worked with the FM22 but I have not got it back to work for me. Link to post Share on other sites More sharing options...
PequenoGenio Posted November 10, 2022 Share Posted November 10, 2022 Hello again. Using some files that i have from the past from other creators i want to know is it's possible to add in that highlighted zone one more line with the "Junior Coaching" and "Youth Recruitment"? I leave here the code from the panel: Spoiler <?xml version='1.0' encoding='utf-8'?> <panel> <layout class="arrange_vertical_attachment" alignment="bottom,extend" offset="6" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <container class="vertical_adaptive_container" gap="11" offset="0" inset="0"> <container height="105" priority="1"> <layout class="arrange_horizontal_attachment" layout="-1" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" /> <!--logo--> <widget class="picture" id="pict" scale_picture="true"> <boolean id="keep_aspect_ratio" value="true" /> <flags id="image_alignment" value="centre" /> <record id="object_property"> <integer id="get_property" value="mnpc" /> </record> </widget> </container> <container class="bordered_box" appearance="" height="50" priority="2"> <layout class="arrange_horizontal_attachment" alignment="fill" offset="0" /> <layout class="centre_in_parent_attachment" alignment="vertical" apply_to_children="true" gap="0" /> <!--country--> <container> <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="2" /> <layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="2" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <widget class="client_object_logo_picture" id="CnaG" height="30" scale_picture="true" image_alignment="centre"> <record id="object_property"> <integer id="get_property" value="Cnat" /> <integer id="set_property" value="objt" /> </record> </widget> </container> <!--position --> <container> <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="2" /> <layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="2" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <widget class="division_position_button" id="Tpos" alignment="centre_x, centre_y" size="20" font="text" style="light_bold" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="Tpos" /> </record> </widget> </container> <!--division--> <container> <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="2" /> <layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="2" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <widget class="client_object_logo_picture" id="lepi" height="50"> <boolean id="scale_picture" value="true" /> <boolean id="keep_aspect_ratio" value="true" /> <flags id="image_alignment" value="centre" /> <record id="object_property"> <integer id="get_property" value="Cdiv" /> <integer id="set_property" value="objt" /> </record> </widget> </container> </container> <container class="bordered_box" appearance="" height="50" priority="3"> <layout class="arrange_horizontal_attachment" layout="-1, -1, -1" alignment="fill" offset="0" gap="2"/> <layout class="stick_to_sides_attachment" alignment="bottom" inset="0" apply_to_children="true"/> <layout class="arrange_vertical_attachment" alignment="bottom" offset="0" gap="0"/> <!--professional status--> <container> <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="2"/> <layout class="arrange_vertical_attachment" alignment="bottom" offset="0" gap="2"/> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true"/> <widget class="professional_status_label" id="pros" spec="text" size="10" style="semi_bold" alignment="centre_x,bottom" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="Cprs" /> </record> </widget> <widget class="label" id="proL" spec="text,small" colour="faded text" size="9" alignment="centre_x,top"> <record id="object_property"> <integer id="get_property" value="Cprs" /> <boolean id="name" value="true" /> </record> </widget> </container> <!--media prediction--> <container id="MEDI"> <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="2"/> <layout class="arrange_vertical_attachment" alignment="bottom" offset="0" gap="2"/> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true"/> <widget class="media_expectation_text" id="CmeV" spec="text" size="10" style="semi_bold" alignment="centre_x,bottom" auto_size="vertical"> <boolean id="NumF" value="0" /> <record id="object_property"> <integer id="get_property" value="CmeD" /> </record> </widget> <widget class="label" id="CmeL" spec="text,small" colour="faded text" size="9" alignment="centre_x,top"> <record id="object_property"> <integer id="get_property" value="CmeD" /> <boolean id="name" value="true" /> </record> </widget> </container> <!--year founded--> <container> <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="2" /> <layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="2" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <widget class="dashed_number_label" id="CyfV" spec="text" size="10" style="semi_bold" alignment="centre_x,bottom" auto_size="vertical"> <boolean id="NumF" value="0" /> <record id="object_property"> <integer id="get_property" value="Cyfn" /> </record> </widget> <widget class="label" id="CyfL" spec="text,small" colour="faded text" size="9" alignment="centre_x,top"> <record id="object_property"> <integer id="get_property" value="Cyfn" /> <boolean id="name" value="true" /> </record> </widget> </container> </container> <!-- spacer --> <widget class="picture" file="dividers/standard/horizontal/line" height="2" /> <container class="bordered_box" appearance="" height="50" priority="4"> <layout class="arrange_horizontal_attachment" layout="-1,-1" alignment="fill" offset="0" gap="2"/> <layout class="stick_to_sides_attachment" alignment="bottom" inset="0" apply_to_children="true"/> <layout class="arrange_vertical_attachment" alignment="bottom" offset="0" gap="0"/> <!--estimated value--> <container id="ESTI" height="45" priority="1"> <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="2"/> <layout class="arrange_vertical_attachment" alignment="bottom" offset="0" gap="2"/> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true"/> <widget class="cash_cell" format="[%cash#1-short-roundtiny]" id="CovV" spec="text" size="10" style="semi_bold" alignment="centre_x,bottom" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="Covv" /> </record> </widget> <widget class="label" id="CovL" spec="text,small" colour="faded text" size="9" alignment="centre_x,top"> <record id="object_property"> <integer id="get_property" value="Covv" /> <boolean id="name" value="true" /> </record> </widget> </container> <!--continental competition--> <container> <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="2"/> <layout class="arrange_vertical_attachment" alignment="bottom" offset="0" gap="2"/> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true"/> <widget class="comp_button" id="ccon" spec="text" size="10" style="semi_bold" alignment="centre_x,bottom" auto_size="vertical" icon_enabled="false"> <record id="object_property"> <integer id="get_property" value="Ccon" /> </record> </widget> <widget class="label" id="ccoL" spec="text,small" colour="faded text" size="9" alignment="centre_x,top"> <record id="object_property"> <integer id="get_property" value="Ccon" /> <boolean id="name" value="true" /> </record> </widget> </container> </container> <!-- spacer --> <widget class="picture" file="dividers/standard/horizontal/line" height="2" /> <container class="bordered_box" appearance="" height="66" priority="5"> <layout class="arrange_horizontal_attachment" layout="-1,-1,-1" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" gap="0" /> <!--training facilities--> <container id="YOUT"> <layout class="arrange_vertical_attachment" alignment="bottom" offset="0" gap="1" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <widget class="stars_range_strip" id="CtfSt" height="20" lrge="false" alignment="centre"> <layout class="centre_in_parent_attachment" alignment="horizontal" /> <record id="object_property"> <integer id="get_property" value="Ctf*" /> </record> </widget> <widget class="training_facilities_description_text" id="TfcV" format="1" multiline="false" spec="text" size="10" style="semi_bold" alignment="centre_x,bottom" mode="1" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="TfcS" /> </record> </widget> <widget class="label" id="TfcL" spec="text,small" colour="faded text" size="9" alignment="centre_x,top" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="TfcS" /> <boolean id="name" value="true" /> </record> </widget> </container> <!--youth facilities--> <container id="YOUT"> <layout class="arrange_vertical_attachment" alignment="bottom" offset="0" gap="1" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <widget class="stars_range_strip" id="CfcSt" height="20" lrge="false" alignment="centre"> <layout class="centre_in_parent_attachment" alignment="horizontal" /> <record id="object_property"> <integer id="get_property" value="Cfc*" /> </record> </widget> <widget class="youth_facilities_description_text" id="TytV" format="1" multiline="false" spec="text" size="10" style="semi_bold" alignment="centre_x,bottom" mode="1" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="TytS" /> </record> </widget> <widget class="label" id="TytL" spec="text,small" colour="faded text" size="9" alignment="centre_x,top" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="TytS" /> <boolean id="name" value="true" /> </record> </widget> </container> <!--reputation--> <container id="REPU"> <layout class="arrange_vertical_attachment" alignment="bottom" offset="0" gap="1" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <widget class="stars_range_strip" id="creS" height="20" alignment="centre"> <layout class="centre_in_parent_attachment" alignment="horizontal" /> <record id="object_property"> <integer id="get_property" value="Csta" /> </record> </widget> <widget class="reputation_label" id="CrsV" spec="text" size="10" style="semi_bold" alignment="centre_x,bottom" mode="1" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="Crsc" /> </record> </widget> <widget class="label" id="CrsL" spec="text,small" colour="faded text" size="9" alignment="centre_x,top" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="Crsc" /> <boolean id="name" value="true" /> </record> </widget> </container> </container> <!-- spacer --> <widget class="picture" file="dividers/standard/horizontal/line" height="2" /> <!--rivals--> <container> <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="6" /> <layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="6" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <record id="object_property"> <integer id="get_property" value="TISN" /> <integer id="set_property" value="hidn" /> </record> <widget class="label" id="CfmL" alignment="centre_x,bottom" spec="text,small" auto_size="vertical" colour="faded text" size="9"> <record id="object_property"> <integer id="get_property" value="Cfmr" /> <boolean id="name" value="true" /> </record> </widget> <widget class="club_rivalries_list_text" id="CfmV" spec="text" size="10" style="semi_bold" reason="false" alignment="centre_x,bottom" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="Cfmr" /> </record> </widget> <!--other rivals--> <widget class="label" id="CfrL" alignment="centre_x,bottom" spec="text,small" auto_size="vertical" colour="faded text" size="9"> <record id="object_property"> <integer id="get_property" value="Cfrt" /> <boolean id="name" value="true" /> </record> </widget> <widget class="club_rivalries_list_text" id="CfrV" spec="text" size="10" style="semi_bold" reason="false" alignment="centre_x,bottom" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="Cfrt" /> </record> </widget> </container> <!-- spacer --> <widget class="picture" file="dividers/standard/horizontal/line" height="2" /> <!--favorite--> <container> <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="6" /> <layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="6" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <widget class="label" id="TLeL" alignment="centre_x,bottom" spec="text,small" auto_size="vertical" colour="faded text" size="9"> <record id="object_property"> <integer id="get_property" value="TLeg" /> <boolean id="name" value="true" /> </record> </widget> <widget class="person_list_text" spec="text" size="10" style="semi_bold" id="TLeV" reason="false" alignment="centre_x,bottom" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="TLeg" /> </record> </widget> </container> <!--legends--> <container> <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="6" /> <layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="6" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <widget class="label" id="CfaL" alignment="centre_x,bottom" spec="text,small" auto_size="vertical" colour="faded text" size="9"> <record id="object_property"> <integer id="get_property" value="Cfap" /> <boolean id="name" value="true" /> </record> </widget> <widget class="person_list_text" spec="text" size="10" style="semi_bold" id="CfaV" reason="false" alignment="centre_x,bottom" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="Cfap" /> </record> </widget> </container> <!--icons--> <container id="ICON"> <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="6" /> <layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="6" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <record id="object_property"> <integer id="get_property" value="TISN" /> <integer id="set_property" value="hidn" /> </record> <widget class="label" id="CsvL" alignment="centre_x,bottom" spec="text,small" auto_size="vertical" colour="faded text" size="9"> <record id="object_property"> <integer id="get_property" value="Csvp" /> <boolean id="name" value="true" /> </record> </widget> <widget class="person_list_text" spec="text" size="10" style="semi_bold" id="CsvV" reason="false" alignment="centre_x,bottom" auto_size="vertical"> <record id="object_property"> <integer id="get_property" value="Csvp" /> </record> </widget> </container> </container> <container> <layout class="arrange_horizontal_attachment" alignment="right" offset="5" /> <layout class="stick_to_sides_attachment" alignment="bottom" apply_to_children="true" inset="0" /> <layout class="fit_children_attachment" alignment="vertical" offset="0" /> <widget class="link_button" appearance="buttons/link/button" auto_size="all" section="csio" id="VCin"> <translation id="text" translation_id="349168" type="use" value="View Club Information[COMMENT: club overview; button which when clicked takes you to the club's information page]" /> </widget> </container> </panel> Thank you Link to post Share on other sites More sharing options...
DamienQilBormliz Posted November 10, 2022 Share Posted November 10, 2022 Anyone knows why when using a custom skin, the logo on the UCL scoreboard is like this: But on default skin it's like this : Link to post Share on other sites More sharing options...
hyrule_king Posted November 10, 2022 Share Posted November 10, 2022 4 hours ago, GIMN said: If you've kept the file directories and names, here's what you can do: In player/mustermann/overview, delete lines 10-17: <container class="client_object_viewer_selector_panel" id="COS5" default_item="mmdi" navigation_container="true" file="player/panel discussion" save_session_state="false" dont_set_embedded_title="true" default_width="380" priority="1"> <integer id="default_for_unemployed_managers" value="mmdi"/> <integer id="default_for_international_managers_other_team" value="mmdi"/> <integer id="default_for_everyone_else" value="mmdi"/> <integer id="default_for_versus_mode" value="mmdi"/> </container> <container class="plain_box" appearance="mustermann/divider/vertical" red_replacement="fg" default_width="2"/> I might also suggest splitting the training boxes over two columns as you will now have more space there and that will help that area be less squashed vertically. This can be done by editing player/mustermann/player morale. I've attached a rejigged version of that to this reply. That would give you something like this: A bit more tricky, but I've also attached an edited version of the player/mustermann/pie charts - where I've increased the space for the table, made the rows a little smaller, and removed the titles "Player Stats" and "Per 90 Minutes". You'll still end up with a scrolling box for players who play in a lot of different competitions, but this will give enough space to fit 4-5 in. An alternative might be to move the pros & cons icons. If you remove them from the top and bottom, you can make the whole central box larger. Possibly the pros & cons could then go be placed vertically on the end (my original layout had them inside the player card on the left, but when I started adding background colours it looked messy - as you've got the player profile bit dark, this might be an option). Unlikely to be something you've done wrong - on hindsight I've put a lot of stuff inside unnecessary boxes in player/player personal details popup panel. You can change pretty much every instance of <container class="plain_box"> and <container class="bordered_box"> with just <container>. I believe this is controlled in the settings file, and I don't think you can define dynamic/changing colours there such as primary/secondary. You can always edit the settings file though each time you take over a different club, and just set it manually to the team's colours. It's this line here: <colour name="calendar fixture" value="put your colour here"/> I don't know the answer here, but there's a few places to check. Additional fees is controlled by player/transfer offer additional fees panel - it might be worth checking if this is in your skin folder and, if so, comparing it against the FM23 one extracted using Resource Archiver. Might be a case of there being changes (possibly to an id) or something accidentally deleted. If that panel isn't in the skin folder, maybe check for player/transfer offer panel and do the same. Otherwise, good work man - it's looking pretty swish! player morale.xml 12.29 kB · 0 downloads pie charts.xml 22.13 kB · 0 downloads Thank you so much it was doing my head in trying to work out which lines to delete , I was doing one at a time and refresh the skin in game. @GIMN 1 Link to post Share on other sites More sharing options...
GIMN Posted November 10, 2022 Share Posted November 10, 2022 1 minute ago, hyrule_king said: Thank you so much it was doing my head in trying to work out which lines to delete , I was doing one at a time and refresh the skin in game. @GIMN In case you didn't know - if you have downloaded graphics packs (logos, stadiums, etc...), temporarily move them out of your FM folder whilst editing your skin. It can significantly reduce the refresh time! 2 Link to post Share on other sites More sharing options...
hyrule_king Posted November 10, 2022 Share Posted November 10, 2022 (edited) Cleaned it up a bit as the colouring and size of the text was a bit off. Looks really nice with credit to mustermann 22 skin. Happy with the club info screen. Just need to add in some dividers between the headings and the text section for the header. Edited November 10, 2022 by hyrule_king Link to post Share on other sites More sharing options...
Rivanov Posted November 10, 2022 Share Posted November 10, 2022 2 hours ago, GIMN said: In case you didn't know - if you have downloaded graphics packs (logos, stadiums, etc...), temporarily move them out of your FM folder whilst editing your skin. It can significantly reduce the refresh time! That's a great tip I didn't think of myself. It's quite annoying to be waiting each time the skin has to refresh. Link to post Share on other sites More sharing options...
Rivanov Posted November 10, 2022 Share Posted November 10, 2022 2 hours ago, DamienQilBormliz said: Anyone knows why when using a custom skin, the logo on the UCL scoreboard is like this: But on default skin it's like this : The custom skin will look into your graphics/logos folder I presume. Where the default skin uses the licensed UCL logo within the game. 1 Link to post Share on other sites More sharing options...
wkdsoul Posted November 10, 2022 Share Posted November 10, 2022 22 hours ago, putuadidharma0 said: I'm so glad you're going to do it because I'm still a beginner have you got those files i can start with? no worries if not jsut saves me starting form scratch Link to post Share on other sites More sharing options...
Ryan377 Posted November 10, 2022 Share Posted November 10, 2022 (edited) 16 hours ago, hyrule_king said: match console quick tactics panel.xml 13.99 kB · 1 download @Ryan377 ty for uploading this. Do you know what I need to add in the xml so that the instructions font size is the same as the shouts button below? I've had a look in the xml and I assume it is the section below (lines 152-158) but not sure what to add/change to amend the text size?! <!--team instructions--> <widget class="team_instructions_panel" id="ShIP" file="team/team instructions button panel match" icon="icons/16px/squad" auto_size="vertical" appearance="buttons/subtle/flex/button"> <record id="click_event"> <flags id="event_id" value="tinD" /> <flags id="type" value="poSE" /> </record> </widget> Edited November 10, 2022 by Ryan377 Link to post Share on other sites More sharing options...
Rivanov Posted November 10, 2022 Share Posted November 10, 2022 (edited) 21 minutes ago, Ryan377 said: ty for uploading this. Do you know what I need to add in the xml so that the instructions font size is the same as the shouts button below? I've had a look in the xml and I assume it is the section below (lines 152-158) but not sure what to add/change to amend the text size?! <!--team instructions--> <widget class="team_instructions_panel" id="ShIP" file="team/team instructions button panel match" icon="icons/16px/squad" auto_size="vertical" appearance="buttons/subtle/flex/button"> <record id="click_event"> <flags id="event_id" value="tinD" /> <flags id="type" value="poSE" /> </record> </widget> I think it's defined in team instructions button panel match.xml Edited November 10, 2022 by Rivanov Link to post Share on other sites More sharing options...
hyrule_king Posted November 10, 2022 Share Posted November 10, 2022 (edited) 2 hours ago, Rivanov said: I think it's defined in team instructions button panel match.xml You just need to place the file I uploaded in the panels/match folder. Clear cache > reload the skin and wait for your next match. @Ryan377 should look like this: Edited November 10, 2022 by hyrule_king 1 Link to post Share on other sites More sharing options...
DamienFerriggi Posted November 10, 2022 Share Posted November 10, 2022 Anyone of you guys can help me in changing colour of these panels in competitions screen please? I'd thought about having their default competition colour if possible..tks Link to post Share on other sites More sharing options...
Ryan377 Posted November 10, 2022 Share Posted November 10, 2022 1 hour ago, hyrule_king said: You just need to place the file I uploaded in the panels/match folder. Clear cache > reload the skin and wait for your next match. @Ryan377 Thanks, I have given this a try but the instructions font size is larger than all the other buttons. It is messing with my OCD. Any ideas? No problem if not, it really is just a minor annoyance. Not sure if there could be conflict with another xml. Link to post Share on other sites More sharing options...
hyrule_king Posted November 10, 2022 Share Posted November 10, 2022 17 minutes ago, Ryan377 said: Thanks, I have given this a try but the instructions font size is larger than all the other buttons. It is messing with my OCD. Any ideas? No problem if not, it really is just a minor annoyance. Not sure if there could be conflict with another xml. Just had a quick look through the xml file and it seems to be linked to the button graphic, i will look into it a bit more as it is bothering me now. Link to post Share on other sites More sharing options...
hrmantovani Posted November 10, 2022 Share Posted November 10, 2022 15 horas atrás, hrmantovani disse: Is it possible to create columns on Squad views by skinning? I really wanted a "Playing squad" column to quickly see if a player is assigned to the B team, U21s, U19s... This way I could export it to Excel and organize a Best XI for each of my squads. I really don't want to export all squads one by one Does anyone have anything in mind about this? I'm basically looking for a column that indicates which squad the player is assigned so I can export the entire roster at once and automate everything in Excel 1 Link to post Share on other sites More sharing options...
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