Jump to content

Olas Nick

Members+
  • Posts

    740
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Olas Nick

  1. no. configuration file in the folder with the corresponding graphics package.
  2. by and large, xml doesn't require any coding skills. 99% it's just understanding the elementary logic of text markup.
  3. also, all the graphics are in the graphics folder, but not all 100% of the graphics folder is in a single fmf file. in general, when you try to do something, you need to unpack all existing fmf files.
  4. yes. and this object is not displayed in this panel. if you add the no_object_text parameter to the widget, you will see the text Unknown Stadium <translation id="no_object_text" translation_id="227505" type="use" value="Unknown Stadium"/>
  5. you are hard to understand. do you want look name of the stadium? then the "venue" has nothing to do with it. it is obvious that the "venue" will not work. the "venue" variable can have 3 values - home, away, neutral. you're looking at it from the third person, meaning all meanings will be neutral for you. the name of the stadium doesn't work either. if everything is done correctly, there will be an inscription "unknown stadium" have you seen somewhere a skin in which this is implemented?
  6. і'm going to assume it's much simpler than that. did you use brazilian clubs color fix?
  7. you need to find the required panel and add another column to the required table <record id="stad" width="270"/> theoretically this id record may not work in the required panel. but without trying it is difficult to answer. any other data related to the stadium can be viewed in the file .\properties\stadium properties.xml and can be added similarly.
  8. you want help, but you don't respect the people you ask for it. is it so hard for you to take a normal screenshot?
  9. you use a own widget with explanatory text as in "No scout report" sections in standard panels or expect the text to be inserted automatically? maybe you use same id in one file
  10. congrats on another light skin! to my taste and to my bad eyesight pastel on gray and darker on dark is a problem
  11. the list is in the same place as always. in the files in the properties folder
  12. now i have quite little time for skinning i mostly fixing bugs rather than trying to do something new
  13. to remove the background, it is necessary to set zero transparency in the file client object browser the other is a bit more complicated, you can start with this. it is card bg, bg, etc parameters in the color configuration file
  14. I don't understand why people ask such questions instead of trying it themselves and determining what works for them. it's very sad and worthless.
  15. you need to create and use transparent paper or use fake path to paper as value for appearance
  16. looks like resolution or(and) scaling issues
  17. Mustermann Iconic supports stadium background packs
  18. try use id for logos, and value based picture for flags but you need uses not default path for flags
  19. if you thought that you will press 1 button and everything will be as you want, then it does not work like that. you are either ready to spend hundreds or thousands of hours to make it the way you need it, or you use it as it is.
  20. nothing is impossible .\graphics\boxes\custom\interface\sidebar\paper.xml red_replacement in 13 row initiate sidebar background colour, currently = sidebar .\panels\menubar\*.xml red_replacement in class = "picture" initiate sidebar icons colour, currently = sidebar text .\panels\generic\sidebar menu table.xml colour="sidebar text" initiate text colour
  21. if your system scaling is 100%, then if you set the game scaling to 70%, it will be equivalent to the resolution of full HD with 100% game and system scaling this is basic arithmetic
  22. the program does not change anything on its own, the 3D T-shirts you show in the screenshot have nothing to do with the 2D T-shirts.
  23. in fact, mindless copying of files rarely works. you need to read the code and understand it, and then implement the necessary block in your file
×
×
  • Create New...