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Olas Nick

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Everything posted by Olas Nick

  1. minor cosmetic changes, such as in fixture details not included in fmf-file
  2. I'm really always curious in such cases, what did you expect when you asked the question? many expect magic for some reason, but it's just manipulation with code in base files.
  3. theoretically, they are calculated for each match in each playable tournament you can make sure of this by looking at the calendar of any team of course, if the skin you are using has a fixed bug with the display of odds
  4. somehow like this <widget class="pitch_with_tactics" icon_flags="use_player_kits_front,...
  5. why is this an issue? a player is not automatically bound to accept the terms of the contract just because the club agrees to pay a release clause.
  6. practice shows that most bugs are caused by the use of outdated xml files. if there is no such error in the standard skin, then you can quickly determine which file is to blame. but in my opinion, using a skin in which the author has lost interest is a bad idea
  7. it's just your opinion. in a world where everything is calculated and digitized, it looks rather extravagant.
  8. if you yourself think about what you wanted, you will understand that FM will never have it. at least at the current stage of development of computer technology. in general, playing without attributes makes the game more like real football no more, and maybe even less, than playing with open СA and PA. it is nothing more than just an option for those who are bored and want to try something new.
  9. but why put the current financial situation, current league logo and five club logos in the transfer history panel...
  10. I think this is a banal problem with incorrect attachment and alignment. i can almost never get it right the first time either
  11. I finally realized that the approach used by @GIMN to make the numbers in the learning pie charts white can be used for other contrast fields that don't responsive to the color="white" option.
  12. thank you, the word "dialog" helped me. in fact, I had a bug with black text, which is not typical for a light skin i had to create a new class for tabbed containers with dark background and light text
  13. and what panel is this? because I saw this bug in my skin a long time ago, but for some reason I could not find the right file
  14. a small offtop. I have already seen many times how the name of the skin misleads people. people read "base skin" and think that this is unpacked full standard skin
  15. this is a very old almost default version. I think that new version now present in both the zip and fmf versions of the skin, although I do not see any sense in the existence of this panel at all, it does not show any information that is missing from other panels
  16. why widget class="text" with fixed id almost never reacts to colour="colour" and how to deal with it?
  17. but if the question is not in a single file then it is better to do it globally in the person properties file, otherwise you will have to search for each file with attributes, it is interesting, but not efficient.
  18. because this skin has not been updated for a long time and contains old xml files. More than once it was discussed what and where to change.
  19. and what is the problem? download that skin, see what font it uses to write the player name and repeat it in your player overview panel will be something like <widget class="person_button" id="name" alignment="left,centre,can_scale" size="large" font="signature" colour="text" display_format="2"> <record id="object_property"> <integer id="get_property" value="dref"/> </record> </widget> and in the directory, ./font create a signature.fontxml file like <record> <string id="file_name" value="your_font.ttf"/> </record> and copy the font to the same directory "signature" is not magic, it is just a font that is difficult to read
  20. it looks very nice but segundo volante(attack) and ball winning midfielder(defend) are two very different defensive midfielders but the set of skills important to them is displayed as the same, base skin is much more informative in this regard. so there is still room for improvement
  21. could this work as a pro/cons? that is, to be displayed only when the conditions are met
  22. inboox item.xml inbox uses contrast_box class for containers. you need change class or use appearance with transparency for existing class
  23. it is a combination of 2 panels, player overview popup panel and popup information panel, in one of them your container height is too small
  24. .\graphics\backgrounds\default.png I think
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